stabilizers on abrams?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Burlock
Posts: 183
Joined: 2007-07-04 10:22

Post by Burlock »

yeh i think these changes will make a big difference but also make tanks better, so im not sure if they want to put it in, if they do i seriously hope they re-balance anti-tank stuff to reflect it. But if this stabalisation is in workign condition i really hope they impliment it.
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

Agree the work is already done, the devs only need to copy it into their mod. if its that simple :mrgreen:
Serbiak
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Joined: 2008-01-22 16:40

Post by Serbiak »

markonymous wrote:maybe we can get some stabilization for 0.71 release? :O :D
I really like that idea too. If you check the modern battle tanks they all have a stabilisation system so it would just be realistic.
com_kieffer
Posts: 180
Joined: 2007-04-02 15:51

Post by com_kieffer »

But tanks already own the way things are, putting stabilizers on would mean that any crew with no comms could actually succesfully engage enmey tanks unlike now where communication is paramount to success.
In other words it would make things to easy in my opinion
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

I disagree with you. Tanks should own the battlefield. they are easily takin out by a chopper/plane or HAT crew you just need to know how ;) and the stabilizer is not working 100% so don't worry too much about it. It would only improof the mod :)
77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

com_kieffer wrote:But tanks already own the way things are, putting stabilizers on would mean that any crew with no comms could actually succesfully engage enmey tanks unlike now where communication is paramount to success.
In other words it would make things to easy in my opinion
to easy and realistic .
Mosquill
Retired PR Developer
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Post by Mosquill »

com_kieffer wrote:But tanks already own the way things are, putting stabilizers on would mean that any crew with no comms could actually succesfully engage enmey tanks unlike now where communication is paramount to success.
In other words it would make things to easy in my opinion
Not true. I've seen how those stabilizers work, so you'd better belive me. ;)
markonymous
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Post by markonymous »

so.. hows the stabilization working atm?
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Mosquill
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Post by Mosquill »

markonymous wrote:so.. hows the stabilization working atm?
not perfectly...

Have you seen the video?
markonymous
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Post by markonymous »

Mosquill wrote:not perfectly...

Have you seen the video?
i have been trying to find the link but i havent found it. mind posting it? :roll:
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Mosquill
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Post by Mosquill »

markonymous wrote:i have been trying to find the link but i havent found it. mind posting it? :roll:
Sure, here's the most recent video:YouTube - Project Reality Vehicle Stabilizers
Zealot
Posts: 6
Joined: 2007-05-02 16:07

Post by Zealot »

Mosquill wrote:Sure, here's the most recent video:YouTube - Project Reality Vehicle Stabilizers
Ok.

I want this.

ASAP.

Looks like it would add significantly to the gameplay experience, covering both the fun- and realism factor.

*crosses fingers* ...patch, maybe?

//
MAINERROR
Retired PR Developer
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Post by MAINERROR »

Awesome work especially on the helicopter!
Mora
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Post by Mora »

Maybe we should get a poll running with who want it to be implanted and who not.
Masaq
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Post by Masaq »

*Sigh* The stabiliser is a good piece of work. I like it, I'd like to see it in-game.

However:

It won't go into PR unless the DEVs want it to go into PR.

Polls on whether or not it should go in are pointless - as has been said many times before, the Devs are making this game with their own interests at heart. Just because 60, 70, 80% of the forums might say they want to see it in it doesn't mean they would add it.

Is it worth adding, in my opinion? Absolutely.
Do I think it WILL get added, in time? Yes.
Do I think that frequent posts about how "the Devs never respond to suggestions and ignore the community's wishess" will acheive anything? No.

PR isn't a democractic community. Hate to say it like that, but it's as simple as I can make it.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Mora
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Post by Mora »

Alright i understand..
Masaq
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Post by Masaq »

K. Sorry to sound like a git, I'm honestly not just being a grouchy old man - it's just how things are.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

[R-MOD]Masaq wrote: PR isn't a democractic community. Hate to say it like that, but it's as simple as I can make it.
Too true becuase it is quite clearly communist! :wink:
Spaz
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Joined: 2006-06-01 15:57

Post by Spaz »

I see no reason to not put it ingame :P

But from the video it dosn't seem to work that good.
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