Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
Post Reply
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Show your models thread...(IMAGE HEAVY)

Post by Pvt.LHeureux »

Glad to see you're still working on that Communist :)
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Show your models thread...(IMAGE HEAVY)

Post by CommunistComma »

It's not a vehicle, it's a static.
Also I'll see what I can do with what you said, but I don't need to kill the tris too much because only one of these objects will be displayed in Lod0 at a time.
Dulce et decorum est pro patria mori
Image
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Show your models thread...(IMAGE HEAVY)

Post by lucky.BOY »

Communist, What is the exact purpose of this static? Is it going to be a spawn for paras in the sky, so you jump of it, or is it going to be placed on an airfield, or both? Both of these situations need detail in different areas, first on the inside, and second on the outside.

http://i.imgur.com/r1apJ.jpg
Red - this might cause z-fighting, i would advice on welding that.
Blue - you can either rotate these bars so the back face becomes visible, or delete the back face on each of these bars, that will save up on tris. Not critical now, but something to keep in mind for when you start optimising.

You should consider making your own thread on this static, and putting more pictures in it :)

-lucky
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Show your models thread...(IMAGE HEAVY)

Post by Pvt.LHeureux »

It's a static to be used in PN for the paras, so they jump off of it.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

I have had nothing but max crashes today so I just jumped into mudbox and had a quick doodle.

Image

http://i.imgur.com/BaIoo.jpg
Last edited by Tim270 on 2012-04-18 20:53, edited 1 time in total.
kerrermanisNL
Posts: 65
Joined: 2011-01-04 07:52

Re: Show your models thread...(IMAGE HEAVY)

Post by kerrermanisNL »

Is that the same object but just from different angles? Because it looks like its all different ones? :P
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Yeah it is the same thing, just meant to be some coral or shiz, mudbox is so fun just scuplt in for hours.

probably going to do a uvrel of this when it is done

Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Hmm, Nagant M1895 revolver? :)
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Yes :D

Has some scary geometry on the grip etc so going to try and challenge myself!
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Maybe this might be useful:

Image

I remember checking a better youtube tutorial on doing this a while ago which was a little different from the above method I think, but I can't find it anymore. :(
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Cheers bro, yeah that guy took his video down of it for some reason :(

Also shame most of those tools are not in max9 lol, but most of it will work.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

Guess Grow/Shrink selection will cover the lack of those tools nicely? :-) Also might throw away the delete polys->cap borders step since it doesn't lower the tri count?
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Red are the main things I think, yellow are things that are probably WIP, though that might go for everything I marked. :p

Image
Image
seb120
Posts: 44
Joined: 2009-08-25 00:19

Re: Show your models thread...(IMAGE HEAVY)

Post by seb120 »

Decided to remake my first model to see how far i've come :)

Image

Here is my first ever model : Image
(this was actually my first post ever on the pr forums, way back on 8/24/2009)

Edit: I'm calling it done, im not sure if im going to bake a low poly..
Image
Last edited by seb120 on 2012-04-25 23:29, edited 2 times in total.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Good work Seb :thumbsup:

also found another old tut or grips/knurls

Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Show your models thread...(IMAGE HEAVY)

Post by Adriaan »

Yeah I found that one too, but for some reason I couldn't make it work properly when I tried it. I think it would probably produce a cleaner result, but using that other method was easier at the time.

Awesome looking AKS-74 btw Seb, great work! Would be cool to see a low-poly, and from what I've seen baking it down is pretty important if you're planning to put it into a portfolio for game art. So depends on what you want to do with it. :)
Image
CommunistComma
Posts: 377
Joined: 2009-12-28 21:52

Re: Show your models thread...(IMAGE HEAVY)

Post by CommunistComma »

Guys I'm looking at texturing my plane, but the problem I'm having is I have no start of a clue how to do the propeller. The person I'd usually ask probably doesn't know either, and is offline anyway.
So any advice?
Dulce et decorum est pro patria mori
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Show your models thread...(IMAGE HEAVY)

Post by Doc.Pock »

Umm rhinoooo...
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Do you mean the uvw map?
The propeller usually uses two textures, one is the 3d model that is uvmapped and textured as such. The second is for when it is in flight and is just a alpha plane so it looks like a propeller spinning at high speed.

Post up a picture and we can help more.

Also just to keep some more pics in the thread;
looking through old scenes and find a USP I never finished. Might have to finish it some time.

Image
Last edited by Tim270 on 2012-05-10 13:07, edited 1 time in total.
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Show your models thread...(IMAGE HEAVY)

Post by WelshManDan »

Anyone have any idea what on gods green earth has happened to this?

Its for University, and I have a feeling I severely humped the bunk somewhere...

Image

Ignore the models problems, the only thing im confused about is the black/grey error bits
Post Reply

Return to “PR:BF2 Community Modding”