Re: [WIP] [Vehicle] Super Etendard
Posted: 2017-10-09 19:53
Nice work but you need to work on where and how you're spending your tris a lot more.
First of all I would prefer if you could show your progress in pictures, makes giving feedback a lot easier. You can use programs like ShareX to make taking and uploading screenshots super easy with just the press of a button even. How I take my screens
Also BTW, if you press "o" while you have your perspective view active, you will toggle the "Expand Object Toggle" which will mean that when off, when you move your view you will see the full 3D objects and not just the bounding boxes of them. This tool is only really for making moving through really complex scenes much faster but no point using it unless you're really lagging.
Expand Object Toggle On (while moving): https://i.imgur.com/EmgnYWz.jpg
Expand Object Toggle Off (while moving): https://i.imgur.com/0gdbSsF.jpg
Moving on, firstly looking at my refs I think you have the base of the flight stick a little incorrect, where you have it mounted on a cylinder which then mounts to the big box to the floor, where from what I can tell, it mounts directly into that box:


As for the flight stick itself, your spending a lot more tris than you need and you could simplify its mesh a lot more. Also remember if you really want to give something a lot of detail, best to make a HP model of it and bake its normals to a low poly model
As for the Secondary Ejector Firing Handle (one just behind the stick, you have multiple ones encase the pilot can't get to one due to which way the G-Forces are pulling you), you haven't got the shape quite right (far wider in yours compared to the refs) and here you could actually spend a few more tris, with giving it more edges etc. I would also recommend making this with the line/spline tool if you haven't already, like I did with the Primary Handle above the seat as it gives you far more control
The base for the secondary firing handle could also be optimized a little removing those unnecessary edges/verts but other than that looks good.
The Throttle is about right although needs a little box under it connecting it to the panel and possibly could have its tris done a little better. Would also recommend making this with the line/spline tool too myself.
The seat, however, was better overall before you removed those edges which you should have really just made it rounder, not less so. Would revert back to the 3p seat and start again on that tbh.
Keep up the good work and remember the main thing is the instruments panel which still needs more 3D Buttons and Switches to bring it to life
PS. I'm almost done on fixing up all the moving parts now. Just gotta to the rear landing gear and then add a bit of extra detail before I plan to do the UV foundations for you
First of all I would prefer if you could show your progress in pictures, makes giving feedback a lot easier. You can use programs like ShareX to make taking and uploading screenshots super easy with just the press of a button even. How I take my screens
Also BTW, if you press "o" while you have your perspective view active, you will toggle the "Expand Object Toggle" which will mean that when off, when you move your view you will see the full 3D objects and not just the bounding boxes of them. This tool is only really for making moving through really complex scenes much faster but no point using it unless you're really lagging.
Expand Object Toggle On (while moving): https://i.imgur.com/EmgnYWz.jpg
Expand Object Toggle Off (while moving): https://i.imgur.com/0gdbSsF.jpg
Moving on, firstly looking at my refs I think you have the base of the flight stick a little incorrect, where you have it mounted on a cylinder which then mounts to the big box to the floor, where from what I can tell, it mounts directly into that box:


As for the flight stick itself, your spending a lot more tris than you need and you could simplify its mesh a lot more. Also remember if you really want to give something a lot of detail, best to make a HP model of it and bake its normals to a low poly model
As for the Secondary Ejector Firing Handle (one just behind the stick, you have multiple ones encase the pilot can't get to one due to which way the G-Forces are pulling you), you haven't got the shape quite right (far wider in yours compared to the refs) and here you could actually spend a few more tris, with giving it more edges etc. I would also recommend making this with the line/spline tool if you haven't already, like I did with the Primary Handle above the seat as it gives you far more control
The base for the secondary firing handle could also be optimized a little removing those unnecessary edges/verts but other than that looks good.
The Throttle is about right although needs a little box under it connecting it to the panel and possibly could have its tris done a little better. Would also recommend making this with the line/spline tool too myself.
The seat, however, was better overall before you removed those edges which you should have really just made it rounder, not less so. Would revert back to the 3p seat and start again on that tbh.
Keep up the good work and remember the main thing is the instruments panel which still needs more 3D Buttons and Switches to bring it to life
PS. I'm almost done on fixing up all the moving parts now. Just gotta to the rear landing gear and then add a bit of extra detail before I plan to do the UV foundations for you






























































































































