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Re: CIVIES and Martyrs

Posted: 2015-08-15 16:19
by [at]Vio-Lence
Being a civilian in 1.3 is frustrating and fun at the same time. It is frustrating in the sense it takes at least two dedicated civilian squads to be as effective as only one civi squad in 1.1 or 1.2 with regards to keeping blufor intel points down because so many people just run and gun themselves to oblivion giving intel at a higher pace. It is fun because there are so many new players who shoot everything in sight as its never been easier to martyr. It is also extra fun to bait and switch every once and while to keep them guessing :^)

I am curious as to how the current civilian status would have been before the standalone was released with the tremendous influx of new players.

Re: CIVIES and Martyrs

Posted: 2015-08-15 21:04
by RAWSwampFox
Jacksonez__ wrote:2 min timer, big radius to armed insurgent just make playing civi absolutely pain in rectal area. We won insurgency in Falluja today, both caches revealed all the time and lost only one cache eventually. We had literally no civis running around because nobody felt like doing that boring shit duty. We had a lot of pressure on both caches and kept blufor away. Civis are not fun or useful anymore. I liked the Insurgency 2.0 civi system. Smaller radius (3m?) and 1 min timer.

I admit it is a satisfactory moment if an APC runs over you if you are civi (or kills 5+ civis at once, lel) :D Buuut not really worth it. It's really boring unless you have Netflix on your other monitor.
Good Afternoon,

I get the point that most folks love to play the "gun" game and not do anything else. The CIVIES provide much needed recon if used properly but most of the time, it doesn't matter because people are doing their own thing. You don't know how many times my squad has executed an armor gunner and waited FOREVER for someone to kill it. Usually no one comes to help anyways because like you, they think that CIVIES are a TOTAL waste of time.

Regarding the smaller radius, it has helped making CIVI more enjoyable but, you still have folks following us around. I've said it many times when playing CIVI that admins should keep an eye on the enemy team and see who is just wholesale killing CIVIES. In my opinion, this is disruptive gameplay. I've seen some admins take a stand but most do not.

Basically it boils down to this, anything that doesn't have a gun is a considered a stupid thing. The roadblock thing, it is fun to do and I've done blufor fob assets in the same manner. You can set an AA halfway up the crane on Muttrah among many other "unrealistic" places. Heck, if an admin wanted to, they could fling you on the asset and it would move you and the asset however high they tell the fling to go. I play to have fun and release the tension of the day, others it seems, they have to prove something to the world that they are all that. :roll: :lol:

Re: CIVIES and Martyrs

Posted: 2015-11-05 00:47
by RAWSwampFox
Good Evening,

There are a lot of new things in 1.3.6 but I have yet to fully test all of them. As soon as I can get a server to play INS that has CIVIES with a good squad, I will be able to report back. Everyone is gaga eyes over asset whores. :-P

There is one thing that I haven't added yet to my guide and that is if you are at the threshold of 50 intel points (IP) and someone gets arrested and martyr'ed in your squad at nearly the same time, the IP does not go down necessarily. BJC was telling me something like this and he was pointing out that the IP does not go back down to keep the next cache from popping.

The little bit that I played, I also found out/heard that the ALT medic kit means that you are CIVI automatically when you spawn but when you are revived, the timer is still the same.

I will keep you posted.

Re: CIVIES and Martyrs

Posted: 2015-11-06 02:43
by RAWSwampFox
Good Evening,

Ok, I have updated it to a point so it is still in rough form. I will go over it in fine detail after I get grades in for report cards which will be sometime next week. Read away and let me know if you have any more information.

Re: CIVIES and Martyrs

Posted: 2015-11-06 17:55
by KillJoy[Fr]
RAWSwampFox, BJC, DutchCourage, NastyFrag are the insurgency experts of this game, these guys are the blufor nightmare.

Re: CIVIES and Martyrs

Posted: 2016-02-04 23:00
by RAWSwampFox
Good Evening,

Ok, still waiting on 1.4 before doing any more updates to the guide. I think something is afoot with the civies versus intel points. Maybe it is my black helicopter conspiracy side.

Having a ton of fun with the "meat shield" in front of the SPG's. Way too much fun.

