Question about civilians

General discussion of the Project Reality: BF2 modification.
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Seirrah
Posts: 47
Joined: 2006-06-13 10:54

Post by Seirrah »

Awesome. Any idea as to how long the spawn-time penalty might be?

I'm trying to find out how many I'd have to kill in one go to allow me enough time to get a beer from my fridge! ;)
bosco_
Retired PR Developer
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Post by bosco_ »

Just get the SAW out and hold the left mousebutton, that should include a walk to the toilet too :lol:
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Long Bow
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Post by Long Bow »

You have to remember if you have a human shield of civilians it works both ways. Sure the US can't let-er-rip but the insurgents cant fire through their own people either. Throw a smoke grenade into the mix and things are going to get hairy :grin:

I know I will end up killing my share of civilians at first. I don't think people will want to act as shields all the time. I think people will act as a scout and a distraction for the enemy more. Sure as a civilian I would try and keep myself between the enemy and my team as much as possible but I can't see huge organized shields. This would just draw attention to your insurgent brothers/sisters and at distance with a set of binocs someone will spot the bad guy among the group and put an end to his day. :grin: Plus if civilians cant cap flags then think how long it would take your squad to cap if only two of you were contributing?? Thats more time for the US to get a good shot on you.

The one thing that would be great to go along with the civilians is the re-introduction of the flash bangs :grin:
Seirrah
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Joined: 2006-06-13 10:54

Post by Seirrah »

Flashbangs would be very useful.

Can civilians spot enemy? If so a civilian standing on the top of a very high building could be used as an 'infantry radar' They could even stand tall without any risk on being shot (unless the spawn penalty for killing a civilian is low). Sure a soldier could climb up and kill them, but if the civilian was smart in their building choice then I think they'd be okay.

Over distance I'd have no chance distinguishing between civs and insurgents. I find it hard enough to distinguish the 'armies' as it is!
Rambo Hunter
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Joined: 2006-12-22 18:40

Post by Rambo Hunter »

irl, it's pretty hard to tell regular guys to insurgents.
You see the videos about the raids and how the detain everyone and then sift out the bad guys.
Dyer |3-5|
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Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

Seirrah wrote:Flashbangs would be very useful.

Can civilians spot enemy? If so a civilian standing on the top of a very high building could be used as an 'infantry radar' They could even stand tall without any risk on being shot (unless the spawn penalty for killing a civilian is low). Sure a soldier could climb up and kill them, but if the civilian was smart in their building choice then I think they'd be okay.

Over distance I'd have no chance distinguishing between civs and insurgents. I find it hard enough to distinguish the 'armies' as it is!
When I do this i will have an ins. guarding the ladder
KP
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Post by KP »

You can always run them over. That's regarded as an "accident".
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Dyer |3-5|
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Post by Dyer |3-5| »

Actually, I just thought of somthing :idea: What is to prevent some one who is civilian from sitting on top of a roof top as a civilian with an insurgent (or several) The civ. could get some poor soldier to come up and try and arrest him only to get a clip full of 762. You can't throw grenades up on to the roof because that would kill the civilian. And the ins. can fire/through explosives down onto you.
Hides-His-Eyes
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Post by Hides-His-Eyes »

Dyer |3-5| wrote:Actually, I just thought of somthing :idea: What is to prevent some one who is civilian from sitting on top of a roof top as a civilian with an insurgent (or several) The civ. could get some poor soldier to come up and try and arrest him only to get a clip full of 762. You can't throw grenades up on to the roof because that would kill the civilian. And the ins. can fire/through explosives down onto you.
War






is





Hell
The third "never again" in a hundred years
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

THE FUTURE
I intends to block entire streets with lines of civils............."alllahhaaa Huunarrrrrrddddd" *screens some doped up KP as he hurls him self from a side ally at a Warrior IFV with prxy mines, C4 and all*


The question is: do you go ALL Civil to help an ALL armed squad OR do you go half civil and half armed....???????

