Alpha Release - Feedback Thread
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Rabbit
- Posts: 7818
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Re: Alpha Release - Feedback Thread
You guys are just going to have to wait for the beta to see the changes, though you might be spending more time elsewhere in Normandy 
AfSoccer "I just don't see the natural talent."

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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: Alpha Release - Feedback Thread
Because that's what the map designer wanted as setting for his own various reasons. One of which of course is that the D-Day beach landings are iconic/infamous.Ts4EVER wrote:Then why do an Omaha Beach map at all?
Ofc FH2 did it soooo much betterAs it stands, it feels less like "Invasion of Normandy" and more like 1 Company started the attack 1 day early by mistake.
I don't see how that's relevant. PR's Omaha isn't a recreation of the events that happened and neither is yours. Play against bots on local if you don't like humans making choices.I think you are mistaking the strategic with the tactical aspect of a war. In PR you play in squads. Squads have no say in where they land on the beach, they have to make the best of the situation once they land.
I already said that I wouldn't want the 30th rendition of a D-Day beach landing to be the same beach slugfest from the 29 instances I've played this scenario before, and Rabbit made an effort giving me just that(again, thank you). He already replied and the two of us share the same mindset that die/spawn/die/spawn/die is not a fun way to play as US(and even as Germans it's no fun shooting at people that lack means of attacking back, at least for me) and his map accomplished just that quite nicely, it has lots of action, and the beach assault is just part of the experience.IMO the game should not be about where to land, let the level designer decide that, it should be about how to get off the beach.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Ts4EVER
- Posts: 1111
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Re: Alpha Release - Feedback Thread
Well I guess it comes down to a difference in taste then. I made my point.
Anyway, I really enjoyed running around on the map though cause of how accurate it is. Lots of places I recognized from my own map, which was a weird feeling somehow
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Anyway, I really enjoyed running around on the map though cause of how accurate it is. Lots of places I recognized from my own map, which was a weird feeling somehow

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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Alpha Release - Feedback Thread
Not sure if accusing rabbit of plagiarism or just making innocent comment....Ts4EVER wrote:Lots of places I recognized from my own map, which was a weird feeling somehow.
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: Alpha Release - Feedback Thread
Na man, nothing of that. Both maps are historically accurate so of course look the same, he just recognized a lot of things, which is nice
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Alpha Release - Feedback Thread
Agreed.
damn now i wanna play.
EDIT: Forgot to mention the g43 recoil seemed insanely high for the alpha.
damn now i wanna play.
EDIT: Forgot to mention the g43 recoil seemed insanely high for the alpha.
Last edited by camo on 2015-01-02 12:20, edited 1 time in total.
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KaB
- Retired PR Developer
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- Joined: 2011-12-12 12:38
Re: Alpha Release - Feedback Thread
Yea thought so too. It'll be entirely redone for the release anyway (anims and code).
Last edited by KaB on 2015-01-02 13:00, edited 1 time in total.
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mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: Alpha Release - Feedback Thread
'[R-DEV wrote:Rabbit;2048834']You guys are just going to have to wait for the beta to see the changes, though you might be spending more time elsewhere in Normandy![]()

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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: Alpha Release - Feedback Thread
Oh kab btw did you get what i meant by the lack of lowered weapon stances for the stg44, mg34 and the mp40?
Can't remember if we finished talking before we got shot at.
Can't remember if we finished talking before we got shot at.
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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
Re: Alpha Release - Feedback Thread
Yea yea I remember. The thing is that we planned on working on 3p anims only if they worth it (totally broken ones worth it). That thing for the stg really doesn't.
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camo
- PR:BF2 Developer
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Re: Alpha Release - Feedback Thread
Probably not, the stg44 and mg34 look fine as is, mp40 is a bit odd looking but still perfectly fine.
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Ts4EVER
- Posts: 1111
- Joined: 2009-02-18 13:43
Re: Alpha Release - Feedback Thread
Innocent comment of course, you can't patent history (yet)camo_jnr_jnr wrote:Not sure if accusing rabbit of plagiarism or just making innocent comment....
![]()

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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: Alpha Release - Feedback Thread
I discovered that my low FPS was due the fact that my laptop was running the game in the internal graphic cards and not with the GPU.
I had this problem with PR, but since WWII PR was running in a different .exe, it was not optimized yet.
I had this problem with PR, but since WWII PR was running in a different .exe, it was not optimized yet.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Wayet
- Posts: 122
- Joined: 2013-06-30 17:50
Re: Alpha Release - Feedback Thread
nobody learns here nothing i see....QualityHD wrote:When is WW2 going to come back, either beta or official release?
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Alpha Release - Feedback Thread
tente desligar sua placa grafica interna na BIOS do note.=Romagnolo= wrote:I discovered that my low FPS was due the fact that my laptop was running the game in the internal graphic cards and not with the GPU.
I had this problem with PR, but since WWII PR was running in a different .exe, it was not optimized yet.
[align=center]Sorry i cant into English...
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lucker543
- Posts: 9
- Joined: 2014-01-01 14:22
Re: Alpha Release - Feedback Thread
Where can I download the WW2 Alpha ?
I wanna testplay it.
I wanna testplay it.
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Alpha Release - Feedback Thread
Download links are in this Event Announcement. You can't play multiplayer or coop. You can just run around by yourself.lucker543 wrote:Where can I download the WW2 Alpha ?
I wanna testplay it.
https://www.realitymod.com/forum/f376-p ... ember.html
Actually, now that I'm thinking about it, I don't know if it'll work at all because of the v1.3 update.
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Alpha Release - Feedback Thread
It won't, it's missing some textures that are no longer present in the PR mod folder, so it will crash around 88%.
This will be fixed for the next update
This will be fixed for the next update
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milos007
- Posts: 1
- Joined: 2015-06-06 20:15
Re: Alpha Release - Feedback Thread
Where to download WWII MOD?



