Ask the PR:F Team a Question
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anantdeathhawk
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Re: Ask the PR:F Team a Question
In the spirit of Falklands, will there be maps like goose green? , say a "port Stanley" map in the future?
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Rhino
- Retired PR Developer
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Re: Ask the PR:F Team a Question
That really depends on if anyone from the community is up for making them, although fyi, no ground battles where for in Stanley, the Argentines surrendered after the British took all the mountains to the west of it. Would by awesome to have a Mt. Tumbledown or w/e map thouanantdeathhawk wrote:In the spirit of Falklands, will there be maps like goose green? , say a "port Stanley" map in the future?
Last edited by Rhino on 2016-12-04 21:15, edited 2 times in total.
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Rabbit
- Posts: 7818
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Re: Ask the PR:F Team a Question
Is the frigate cake?
AfSoccer "I just don't see the natural talent."

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SHADOWNET
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Re: Ask the PR:F Team a Question
any plans to add BOT support for the other PR:F maps?
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Rhino
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Re: Ask the PR:F Team a Question
shhhhRabbit wrote:Is the frigate cake?
Our SP guys don't think its possible to give the main Falklands map bot support but no one has properly looked into it afaik.SHADOWNET wrote:any plans to add BOT support for the other PR:F maps?
One big problem with giving it is that bots can't land jets, let alone vertically land the Harrier so the jet combat will be somewhat odd
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Lukas_17_cab
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Re: Ask the PR:F Team a Question
Rhino are you going to put command and control mode on the map of Falkland Islands?
And could you put an Argentine aircraft carrier (ARA May 25) on the map? Maybe someone could model it and from there they could respawn some A4Q of the Argentine navy, and thus would be a faster way to reach the islands, obviously the aircraft carrier should be near the island...
And could you put an Argentine aircraft carrier (ARA May 25) on the map? Maybe someone could model it and from there they could respawn some A4Q of the Argentine navy, and thus would be a faster way to reach the islands, obviously the aircraft carrier should be near the island...
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LiamNL
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Re: Ask the PR:F Team a Question
The carrier supported during the invasion, after that it went around the far north of the islands to try and encircle the british but failed to launch its aircraft because of wind and heavy payloads. Thus it didn't supply aircraft to the battle as the British have already landed on the west side. THe carrier was not in play during the fighting. It's aircraft were instead relocated to a airbase in Argentina from where we launch them in the game as well.
Other than the carrier not being in actual play during the war due to failure to launch it's aircraft it is also a hell of a job to make another static carrier just for the Falklands war, I mean the British carrier is used on more than just the Falklands and is mostly a heavily edited version of the already ingame Essex, whilst this ship would need a new model due to different appearances.
Also that the Argentines have a really long travel time to engage at the islands is meant to be as they had to travel a lot longer than the British to get there from their airbases on the mainland and is also used as a gameplay mechanic to alter the air conflicts. However they do start with a skyraider on the west island.
Other than the carrier not being in actual play during the war due to failure to launch it's aircraft it is also a hell of a job to make another static carrier just for the Falklands war, I mean the British carrier is used on more than just the Falklands and is mostly a heavily edited version of the already ingame Essex, whilst this ship would need a new model due to different appearances.
Also that the Argentines have a really long travel time to engage at the islands is meant to be as they had to travel a lot longer than the British to get there from their airbases on the mainland and is also used as a gameplay mechanic to alter the air conflicts. However they do start with a skyraider on the west island.
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Rhino
- Retired PR Developer
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Re: Ask the PR:F Team a Question
Pretty much correct, although on top of that the carrier was also having engine trouble too iirc and the fear of a possible submarine attack after the sinking of the Belgrano meant the CTF turned and headed home.LiamNL wrote:The carrier supported during the invasion, after that it went around the far north of the islands to try and encircle the british but failed to launch its aircraft because of wind and heavy payloads. Thus it didn't supply aircraft to the battle as the British have already landed on the west side. THe carrier was not in play during the fighting. It's aircraft were instead relocated to a airbase in Argentina from where we launch them in the game as well.
I wouldn't call the Essex heavily edited, its really just the same Essex model but with the addition of a Ski Jump, not placing in the well deck and instead putting a cover over it, and some texture edits. In all it needs quite a few more edits like removal of the side lifts and a bunch of other things to make it pass off more for InvisibleLiamNL wrote:Other than the carrier not being in actual play during the war due to failure to launch it's aircraft it is also a hell of a job to make another static carrier just for the Falklands war, I mean the British carrier is used on more than just the Falklands and is mostly a heavily edited version of the already ingame Essex, whilst this ship would need a new model due to different appearances.

Last edited by Rhino on 2016-12-09 07:25, edited 2 times in total.
