Show your models thread...(IMAGE HEAVY)
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Show your models thread...(IMAGE HEAVY)
Glad to see you're still working on that Communist 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
It's not a vehicle, it's a static.
Also I'll see what I can do with what you said, but I don't need to kill the tris too much because only one of these objects will be displayed in Lod0 at a time.
Also I'll see what I can do with what you said, but I don't need to kill the tris too much because only one of these objects will be displayed in Lod0 at a time.
Dulce et decorum est pro patria mori


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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Show your models thread...(IMAGE HEAVY)
Communist, What is the exact purpose of this static? Is it going to be a spawn for paras in the sky, so you jump of it, or is it going to be placed on an airfield, or both? Both of these situations need detail in different areas, first on the inside, and second on the outside.
http://i.imgur.com/r1apJ.jpg
Red - this might cause z-fighting, i would advice on welding that.
Blue - you can either rotate these bars so the back face becomes visible, or delete the back face on each of these bars, that will save up on tris. Not critical now, but something to keep in mind for when you start optimising.
You should consider making your own thread on this static, and putting more pictures in it
-lucky
http://i.imgur.com/r1apJ.jpg
Red - this might cause z-fighting, i would advice on welding that.
Blue - you can either rotate these bars so the back face becomes visible, or delete the back face on each of these bars, that will save up on tris. Not critical now, but something to keep in mind for when you start optimising.
You should consider making your own thread on this static, and putting more pictures in it
-lucky
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Show your models thread...(IMAGE HEAVY)
It's a static to be used in PN for the paras, so they jump off of it.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
I have had nothing but max crashes today so I just jumped into mudbox and had a quick doodle.

http://i.imgur.com/BaIoo.jpg

http://i.imgur.com/BaIoo.jpg
Last edited by Tim270 on 2012-04-18 20:53, edited 1 time in total.
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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Is that the same object but just from different angles? Because it looks like its all different ones? 
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Yeah it is the same thing, just meant to be some coral or shiz, mudbox is so fun just scuplt in for hours.
probably going to do a uvrel of this when it is done

probably going to do a uvrel of this when it is done

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Adriaan
- Retired PR Developer
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- Joined: 2008-10-22 21:47
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Yes
Has some scary geometry on the grip etc so going to try and challenge myself!
Has some scary geometry on the grip etc so going to try and challenge myself!
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Show your models thread...(IMAGE HEAVY)
Maybe this might be useful:

I remember checking a better youtube tutorial on doing this a while ago which was a little different from the above method I think, but I can't find it anymore.

I remember checking a better youtube tutorial on doing this a while ago which was a little different from the above method I think, but I can't find it anymore.

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Cheers bro, yeah that guy took his video down of it for some reason 
Also shame most of those tools are not in max9 lol, but most of it will work.
Also shame most of those tools are not in max9 lol, but most of it will work.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Show your models thread...(IMAGE HEAVY)
Guess Grow/Shrink selection will cover the lack of those tools nicely?
Also might throw away the delete polys->cap borders step since it doesn't lower the tri count?
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Adriaan
- Retired PR Developer
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- Joined: 2008-10-22 21:47
Re: Show your models thread...(IMAGE HEAVY)
Red are the main things I think, yellow are things that are probably WIP, though that might go for everything I marked. 



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seb120
- Posts: 44
- Joined: 2009-08-25 00:19
Re: Show your models thread...(IMAGE HEAVY)
Decided to remake my first model to see how far i've come 

Here is my first ever model :
(this was actually my first post ever on the pr forums, way back on 8/24/2009)
Edit: I'm calling it done, im not sure if im going to bake a low poly..


Here is my first ever model :

(this was actually my first post ever on the pr forums, way back on 8/24/2009)
Edit: I'm calling it done, im not sure if im going to bake a low poly..

Last edited by seb120 on 2012-04-25 23:29, edited 2 times in total.
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Tim270
- PR:BF2 Developer
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- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Good work Seb 
also found another old tut or grips/knurls

also found another old tut or grips/knurls

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Adriaan
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Yeah I found that one too, but for some reason I couldn't make it work properly when I tried it. I think it would probably produce a cleaner result, but using that other method was easier at the time.
Awesome looking AKS-74 btw Seb, great work! Would be cool to see a low-poly, and from what I've seen baking it down is pretty important if you're planning to put it into a portfolio for game art. So depends on what you want to do with it.
Awesome looking AKS-74 btw Seb, great work! Would be cool to see a low-poly, and from what I've seen baking it down is pretty important if you're planning to put it into a portfolio for game art. So depends on what you want to do with it.

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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
Guys I'm looking at texturing my plane, but the problem I'm having is I have no start of a clue how to do the propeller. The person I'd usually ask probably doesn't know either, and is offline anyway.
So any advice?
So any advice?
Dulce et decorum est pro patria mori


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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
Umm rhinoooo...
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Tim270
- PR:BF2 Developer
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- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Do you mean the uvw map?
The propeller usually uses two textures, one is the 3d model that is uvmapped and textured as such. The second is for when it is in flight and is just a alpha plane so it looks like a propeller spinning at high speed.
Post up a picture and we can help more.
Also just to keep some more pics in the thread;
looking through old scenes and find a USP I never finished. Might have to finish it some time.

The propeller usually uses two textures, one is the 3d model that is uvmapped and textured as such. The second is for when it is in flight and is just a alpha plane so it looks like a propeller spinning at high speed.
Post up a picture and we can help more.
Also just to keep some more pics in the thread;
looking through old scenes and find a USP I never finished. Might have to finish it some time.

Last edited by Tim270 on 2012-05-10 13:07, edited 1 time in total.
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
Anyone have any idea what on gods green earth has happened to this?
Its for University, and I have a feeling I severely humped the bunk somewhere...

Ignore the models problems, the only thing im confused about is the black/grey error bits
Its for University, and I have a feeling I severely humped the bunk somewhere...

Ignore the models problems, the only thing im confused about is the black/grey error bits
