Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-09-06 19:43
Looking great!
EDIT: Lol didnt mean to quote the whole thing.
EDIT: Lol didnt mean to quote the whole thing.
'[R-DEV wrote:Rhino;1946608']Right guys the L4A4 Bren LMG is all ready for texturing now complete with AO Map bake too so if anyone is up for texturing this, post below or shoot me a PM and I'll get you sorted out with full set of refs, info and files needed to texture this baby
Cheers!
Sighted In: http://i.imgur.com/zfMEIF9.jpg
(above are just a low rez example UVs/AO, not for actual use)
He was thinking about it a couple of months ago when its UVs needed cleaning up before it could be textured but now he's busy with other stuff so he isn't able.CTRifle wrote:thought spush was gonna texture it :3
PR:F has no "team" per say just for it. Its more of a community based project, with anyone from the community (including Devs and Cons) can grab tasks as they wish so nothing tying them down or in any way having to feel they need to commit more to the mod after they have finished one bit of work which IMO, is a more effective system for a small project like this and opens up tasks to people who otherwise wouldn't have them available to them and also possibly wouldn't even think of helping out either.Doc.Pock wrote:who are the team texture artists anyway? except form spush?
Doc.Pock wrote:yeah i meat the RDEVs
Ouch... Well, unfortunately, I might know my way around Photoschope, but I'm no texture artist, and me trying to texture this model = autoFailTexture() not to mention, I've done what I can, time willing, to make contribution in whatever way I could; just so happens this is what I've got for the moment, and I'll be tied up for a while... Like, couple of years.[R-DEV]Spush wrote:Sabre and I texture, Tim texture's his own models which is what a good 3d game artist should do.
Loke I'm pretty sure Spush didn't mean it at all like that. I'm believe what he was trying to say was the ideal 3D Artist Models, UVs, Textures and even exports/codes his model into the game.{ZW}C-LOKE wrote:Ouch... Well, unfortunately, I might know my way around Photoschope, but I'm no texture artist, and me trying to texture this model = autoFailTexture() not to mention, I've done what I can, time willing, to make contribution in whatever way I could; just so happens this is what I've got for the moment, and I'll be tied up for a while... Like, couple of years.
I'd love to make more contributions, but I've got higher priority things that have been in the works for much longer which are just now starting to ramp up and pan out as expected, but I can't drop the ball on them now, thus I haven't any more free time for the foreseeable future to do anything with this, let alone do some of the other things I was hoping to also get accomplished for the mod.
Sorry guys, but as a consolation prize, here, have a halfway legit 1p model of a Bren L4A4 for the mod.
Any word on who's texturing it? or did I miss that part?[R-DEV]Rhino wrote: As for your Bren, its texture is looking really good now. Not going to show it off as its still WIP and going to save it for later but trust me, its looking sexy![]()
Yeah, never meant to offend any one. I myself am novice at 3d modeling, and suck horribly at uv mapping. You're at a good place where you can model and uv map, depending if you're willing to sub divide your models since that's where most next gen artists are going. But anyways, that's what I meant, in the industry that's what majority of artist are capable of doing.[R-DEV]Rhino wrote:I'm believe what he was trying to say was the ideal 3D Artist Models, UVs, Textures and even exports/codes his model into the game.
Yeah no worries, I think I was just on a rant etc. I'm sorry your direction.[R-DEV]Spush wrote:Yeah, never meant to offend any one. I myself am novice at 3d modeling, and suck horribly at uv mapping. You're at a good place where you can model and uv map, depending if you're willing to sub divide your models since that's where most next gen artists are going. But anyways, that's what I meant, in the industry that's what majority of artist are capable of doing.
Good stuff... Yeah I just didn't want to be the factor holding it up. I have experience exporting vehicles, statics etc. Doing wreck models, LODS etc. Texturing would probably be my Achilles heel.[R-DEV]Rhino wrote:
Anyways as for your Bren, its texture is looking really good now. Not going to show it off as its still WIP and going to save it for later but trust me, its looking sexy
BTW Loke let me know if your wanting any more work in the future if you get time etc to do it as you've proven yourself with this model as far as I and many of the other Devs are concerned
Cheers!
'[R-DEV wrote:Rhino;1947166']Ye Loke did a really nice job with this model
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Also small bumpy, is anyone up for texturing this beast? Would like to get it into the texturing phase asap so we don't need to worry about it later, really good model for someone to start making textures from scratch on![]()