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LiamNL
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Re: Ask the PR:F Team a Question
Haven't really looked at the invincible model in the game enough, I knew it was mostly derived from the essex but didn't know the ramp was the only change made.
Also Rhino, when the type 21 will be implemented, will that provide contributors with a framework on which to make ships easier to add to PR? For example my laze *** still has the concept of island combat with naval vessels.
Also Rhino, when the type 21 will be implemented, will that provide contributors with a framework on which to make ships easier to add to PR? For example my laze *** still has the concept of island combat with naval vessels.
Last edited by LiamNL on 2016-12-09 15:23, edited 1 time in total.
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Rhino
- Retired PR Developer
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Re: Ask the PR:F Team a Question
No (unless any new ship uses one of the same weapons/systems, then that can be slapped on the new ship), as the hard part of making a ship, is the modelling and texturing side, the rest isn't really much different than making any other vehicle for PR.LiamNL wrote:Also Rhino, when the type 21 will be implemented, will that provide contributors with a framework on which to make ships easier to add to PR? For example my laze *** still has the concept of island combat with naval vessels.
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sweedensniiperr
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Re: Ask the PR:F Team a Question
Is the replacement for the BAR soon done? If not, can you change the sound of that or the bren to not be the same? Also maybe the BAR shouldn't have select ROF in falklands(because the FAP didn't afaik?)
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Lukas_17_cab
- Posts: 12
- Joined: 2016-01-07 04:45
Re: Ask the PR:F Team a Question
Hey Rhino, I'm here to hear some news, and I want to ask you ...
1- Are you going to put the mode Comand And Control? (Remember that was my idea) xD
2- Whats Happen with the ship? Do you have any news?
3- and how are you? you are very quiet. A long time since the last news...
1- Are you going to put the mode Comand And Control? (Remember that was my idea) xD
2- Whats Happen with the ship? Do you have any news?
3- and how are you? you are very quiet. A long time since the last news...
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Rhino
- Retired PR Developer
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Re: Ask the PR:F Team a Question
Ye sorry been really busy with r/l stuff the last few months and any free time I've had, haven't really felt like modding much in them but some progress has been made, just nothing that is quite ready to show yet. Right now I'm making a few statics for the mappers to play with but hopefully soon will be back onto finishing off the PR:F and the Frigate 
As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.
As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.
Hopefully we will have a FAP for the next big PR:F update but as for changing the sound of the BAR in the meantime, not sure if we can since we don't have any sound guys on the team right now but if we don't get a replacement we will see what we can do.sweedensniiperr wrote:Is the replacement for the BAR soon done? If not, can you change the sound of that or the bren to not be the same? Also maybe the BAR shouldn't have select ROF in falklands(because the FAP didn't afaik?)
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FlyingR
- Posts: 311
- Joined: 2014-08-05 22:42
Re: Ask the PR:F Team a Question
How would C&C work in Falklands? I don't think it's a good idea. The map might be big but is open as hell with not enough foliage or objects to truly hide the FOB, and lots of CAS to sight and destroy the enemy FOB. Plus once the Frigate is in the game that would be totally unfair![R-DEV]Rhino wrote: As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.
As much as I like C&C, this might not work (hope you prove me wrong though!). What I would like and I already mentioned it, is to have a different layout, as in the whole Falklands with flags, but I understand you said it wasn't possible atm so it's ok.
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DogACTUAL
- Posts: 879
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Re: Ask the PR:F Team a Question
How is the frigate coming along? Just someone asking that is really looking forward to that beast. 
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camo
- PR:BF2 Developer
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mries
- Posts: 475
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Re: Ask the PR:F Team a Question
Just showed this in a club, all the panties dropped.
Sorry for stealing your content without permission.
Sorry for stealing your content without permission.
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FlyingR
- Posts: 311
- Joined: 2014-08-05 22:42
Re: Ask the PR:F Team a Question
Oh maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa God!!!!!!! FUCKING AWESOME!
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So many questions!
Damage models, how many bombs/missiles does it take to sink it?
Will you work on more ships from both sides to have epic naval fights if you have enough time???
Radar?
How many people to operate the Frigate? A full Squad?
Will this change the layout of the game or will it still be the same?
inb4 asset whores
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So many questions!
Damage models, how many bombs/missiles does it take to sink it?
Will you work on more ships from both sides to have epic naval fights if you have enough time???
Radar?
How many people to operate the Frigate? A full Squad?
Will this change the layout of the game or will it still be the same?
inb4 asset whores
Last edited by FlyingR on 2017-05-11 18:51, edited 1 time in total.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: Ask the PR:F Team a Question
Wow, that looks way better than expected, nice job!'[R-DEV wrote:camo;2163669']
It's going ok.
Can you please give me the video source of this?






