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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-18 02:12
by Pvt.LHeureux
Glad to see you're still working on that Communist :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-18 05:59
by CommunistComma
It's not a vehicle, it's a static.
Also I'll see what I can do with what you said, but I don't need to kill the tris too much because only one of these objects will be displayed in Lod0 at a time.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-18 06:21
by lucky.BOY
Communist, What is the exact purpose of this static? Is it going to be a spawn for paras in the sky, so you jump of it, or is it going to be placed on an airfield, or both? Both of these situations need detail in different areas, first on the inside, and second on the outside.

http://i.imgur.com/r1apJ.jpg
Red - this might cause z-fighting, i would advice on welding that.
Blue - you can either rotate these bars so the back face becomes visible, or delete the back face on each of these bars, that will save up on tris. Not critical now, but something to keep in mind for when you start optimising.

You should consider making your own thread on this static, and putting more pictures in it :)

-lucky

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-18 12:55
by Pvt.LHeureux
It's a static to be used in PN for the paras, so they jump off of it.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-18 19:17
by Tim270
I have had nothing but max crashes today so I just jumped into mudbox and had a quick doodle.

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http://i.imgur.com/BaIoo.jpg

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-18 20:55
by kerrermanisNL
Is that the same object but just from different angles? Because it looks like its all different ones? :P

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 13:06
by Tim270
Yeah it is the same thing, just meant to be some coral or shiz, mudbox is so fun just scuplt in for hours.

probably going to do a uvrel of this when it is done

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 19:48
by Adriaan
Hmm, Nagant M1895 revolver? :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 19:51
by Tim270
Yes :D

Has some scary geometry on the grip etc so going to try and challenge myself!

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 19:58
by Adriaan
Maybe this might be useful:

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I remember checking a better youtube tutorial on doing this a while ago which was a little different from the above method I think, but I can't find it anymore. :(

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 20:45
by Tim270
Cheers bro, yeah that guy took his video down of it for some reason :(

Also shame most of those tools are not in max9 lol, but most of it will work.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 21:22
by DankE_SPB
Guess Grow/Shrink selection will cover the lack of those tools nicely? :-) Also might throw away the delete polys->cap borders step since it doesn't lower the tri count?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-23 21:56
by Adriaan
Red are the main things I think, yellow are things that are probably WIP, though that might go for everything I marked. :p

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-24 21:06
by seb120
Decided to remake my first model to see how far i've come :)

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Here is my first ever model : Image
(this was actually my first post ever on the pr forums, way back on 8/24/2009)

Edit: I'm calling it done, im not sure if im going to bake a low poly..
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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-27 19:18
by Tim270
Good work Seb :thumbsup:

also found another old tut or grips/knurls

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-04-28 17:28
by Adriaan
Yeah I found that one too, but for some reason I couldn't make it work properly when I tried it. I think it would probably produce a cleaner result, but using that other method was easier at the time.

Awesome looking AKS-74 btw Seb, great work! Would be cool to see a low-poly, and from what I've seen baking it down is pretty important if you're planning to put it into a portfolio for game art. So depends on what you want to do with it. :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-05-09 01:49
by CommunistComma
Guys I'm looking at texturing my plane, but the problem I'm having is I have no start of a clue how to do the propeller. The person I'd usually ask probably doesn't know either, and is offline anyway.
So any advice?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-05-09 18:24
by Doc.Pock
Umm rhinoooo...

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-05-10 13:01
by Tim270
Do you mean the uvw map?
The propeller usually uses two textures, one is the 3d model that is uvmapped and textured as such. The second is for when it is in flight and is just a alpha plane so it looks like a propeller spinning at high speed.

Post up a picture and we can help more.

Also just to keep some more pics in the thread;
looking through old scenes and find a USP I never finished. Might have to finish it some time.

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2012-05-10 16:43
by WelshManDan
Anyone have any idea what on gods green earth has happened to this?

Its for University, and I have a feeling I severely humped the bunk somewhere...

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Ignore the models problems, the only thing im confused about is the black/grey error bits