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Re: Broken Turret Stab\Accel

Posted: 2015-11-04 02:40
by Scubbo
Raklodder wrote:I think this needs to be acknowledge sooner than later, because honestly, it looks bloody awful, unless those bots are simply tanked on jet fuel or something, in which case a quick server restart would suffice - you be the judge.
you should see the shilka :P it used to be feared by pilots -- now can barely hit the osprey hovering over it ^_^_^_^

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 02:49
by Raklodder
Scubbo wrote:you should see the shilka :P it used to be feared by pilots -- now can barely hit the osprey hovering over it ^_^_^_^
I'm glad I don't play coop that often, but maybe I should, considering there's no immediate need to wait for others to join, simply hop in and get into a big fight - let's cross our fingers that this will be addressed in the next hotfix.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 04:27
by himond
Change is good despite the unwanted inertia.

Most complains are really bad argumented and lame such as "devs are not in touch with community" wich is plainly bitching.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 04:44
by blayas
himond wrote:Change is good despite the unwanted inertia.

Most complains are really bad argumented and lame such as "devs are not in touch with community" wich is plainly bitching.
When the inertia is repaired we will have a much more realistic system , with the possibility of increasing further the diversity and depth of combat between vehicles , each having a tower that move following the limits of its real counterpart . :D

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 04:58
by Danesh_italiano
Its very SIMPLE to solve this problem with inertia.
Just configure the turret like the SPG-9. You have a small angle to use a "free mouse" and need to use A or D to move. I think it would be more exciting and real! :D

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 04:59
by Chefmoto1
SPGs are more effective at killing tanks than other tanks are now. lol

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 05:07
by blayas
the new system solved the problem of inertia is even simpler , fully leverages the capabilities of the mouse and let completely free hand to Zoom, talk and stuff .... like .... drink.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 05:12
by Danesh_italiano
Chefmoto1 wrote:SPGs are more effective at killing tanks than other tanks are now. lol
True.. very easy to kill APCs on Karbala, Fallujah! :D

SPG-Car need to be like Fix-SPG...

SPG-CAR have a "free moviment".

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 05:18
by IlluminatorConfirmed
By_Zaca wrote:Its very SIMPLE to solve this problem with inertia.
Just configure the turret like the SPG-9. You have a small angle to use a "free mouse" and need to use A or D to move. I think it would be more exciting and real! :D
As far as I know it's impossible.

And, damn, I don't think they need to change anything. I enjoy new system a lot. Because now you MUST to think about your actions you can't just rely on your ability to turn your turret quick. You can't just ram into the city without any consequences, since you're not going to be able to react on threats as quickly as it was before the patch.
himond wrote:Change is good despite the unwanted inertia.

Most complains are really bad argumented and lame such as "devs are not in touch with community" wich is plainly bitching.
Double that.

Infantry > Armor.
This is how it should be.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 05:24
by blayas
In fact , infantry should fear the armor and work together to neutralize it , since the armor playing in a cooperative manner and organization should be able to make mincemeat of the infantry.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 05:34
by solidfire93
3ti65 wrote:Just reverse the change.

End of discussion.
+1 horrible movement especially for APC !

its not that bad as people say but defenetly not the one that PR community wants it

over all everything about the update is great except the Armour Turrets !

please fix this as soon as possible

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 05:44
by blayas
Not Reverse, solve the inertia and maintain realistic traverse, it just me or somebody else noticed that some have more afraid of realistic towers that problem with inertia .

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 06:00
by Roque_THE_GAMER
IlluminatorConfirmed wrote:As far as I know it's impossible.

And, damn, I don't think they need to change anything. I enjoy new system a lot. Because now you MUST to think about your actions you can't just rely on your ability to turn your turret quick. You can't just ram into the city without any consequences, since you're not going to be able to react on threats as quickly as it was before the patch.



Double that.

Infantry > Armor.
This is how it should be.
sure, just remove armor and lets play a big skirmish game. its a lame excuse for a broken system like that, i would only support if we can have it working right.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 06:16
by IlluminatorConfirmed
Roque_THE_GAMER wrote:sure, just remove armor and lets play a big skirmish game. its a lame excuse for a broken system like that, i would only support if we can have it working right.
It's not broken at all, it's NEW. It's you who can't understand how to deal with that.

Me and my pal did 22 to 1 yesterday on Burning Sands riding around of the town on a... SCIMITAR, supporting infantry. And it's not even a lot. I've seen dudes who did more. Me personally did 16 to 0 on Kashan in a tank. Destroyed 3 BMPs and two tanks. One of BMPs I've hit while we was on the move(that was a luck shot but still). It's just you people who can't be a part of a new system.

Change is always FUN(except that RPG nerf in 0.9ish).

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 06:38
by Scubbo
it is broken for the AI in COOP - https://www.youtube.com/watch?v=wNQ8aznadZA

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 06:47
by Roque_THE_GAMER
IlluminatorConfirmed wrote:It's not broken at all, it's NEW. It's you who can't understand how to deal with that.

Me and my pal did 22 to 1 yesterday on Burning Sands riding around of the town on a... SCIMITAR, supporting infantry. And it's not even a lot. I've seen dudes who did more. Me personally did 16 to 0 on Kashan in a tank. Destroyed 3 BMPs and two tanks. One of BMPs I've hit while we was on the move(that was a luck shot but still). It's just you people who can't be a part of a new system.

Change is always FUN(except that RPG nerf in 0.9ish).
even the devs already admit its broken system, why defending this?

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 07:08
by IlluminatorConfirmed
Roque_THE_GAMER wrote:even the devs already admit its broken system, why defending this?
Because I liked it.

I've been playing vBF2 since 2007 and i've been always missing something, I've always wanted some more. And in 2008 I've discovered PR, but I supposed to go in army, so I haven't got a lot of time to have with it. I've came back in 2010. PR was awesome because of amount of freedom it gave and amount of limitations of that freedom it has. It's like you're allowed to run but not too much. You can shoot but not very accurate and etc. etc. etc.
And this is one of the limitation of the freedom which is given to you as well. You have to fight it in a right way in order to be successful. That's what I like.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 07:09
by IlluminatorConfirmed
Scubbo wrote:it is broken for the AI in COOP - https://www.youtube.com/watch?v=wNQ8aznadZA
Erhm. COOP = Target practicing. No fun playing it at all, all fun is in confronting real people, who can come up with original solutions for problems their enemies create.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 07:13
by Scubbo
IlluminatorConfirmed wrote:Erhm. COOP = Target practicing. No fun playing it at all, all fun is in confronting real people, who can came up with original solution for problems you create them.
its 20-30% of the stable PR-player base brother.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 07:18
by IlluminatorConfirmed
Scubbo wrote:its 20-30% of the stable PR-player base brother.
I was trying to find right words which are not going to hurt them... but I can't. I just think they don't get the idea of game, or, maybe, they are afraid to lose?