Page 9 of 10
Posted: 2006-05-26 23:28
by Andrew_Kirk_25
*Make mess in pants*
That is fucking awesome. Let me just sum it up.
Mortar System = Brilliant
Laser Designator = TEAMWORK
LMG Spotter: = TEAMWORK
Individual Bandages = REALISTIC
Distinction between Sniper and Designated Marksman = About Time
Pilot/Driver Classes = REALISTIC
'[R-PUB wrote:Hitperson']we can have more then 2 unlocks per slot i think but i am not sure
DEV's??
Yes you can. Like in regular BF2 where you can choose from the original weapon, original unlock and the Special Forces/Euro Force unlock.
Posted: 2006-05-27 00:10
by Malik
But two unlocks per team means 6 weapon sets flying about. That uses too much RAM, hence the reason DICE never added a third weapon tier.
Posted: 2006-05-28 03:32
by kain
hi, about the pilot class idea, my suggestion is to put the kit of the pilot in the side or close (in the ground or on the tables) to the chopper/airplanes, making this it will not have many pilots for an airplane or chopper
Posted: 2006-05-28 04:20
by OiSkout
kain wrote:hi, about the pilot class idea, my suggestion is to put the kit of the pilot in the side or close (in the ground or on the tables) to the chopper/airplanes, making this it will not have many pilots for an airplane or chopper
Haha yea, something like that will be needed.
I'll be damned if half my team spawns as a pilot at the start of every round.
Posted: 2006-05-28 05:16
by DMXSNOW
Great ideas. Hopefully most of your ideas will be carried on to a future release.
Posted: 2006-05-29 00:27
by Pence
Just to give this thread a bump.
NOTE: ALL classes have: knife.
*REVISION 11*
RIFLEMAN CLASS
============
Rifleman
--------
- Assualt Rifle (L85A2 x4sight / M16A2 Ironsight / AK-74 Ironsight / Type 81 Ironsight) - 8 mags
- 5 Hand grenades
- 2 Smoke grenades
Marksman
---------
- Assualt Rifle (L86 LSW optic sight / M16A2 optic sight / Dragunov SVD optic sight / Type 79 optic sight) - 7 mags
- 2 Hand grenades
- 1 Smoke grenade
- Binoculars
Note: L86 LSW's are now being fitted as DMR because of longer barrel.
SPECIALIST CLASS
==============
Grenadier
---------
- Assualt Rifle w/ grenade launcher (L85A2 x4sight and L17A1 / M16A2 Ironsight and M203 / AK-74 Ironsight and GP-30 / Type 81 Ironsight GP-25 ) - 7 mags and 5 grenades
- 2 flashbangs / Genades
Light AT
--------
- Assualt Rifle (L85A2 x4sight / M16A2 Ironsight / AK-74 Ironsight / Type 81 Ironsight) - 7 mags
- 2 hand grenades
- 2 smoke grenades
- 1 Light Anti-Armour Weapon (LAW94 / ??? / RPG-7 / Type 69)
AUTOMATIC RIFLEMAN CLASS
======================
LMG Gunner
-----------
- LMG (L108A1 / M249 SAW / RPK-74 or PKMS or Negev
/ Type 95 Squad Machine Gun) - 6 box mags
LMG Spotter
------------
- Assualt Rifle (L85A2 x4sight / M16A2 Ironsight / AK-74 Ironsight / Type 81 Ironsight) - 7 mags
- 2 hand grenades
- 3 box mags for LMG Gunner
- Binoculars
COMBAT SUPPORT CLASS
===================
Combat Medic
-------------
- Assualt Rifle (L85A2 x4sight / M16A2 Ironsight / AK-74 Ironsight / Type 81 Ironsight) - 7 mags
- 3 smoke grenades
- defibulator - 2 + 1 batteries
- Medic Bags
Combat Engineer
----------------
- Carbine/Assault Rifle (L85A2 x4sight / M4A1 x4sight / AKS-74U x4sight / Type 95 Assault Rifle x4sight) - 7 mags
- 4 C4 packs
- 4 AT mines
- 2 AP mines
Note it might seem a big pack but engineers will only need to be used for ambushes.
