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Posted: 2007-03-05 20:00
by General_J0k3r
aiiiight. fancy shit guys. thumbs up! good idea!

but those snipers in foxholes hidden somewhere in the jungle r gonna b a pain in the ***.

Posted: 2007-03-05 20:53
by eddie
I imagine you'll only be able to dig at a handful of locations and the cover/camouflage won't be too OTT for the game balance.

Posted: 2007-03-05 21:34
by noir-colombia-
"in pr 2.5 we will be able of changing the cassetes at the radio in teh choppers, u just need 2 pr-dollars to buy one on the wallmart of mutrah city, it was build on an ancient bunker supossed maded by an old engineers class of pr0.6. u can still clean the poo of the pr-pets with the engineers shovels indeed"

eggman jr.

Posted: 2007-03-05 21:34
by OkitaMakoto
General_J0k3r wrote:aiiiight. fancy shit guys. thumbs up! good idea!

but those snipers in foxholes hidden somewhere in the jungle r gonna b a pain in the ***.
I'd imagine they are in real life, too :-o

Posted: 2007-03-06 11:16
by LiquidSnake
noir-colombia- wrote:"in pr 2.5 we will be able of changing the cassetes at the radio in teh choppers, u just need 2 pr-dollars to buy one on the wallmart of mutrah city, it was build on an ancient bunker supossed maded by an old engineers class of pr0.6. u can still clean the poo of the pr-pets with the engineers shovels indeed"

eggman jr.
lmao :D

rly love the Idea of foxholes :)

Posted: 2007-03-06 16:40
by Master Shake
Are you going to be able to use the shovel to dig a hole for your landmines so they are not so obvious? I seem to recall a "certain mod" for bf42 making this work and you could just see a little red and blue wire sticking out of the ground?

Posted: 2007-03-06 18:58
by LiL.BoZz
There ain't any wires on PR Landmines..

But catchword hide: Could you Dev-guys programm holes to hide in.
The foxhole is more like for providing cover or am I wrong?
A hole to ambush people would be nice, dig a hole, put camo over it and wait for tanks to hold beside it or a squad passing it!

Posted: 2007-03-06 19:59
by eggman
terrain manipulation is very limited in just about every FPS ever created .. so we'll do some experimentation with it and then go from there. Shovels will be used to build some specific transient structures that will have a significant impact on game dynamics.

Posted: 2007-03-06 20:16
by Master Shake
'[R-DEV wrote:eggman']terrain manipulation is very limited in just about every FPS ever created .. so we'll do some experimentation with it and then go from there. Shovels will be used to build some specific transient structures that will have a significant impact on game dynamics.

Thanks for the reply I was just asking because you could do it in Reality mod for bf1942 (I know there 2 diffrent engines) and it worked very nice, just curious.

Thanks for the clues and news of things to come.....can't wait for the next release already...

Posted: 2007-03-07 11:26
by LiquidSnake
Actually you can't dig holes in the ground. I think it would be possible to make statics "diggable" in the same way they made buildings destructible. But that would require hell of a lot of lightmapping. And it would be stupid covering th holeground wth one giant static which is diggable xD. So it's easier to let a guy with a shovel build something upon the ground.

Posted: 2007-03-08 18:21
by THE_BIG_ADDY
can u give us some pic ?? let us see this ``Klappspaten´´

Posted: 2007-03-09 04:11
by Hfett
Image

Posted: 2007-03-09 04:17
by dbzao
oh my... that Klappspaten doesn't cost 10 euros... :p

That one is made of silver :p

Posted: 2007-03-09 07:43
by outlive
that's not a klappspaten - that's a shovel!

THIS is a klappspaten:
Image

Posted: 2007-03-09 07:47
by dbzao
;)

Posted: 2007-03-09 17:21
by bigmoose332
'[R-DEV wrote:eggman']terrain manipulation is very limited in just about every FPS ever created .. so we'll do some experimentation with it and then go from there. Shovels will be used to build some specific transient structures that will have a significant impact on game dynamics.
this is coming from someone with no DEV experience but assuming that..

-You can control the amount a weapon of any sort hurts someone (specifically explosions)
-You can create different effects resulting from an explosion.
-You can cause an effect to a 'bridge' through an explosion (which i know you can)

If the landscape was made as one 'giant bridge' structure. Which in a sense, meant you could 'expload' given parts of it.

Could the shovel not be coded so that it 'exploads' the 'bridge' (surface), opening up a space underneath. Obviously the 'explosion' wouldn't hurt anyone and the resulting animation/effect of the 'explosion' would be similar to a hole.

Just a thought kinda thing.

Posted: 2007-03-18 04:27
by rhino_Aus
HEY!! i got that exact one, lol

Posted: 2007-03-18 06:10
by Cyber-Couch
bigmoose332 wrote:this is coming from someone with no DEV experience but assuming that..

-You can control the amount a weapon of any sort hurts someone (specifically explosions)
-You can create different effects resulting from an explosion.
-You can cause an effect to a 'bridge' through an explosion (which i know you can)

If the landscape was made as one 'giant bridge' structure. Which in a sense, meant you could 'expload' given parts of it.

Could the shovel not be coded so that it 'exploads' the 'bridge' (surface), opening up a space underneath. Obviously the 'explosion' wouldn't hurt anyone and the resulting animation/effect of the 'explosion' would be similar to a hole.

Just a thought kinda thing.
I'm not sure how much lag bridges cause, but I would suggest making a plain map first and filling it with bridges for testing the lag.