Re: CIVIES and Martyrs

Posted: 2016-02-09 02:14
by RAWSwampFox
Good Evening,

Ok, are you devs changing something with the intel point gathering? I mean, my civi squad was martyring like crazy this evening on Fallujah and there was a known very quickly. Now, while my tactics have gained some traction with a lot more players paying more attention to the CIVI tactics, I find it hard to believe that the caches were becoming known so fast due to arrests.

Has the number changed per arrest / martyr as in intel lost or gained?

Re: CIVIES and Martyrs

Posted: 2016-02-10 03:45
by RAWSwampFox
Good Evening,

Yes, I know I've been posting quite a bit here lately but hey, with PR down, plenty of time for reflection. :)

Is there a way to show on the scoreboard the CIVIES that get arrested? This would illustrate the players that possibly would be abusing ROE to their advantage because they strongly dislike INS.

Re: CIVIES and Martyrs

Posted: 2016-02-10 05:48
by LiamBai
You can just count the number of -100 points they have.
Takes a lot of driving around aimlessly to make up for killing civies.

Re: CIVIES and Martyrs

Posted: 2016-02-10 22:21
by RAWSwampFox
Good Evening,

Yes, the -100 for blufor indicates that they martryed CIVIES. I'm looking for a -100 on opfor for arrested CIVIES.

Re: CIVIES and Martyrs

Posted: 2016-02-15 01:55
by RAWSwampFox
Good Evening,

I've made some minor note changes in the guide. Still waiting on the official 1.4 update before really revising it in any major way. Nothing much has changed through the hotfixes but, you never know about those elusive devs.

Re: CIVIES and Martyrs

Posted: 2016-11-27 19:33
by RAWSwampFox
Good Afternoon,

Some notes about CIVIES so far in 1.4. Understand this is only a smattering and I'm not sure how much I will be contributing to this.

1. Using the shovel resets your timer. Yes I know it was mentioned in the log that if you were using and shot that you would not martyr but it didn't say anything about the timer. I can only assume that this also applies to SL's that are deploying assets.
2. Marking things on the map as an SL using your phone does not reset your timer and you can martyr.
3. The HAMAS faction either doesn't have CIVIES anymore or it doesn't apply for AAS/Skirmish maps. Reason - on an Asad Kahl skirmish map, as usual I played HAMAS and went CIVI. I never martyred.
4. To be a CIVI everything is a 2 minute timer and I believe that you can only be a CIVI with a dropped kit.

That's all for now.

Re: CIVIES and Martyrs

Posted: 2017-07-25 12:08
by RAWSwampFox
Good Morning,

I'm not sure where to post something like this or if I missed something in a changelog along the way.

This may be specific to Hamas INS but I think it does the same thing in Iraqi INS.

Map - Operation Marlin INS

My whole squad was playing CIVI hardcore that round. We were keeping up with deaths on our team as well as martyrdom. As soon as one of our CIVIes got arrested, the next cache went known. Based on the visible indicators of how much intel the enemy should or should not have, it appeared that this one arrest made the cache known by itself. This happened on two occasions that round. One of the caches shouldn't have become known because based on the visible indicators, the enemy should have had less than 10 intel points. I was observing the rest of the team and no one else was playing CIVI so no one else would have been arrested.

The only caveat to this is if the shotgun arrests any insurgent as the manual has claimed for years.

:shock: :confused: :? : :idea:

Re: CIVIES and Martyrs

Posted: 2017-07-31 03:39
by bahiakof
RAWSwampFox wrote:Good Morning,

I'm not sure where to post something like this or if I missed something in a changelog along the way.

This may be specific to Hamas INS but I think it does the same thing in Iraqi INS.

Map - Operation Marlin INS

My whole squad was playing CIVI hardcore that round. We were keeping up with deaths on our team as well as martyrdom. As soon as one of our CIVIes got arrested, the next cache went known. Based on the visible indicators of how much intel the enemy should or should not have, it appeared that this one arrest made the cache known by itself. This happened on two occasions that round. One of the caches shouldn't have become known because based on the visible indicators, the enemy should have had less than 10 intel points. I was observing the rest of the team and no one else was playing CIVI so no one else would have been arrested.

The only caveat to this is if the shotgun arrests any insurgent as the manual has claimed for years.

:shock: :confused: :? : :idea:
Did you include the dead insurgents of your team?
Armed insurgent killed = -1 intelligence point
Armed insurgent arrasted (only with handcuffs) = -10 intelligence points