ANTI-VEHICLE CLASS
================
AT
--
- PDW (P228 Ironsight / 92FS Ironsight / MR-444 Ironsight / QSZ-92 Ironsight) - 4 mags
- portable AT system (Debate) - 4 rounds
AA
--
- PDW (P228 Ironsight / 92FS Ironsight / MR-444 Ironsight / QSZ-92 Ironsight) - 4 mags
- portable AA system (Debate) - 2 rounds
PILOT CLASS
==========
Air Crew
--------
- Pistol (P228 Ironsight / 92FS Ironsight / MR-444 Ironsight / QSZ-92 Ironsight) - 4 mags
- 2 RED smoke grenade
- Parachute
Armour Crew
------------
- (L85 AFV / 92FS Ironsight / MR-444 Ironsight / Type 85 Ironsight) - 4 mags
- 2 GREEN smoke grenade
- Binoculars
RECON CLASS
==========
Scout
-----
- Rifle (Suppressed & Scoped C7 / Suppressed & Scoped M4 / Suppressed & Scoped AKS-74U / Suppressed & Scoped QBZ-97) - 6 mags
- Pistol (P228 Ironsight / 92FS Ironsight / MR-444 Ironsight / QSZ-92 Ironsight) 2 mags
- 2 Smoke grenades
- Laser designator
- Binoculars
- 3 SLAM
- Parachute
Sniper
------
- Sniper Rifle (L96 sniper rifle / M24 sniper rifle / Unknown [MEC] / QBU-88 sniper rifle) - 4 mags
- 1 Phospherous granade / grenade
- Binoculars
Let the re-debate comence.
Edit: Parachutes need to be equipable (like weapons are) so you can press fire and it comes out, to get a new parachute you will need to refresh it at a designated supply point preferably near or on an airfield.
Posted: 2006-05-29 00:31
by eddie
I love you pence

Posted: 2006-05-29 00:44
by Malik
Looks pretty good. It's impossible to give the LMG spotter ammo specific for the the LMGs though, as I found out. The "LMG Spotter" will just have to be a general ammo man with the infamous magic ammo bags.
I believe the dumbfire rocket for the USMC is the M136 AT4:
http://en.wikipedia.org/wiki/AT4
I love the way the brits get the SUSAT on everything. We're going to kick ***.
Oh yeah, don't forget to give the pilot class a parachute. I also recommend giving the recon tier parachutes as well so they can be specially inserted behind enemy lines.
Posted: 2006-05-29 01:03
by Pence
Malik wrote:Looks pretty good. It's impossible to give the LMG spotter ammo specific for the the LMGs though, as I found out. The "LMG Spotter" will just have to be a general ammo man with the infamous magic ammo bags.
I believe the dumbfire rocket for the USMC is the M136 AT4:
http://en.wikipedia.org/wiki/AT4
I love the way the brits get the SUSAT on everything. We're going to kick ***.
Oh yeah, don't forget to give the pilot class a parachute. I also recommend giving the recon tier parachutes as well so they can be specially inserted behind enemy lines.
The AT4 is classed as a LAW, i understand weapons like the L86A2 have stolen the discription like LSW.
The SUSAT for the British will be realistic like what the USMC use the Ironsights, some are confused about its use in jungle and over-moisturized but it may have been cleared up here
http://realitymod.com/forum/showthread.php?p=105700#post105700.
I agree about the parachutes but on some maps (Paratroop map's) everyone should have a once useable parachute.
Posted: 2006-06-01 21:41
by Thunder
PILOT CLASS
==========
Air Crew
--------
- Pistol (P228 Ironsight / 92FS Ironsight / MR-444 Ironsight / QSZ-92 Ironsight) - 4 mags
- 2 RED smoke grenade
- Parachute
Armour Crew
------------
- (L85 AFV / 92FS Ironsight / MR-444 Ironsight / Type 85 Ironsight) - 4 mags
- 2 GREEN smoke grenade
- Binoculars
maybe the Armor Crew gets a PDW? nothing super just somthing to defend them selves when they bail out.
EDIT
and maybe a spare parts bag to do minor repairs to tank?
Posted: 2006-06-01 21:46
by Pence
'[5NFSO wrote:Thunder']maybe the Armor Crew gets a PDW? nothing super just somthing to defend them selves when they bail out.
