Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-27 22:24
by Technoelite
nozzzle wrote:Just bought Arma 2 and Arrowhead just for this, looks utterly amazing.
I have never played Arma before so I am wondering how will the guns differ? Is there a deviation system similar to BF2 R? Is there suppression? Bullet penetration?
Yes to all the above. except Deviation which is a no it has real worldish ballistics to range and all that shiz neeed to be taken into account
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-27 22:43
by Gorkounov
Technoelite wrote:Yes to all the above. except Deviation which is a no it has real worldish ballistics to range and all that shiz neeed to be taken into account
Yes thats good. No more goofy looking firefights where I prone and then my bullet goes 50 meters to the left (Exaggeration)
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 03:07
by Nakata
Zemciugas wrote:It isnt' really that much different from Pr:Bf2 squad transporting with trucks, helis. You just gotta get out and pickup ammo, supplies instead of waiting for them to magicly rearm.
I think they will mantain the warm-up processes... If every time you land you need go out to take a create drag it to the chopper and load it it will take too muck time.
If you have a man to make the load/unload process you will save a lot of time.
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 08:42
by rushn
I think the infantry job will be to unload and load
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 08:49
by sparks50
From the manual.
Helicopter transport also have some additional features like the Airlifting Rope which
can be used to transport not only supplies, but vehicles too. To do this you need to
unload the coiled rope from the Helicopters cargo or a nearby helicopter supply box,
attach the rope to the Helicopter, then take off. While hovering attach the cargo or
vehicle to the rope to transport it.
When you arrive at the desired location, you need to be under 25m altitude to safely
drop the cargo.
Another additional option is to drop cargo by parachute. Loaded cargo can be
dropped by parachute but only when you are flying above 200m. During flight open
interaction menu and chose option to drop cargo by parachute.
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 10:50
by Zemciugas
Nakata wrote:I think they will mantain the warm-up processes... If every time you land you need go out to take a create drag it to the chopper and load it it will take too muck time.
If you have a man to make the load/unload process you will save a lot of time.
In arma you can exit vehicles with engines running. So that's not a problem.
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 11:01
by *NwA* deadly22sniper
Zemciugas wrote:In arma you can exit vehicles with engines running. So that's not a problem.
It's not consistent though. If you leave from the drivers position, then the engine cuts off automatically.
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 11:13
by alroar
if you use "get out" it will kill the engine as pilot. if you go "eject" it will keep running.
maybe im wrong, but thats whats in my mind
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 11:37
by Rincewind
Will in 0.1 be any jets?
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 12:51
by Zemciugas
*NwA* deadly22sniper wrote:It's not consistent though. If you leave from the drivers position, then the engine cuts off automatically.
You gotta hit eject, not get out.
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 16:33
by ZAP44
I know about NDA’s having done beta testing. They leak but they serve a purpose. However once the manual is published and released I fail to see the purpose of holding Dev’s and testers to NDA’s even though the software hasn’t been released. It’s almost comical reading responses from Dev’s and testers trying to truthfully answer questions generated by the release of the manual of course always starting with the disclaimer of “I don’t know how much I can say because of the NDA”.
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-28 19:18
by foxtwofive
Rincewind wrote:Will in 0.1 be any jets?
negative
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-29 02:51
by *NwA* deadly22sniper
ZAP44 wrote:I know about NDA?s having done beta testing. They leak but they serve a purpose. However once the manual is published and released I fail to see the purpose of holding Dev?s and testers to NDA?s even though the software hasn?t been released. It?s almost comical reading responses from Dev?s and testers trying to truthfully answer questions generated by the release of the manual of course always starting with the disclaimer of ?I don?t know how much I can say because of the NDA?.
Your post is the first one I've seen mention NDAs recently, and the responses I've seen have actually answered people's questions. ??:
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-29 04:53
by R0DeX
So awsome. cant wait
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-29 09:11
by StUfz
Yeah!
And the next step into the future is done
Unlock your weapons and set youself ready for an epic event !
Thumbs up!
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-29 10:19
by Pantera
RustyGiz wrote:Donate! After seeing those tutorial videos i
Legendary work
Mr-T approves
fixed it for ya
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-29 13:03
by General Dragosh
At first i was like =D
but then the video stoped because it played all the vids,
Then i was like =,(
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Posted: 2011-08-29 15:51
by Unkl
Good luck to all involved in getting this mod out & thanks for all the work thus far! This game is going to be so epic just can't wait to get going. See you's in the field.