One thing i know would be cool, would be some new animation for civilians, like throwing their hands in the air to praise Allaha or clasping them againsts there face, or shacking there fist, these would be random but still amusing! Particuarly atmospheric when there are 10 civils all waving there hands around and shouting random arabic and there are only 3 of you (Us marines), can you capture them all or will they chase you down and stone you, HAAA!
Last edited by Top_Cat_AxJnAt on 2007-05-03 18:17, edited 1 time in total.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Top _Cat the great wrote:
THE FUTURE
I intends to block entire streets with lines of civils............."alllahhaaa Huunarrrrrrddddd" *screens some doped up KP as he hurls him self from a side ally at a Warrior IFV with prxy mines, C4 and all*
This is where civilians will become a real part of the tacics in insurgency, imo.



Devs: will civilians be able to stone marines to death, if they move in packs?

In some arab countries people are still stoned death.

Like if each rock did 1% damage?


How many rocks will we get?
The third "never again" in a hundred years
Dyer |3-5|
Posts: 234
Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

Man I can't wait for civilians. Well, I can, but dont want to.
::Major_Baker::
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Post by ::Major_Baker:: »

OK, I must insist that there be a limit on how many civilians can be killed.
Someone who kills more than a certain number of civies should be kicked from the game.

you all know dam well some redneck moron is going to come on a game, kill all the civilians on purpose, and ruin the game for the whole US team.
::Major_Baker::
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Post by ::Major_Baker:: »

Master Shake wrote:Hmm.......I would have though with the whole focus on realism that they would be wearing Puma? Unless your talking about Chinese civilians then it makes sense....

Speaking of Chinese civilians if they are added I have 10 questions...

1. Will Chinese civilians know Kung-fu?

2. Will the Chinese civilianas be able to run across the tree tops?

3. Will the Chinese civilians be able to infiltrate US/British bases by offering to do there laundry?

4. Will they come in Yao-Ming size?

5. Will you be penalized more if you kill them while they are doing Tai-Chi?

6. Will they run realy slow with short choppy steps?

7. Will the yell things like,... "Go home GI"......"We no want you here"........"you die now Joe"........"you want young girl?"....

8. Will they be able to fish in the rivers to get health if there injured?

9. If you have female Chinese civilians will there feet be bound?

10. Since there communist will we be punished for killing them?
MasterShake, this post is lame. Nice stereotyping. Perhaps this content should be reviewed in respect to our Chinese members of the community. Do we have any?
Last edited by ::Major_Baker:: on 2007-05-03 18:36, edited 1 time in total.
Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

::Major_Baker:: wrote:OK, I must insist that there be a limit on how many civilians can be killed.
Someone who kills more than a certain number of civies should be kicked from the game.

you all know dam well some redneck moron is going to come on a game, kill all the civilians on purpose, and ruin the game for the whole US team.
We all know the solution to this: pop a bullet in his head, explain the situation on chat, and then even if he isn't kicked by an admin he'll have to suck up his long spawn time.
The third "never again" in a hundred years
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

Hides-His-Eyes wrote:We all know the solution to this: pop a bullet in his head, explain the situation on chat, and then even if he isn't kicked by an admin he'll have to suck up his long spawn time.
Might be easier to code it in--just like when you kill to many teamates.. It will be like he was arrested for improper rules of engagement and hauled from the battlefield for his crimes.
Bobert08
Posts: 110
Joined: 2007-04-22 07:01

Post by Bobert08 »

I don't know if people should be kicked for killing too many civilians. Maybe a REALLY harsh spawn penalty on them, or if they kill a civilian they are stripped of their weapons. I don't know what is possible in BF2, but it would really suck to be kicked from the game if civilians keep throwing themselves in front of your field of fire, run out to jump on a grenade, etc. Since these civilians will be playing Insurgent, they obviously are going to try to protect their teammates.
leemunger
Posts: 28
Joined: 2007-03-21 20:17

Post by leemunger »

what kit will be able to arrest the civilians imo mp would be the best armed with a 9
Dyer |3-5|
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Joined: 2007-03-08 17:41

Post by Dyer |3-5| »

leemunger wrote:what kit will be able to arrest the civilians imo mp would be the best armed with a 9
A. Anything with a knife
B. There are no MPs
leemunger
Posts: 28
Joined: 2007-03-21 20:17

Post by leemunger »

thanks but i was aware of the fact there are no MPs its just a suggestion
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