Re: General first impression on 1.3.5!
Posted: 2015-11-05 20:50
google is your friend
I'm all in favor of doing a pull (voting for or against the made changes) simple as that (not that it would necessarily change anything...) but just to see where the community as a whole stands and on which side of the argument.'[F|H wrote:Zackyx;2104741']If you are so sure lets do a poll? Devs it really fells like you are completely out of touch with the players...
[R-DEV]Rudd wrote:honestly, what is a powergamer?
Issues with not doing a vote only a smaller fraction of the community can vote (Devs).Rabbit wrote:Issue with a poll is that only a fraction of the total community would vote.
At least you realize you've been spamming the forums, saying the same thing over and over again. I think ppl get your point.STompa wrote:Well I got a different impression when chatting around with people, but of course everyone doesn't spam the forum like I did.
Well if people keep quoting me and responding I of course will reply. Like you just did for example. Specially I'll respond if people who quote me show that they didn't read even half of what I said obviously.fatalsushi83 wrote:At least you realize you've been spamming the forums, saying the same thing over and over again. I think ppl get your point.
Where's Daniel when you need himSTompa wrote:Well if people keep quoting me and responding I of course will reply. Like you just did for example.
Right, but its about a dozen on the forums I have seen that truly despise the deviation hud, of which I have not seen a single good reason on the forums of in gameplay that says its an issue.'[F|H wrote:Zackyx;2104764']Issues with not doing a vote only a smaller fraction of the community can vote (Devs).
I mean the vast majority of the PR community never comes by the forums. I've heard a lot of varied feedback on the new changes in my squads. I think a lot of people could care less about the deviation indicator. It is true though, it makes it way way easier to use ranged kits or deployed kits. LAT as well. There was always a bit of guess work involved with it before, but now you know exaclty when to fire. Not saying that's necessarily a bad thing, and it's probably what was intended.Rabbit wrote:Right, but its about a dozen on the forums I have seen that truly despise the deviation hud, of which I have not seen a single good reason on the forums of in gameplay that says its an issue.
In terms of turret speed, its equally split among hate it and love it mixed with about 60% "I don't give a fuck". However with such a large negative group I wouldn't be surprised to see some sort of change.
the truth, it's a shameChefmoto1 wrote:... Assets are just camping miles away from the action now, and it's easy to avoid getting killed by them by simply sprinting or driving past them. It is what it is though, guess we have to adapt. Personally I don't find any enjoyment in gunning or driving Tanks and APCs anymore.
[R-DEV]Mineral wrote: Do note that we plan another patch later this week to fix remaining issues. So don't be alarmed if something isn't fixed or tweaked yet. Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
He's talking about the general direction of PR, not just turret traverse speeds.[R-DEV]camo wrote:Ok we're kinda going in circles here. Take a hint guys.
If multiple devs say "oh i wouldn't be suprised if the turret traverse was reverted" it's probably a clue wouldn't you say?
Yeah well aware of that, i was just responding to his turret concerns.Chefmoto1 wrote:He's talking about the general direction of PR, not just turret traverse speeds.
2 changes to gameplay that people dislike isn't really going to utterly destroy "pr's vision". I understand the frustration of two gameplay changes but it's not all doom and gloom as murphy paints it out to be. The direction of pr hasn't fallen off the rails simply because of a few contested changes. Plus the little hints of "pr devs are just doing it for their selfish needs" tend to not go down so well. (cos you know free mod, free time, for free)Chefmoto1 wrote:And honestly Murphy's views are an accurate reflection of many, many vets since the update. Call us elitist or whatever you want to, but the vast majority of the people I've been playing with for years think this patch is just odd and doesn't fit with what the vision of PR has been over the last ten years.
No it's not falling on deaf ears, half of us live pretty much live on this forum it's hard to ignorChefmoto1 wrote:This is probably falling on deaf ears, but a majority of the changes implemented were unneeded and come across as Murphy says, "how much more content can we cram in?" Get on the servers and ask people about it, you'll hear what we've been saying echoed by many others.
I suspect you're actually just noticing them more now. I've actually had the opposite impression about 1.3.5 compared to earlier releases. It's still not good that there's so many bugs but there's always loads of bugs with each release, it's impossible to test everything, things just get missed. Hence why there's always hotfixes after each release.Chefmoto1 wrote:An update that was supposed to 've concentrated on fixes, yet I've encountered more bugs in this update than I have in the entire span of time since you dropped 1.0.
Click on the Project Reality drop down above and there should be a PR testing team application link.Chefmoto1 wrote:Also, how do I apply to become a tester? I might as well with how many bugs I've been hunting down since the update.
I'm by no means claiming the vision of PR has been destroyed, just saying that it seems to be heading in a new direction if this update is something we can draw conclusions from. And I'm definitely not implying the changes are being done because of "dev's selfish needs." I appreciate all the years and thousands of hours all the devs have poured into this mod and made it what it is. Just because I disagree with some new changes doesn't mean I have issues with the dev team.[R-DEV]camo wrote:Yeah well aware of that, i was just responding to his turret concerns.
2 changes to gameplay that people dislike isn't really going to utterly destroy "pr's vision". I understand the frustration of two gameplay changes but it's not all doom and gloom as murphy paints it out to be. The direction of pr hasn't fallen off the rails simply because of a few contested changes. Plus the little hints of "pr devs are just doing it for their selfish needs" tend to not go down so well. (cos you know free mod, free time, for free)
No it's not falling on deaf ears, half of us live pretty much live on this forum it's hard to ignor
I suspect you're actually just noticing them more now. I've actually had the opposite impression about 1.3.5 compared to earlier releases. It's still not good that there's so many bugs but there's always loads of bugs with each release, it's impossible to test everything, things just get missed. Hence why there's always hotfixes after each release.
For example the stair cases on the l-shape building, people ask "why was this allowed to be released like this?" But why would we test that building? It's never been like that before so why should it be bugged now?
Click on the Project Reality drop down above and there should be a PR testing team application link.