Page 9 of 11
Re: [HUD] Topographical minimaps
Posted: 2008-12-26 20:14
by Rudd
Pvt.Mulligan wrote:I registered to vote YES PLEASE on this...
I love it.
/M
you don't see that kind of effort much around here

welcome mate
is this project actually continuing? Not seen an update in a while
Re: [HUD] Topographical minimaps
Posted: 2008-12-27 05:26
by single.shot (nor)
yeah, i wondered of that too
Re: [HUD] Topographical minimaps
Posted: 2008-12-29 05:47
by Clypp
Um, yeah sorry guys. I have a few small tweaks to the maps you see but that is about it. Until last week I've been really busy with rl things and when January hits I wont be able to commit much time either. I had hoped to inspire more talented artists than myself to work on this project but other than a few maps by bloodbane nobody has stepped forward. It's not really a hard job but it can be rather time consuming.
If you think you can help with this project speak up and I will send you all the files and instructions you need. I still want to see this in game but am unable to deliver them in a timely manner.
Re: [HUD] Topographical minimaps
Posted: 2008-12-29 06:41
by DeltaFart
What does it take to do usually? I'm trying to figure out how the elevation lines are put in
Re: [HUD] Topographical minimaps
Posted: 2008-12-29 22:31
by Clypp
DeltaFart wrote:What does it take to do usually? I'm trying to figure out how the elevation lines are put in
The second post of the topic has a quote by ancientman that describes the process very well. I follow that almost to the letter to generate the contours.
I think What I will do is create all the contours for all the maps and then let others, such as Delta, fill in the details.
Re: [HUD] Topographical minimaps
Posted: 2009-01-03 13:21
by VoXiNaTiOn
Just sent you a PM Clypp regarding helping out.
Re: [HUD] Topographical minimaps
Posted: 2009-01-10 23:42
by McBumLuv
¿bump?
How's it going along so far? I'd love to see topographical maps as a "weapon" that only the SL can use, so that you'll need to really much more on actual landmarks and such as infantry and properly ID targets before engaging, though I haven't heard any other feedback on this.
Re: [HUD] Topographical minimaps
Posted: 2009-01-11 18:35
by McBumLuv
I've started a new thread regarding using maps as a weapon, and I've linked back to this as I hope to get Topographical maps in place. Can you tell me how far along this is coming?
BTW, here's the new thread:
https://www.realitymod.com/forum/f18-pr ... antry.html
Re: [HUD] Topographical minimaps
Posted: 2009-01-14 19:35
by kamaradski
I decided to spend my first post on the PR forums on this thread. If it was for me this project would get the Community modding award 2009

If it actually continues that is ..
I very much hope that someone or multiple someones with the correct skills and dedication will pick-up the work where it is left, and continue to work on this fantastic project !!
I have been following this thread for almost a year now, and i must say the new backgrounds look VERY good in-game !!!
Cheers and good luck,
kama
Re: [HUD] Topographical minimaps
Posted: 2009-01-16 17:12
by VoXiNaTiOn
Am still waiting on files from Clypp, then will get going lol.
Re: [HUD] Topographical minimaps
Posted: 2009-01-23 22:20
by tmnoobage
These maps look great, I'd love to see them in game

Although they're fine as they are, it would be cool if you marked in areas of woodland in on the maps, it would make them x10 times more useful
Re: [HUD] Topographical minimaps
Posted: 2009-01-27 00:16
by pclipse_teh_owner
AMAZING JOB!!
Re: [HUD] Topographical minimap
Posted: 2009-02-04 02:48
by Rudd
[R-CON]Clypp wrote:Area numbers are to be added by the overlay ingame (though on map directly would be fine with dev permission), the scale can be added, I don't know what you mean by directions.
It would be nice to have a map like the one FIST posted but PR maps are not that complex.
I was thinking that it would probably be best to do it on the map
its just more logical if anything.
Re: [HUD] Topographical minimaps
Posted: 2009-02-04 20:27
by duckhunt
we use ariel photographs with a grid overlay irl. so good effort but tbh the current editor minimaps are the most realistic.
not up to me though.
its good work anyway!
Re: [HUD] Topographical minimaps
Posted: 2009-02-05 12:43
by dbzao
I was thinking the same thing duckhunt, after watching the new ross kemp episodes.

Re: [HUD] Topographical minimaps
Posted: 2009-02-05 19:06
by VoXiNaTiOn
Dam, I'd just started on Fallujah.
Are these maps used at all by the armed forces?
Re: [HUD] Topographical minimaps
Posted: 2009-02-06 07:48
by duckhunt
only for much larger areas, e.g 100km2. We have the tech now to get ariel phots of pretty much anywhere.
Re: [HUD] Topographical minimaps
Posted: 2009-02-06 08:10
by Rudd
at least the PRT might have use for such maps, yo can more easily see the paths up to mountains etc on them.
Re: [HUD] Topographical minimaps
Posted: 2009-02-16 22:03
by motherdear
even though the real army uses high rez aerial photos we can't make those and it would be more helpful with height information
Re: [HUD] Topographical minimaps
Posted: 2009-03-12 00:15
by Agent Parker
Nononono!
As a map designer I enjoy making a good looking overhead map. I do not want it to be replaced by some silly looking lines. Perhap it is "realistic" but it will decrease the visualy quality of the game A LOT. Ask yourself, what is more nice to look at? Google Earth satellite Images or military height maps?