If you notice there is a PDW on the Armour Crew, they have pistols to stop them thinking "Its ok if my tank blows up because i keep my modified Anti-tank-Maxim with an UGL".
The Brit's should get the L85A2 AFV though.
Posted: 2006-06-02 09:28
by Thunder
i mean more of along the lines of a smg, nothing super just somthing so they have a chance to defending them selves, so they can get away. as most tankers would be bailing in a combat zone.
otherwise whats the point in bailing if you got a pistol to defend yourself.
Posted: 2006-06-02 09:39
by Malik
I think the ground crews having a light weapon makes sense. Most SMGs are specifically designed for them anyway. Tanks have a short life span and we're trying to influence players to have a long one. When a tank goes, that's 9 minutes the driver has to kill before he can get back in action, and if he can better protect himself when he's out of a vehicle it'd all seem to flow a lot better. It's not like anyone's going to pick the Armour class to get an advantage with their SMG, unlike the AT class who also have a huge rocket. I still think there should be more upgrades with the Pilot and Armour class in this system in general. It seems slightly unfair how the Spec Ops class can do everything a pilot can do but better as he also has a parachute and a carbine. Do we know if it's ever going to be possible to only have certain classes driving vehicles? It'd be nice if the pilot class could have some sort of 'powerup' for using a vehicle, unrealism aside I think it's greatly benefit the system if pilots using vehicles would give their team a nearby advantage by providing them with ammo and medical supplies. Let's put that down to the fact that pilots know where the ammo and first aid kits are kept in the hummers.

Posted: 2006-06-02 09:59
by Top_Cat_AxJnAt
Ok, i loving the idea comin from above.
Before say any thiing more - specopps would loose parachute - no questions asked. paruchutes drops would therefore be out UNLESS a system of equiping a chute is implamented e.g - select kit, add parachute, walk really slow, cant use weapon, reture to normal ability once jumped, opened chute and landed.
My simple idea, if it could work, would be that the pilot class could drive any vehicle. While the normal soldier can drive all types of jeeps, boats, motorbikes and quad bikes. The average soldier knows how to drive a car, therefore a jeep is not only slightly different and it is a balance in fun terms, also quad bikes require very little skill to operate as well as motorbike, so again it is perfectly reasonable that any one can drive them.
So that means if you wnat to drive a tank, APC, IFV, plane or heli, you ahve to be a pilot class.
In terms of having a pilot class and a armoured vehicle crew class, this could be considered alittle extreme. There a decent reason for it, it is very realistic compared to one overall pilot class. But does it infringe on fun to mcuh, i dont actually know!? COULD SOME ONE GIVE ME SOME REASON FOR ONE?
The reason for having 2 are alot, about reaslism are alot, e.g tansk crews dotn carry chutes, dont carry oxygen masks ext.
But that might destroy gameplay too much, unless it is possible to change your kit in the field!!!
I HAVE AN IDEA:
Any class can shange there kit and a special station. These are placed near tank spwn sites and at airbases and on carriers. You just walk up to the locker inside a small hut and press select. There would be 2 types, - air pilot and vehicle pilot. Each station would only offer 1 and would correctly placed at the right area.
Simpler the better. Pilots drive and fly the big ones and normal guys can just use the little ones. You can drive or you cant.
Posted: 2006-06-02 10:20
by Malik
The idea is that Pence's system uses up all 7 slots and each slot folds into two further classes. Pilot and Armour crew are the only two similar ones that could work with similar uniforms. Armour Operators are armed to ride a tank, Pilots are armed to ride aircraft. They have different coloured smoke grenades for creating signals incase they go MIA. The tank operator carries an SMG or in the UK's case an L85A2 carbine and the pilot carries a pistol with the bonus of the parachute.
Spec Ops should keep the parachute. It's no fun inserting a covert team of pilots with pistols behind enemy lines equipped only to steal enemy aircraft. I want to keep HALO insertions.
Posted: 2006-06-02 10:24
by Bob_Marley
Pence wrote:If you notice there is a PDW on the Armour Crew, they have pistols to stop them thinking "Its ok if my tank blows up because i keep my modified Anti-tank-Maxim with an UGL".
The Brit's should get the L85A2 AFV though.
Dont you think its a bit harsh to allow the British crews to have a sub-carbine while everyone else has a pistol? You could give the MEC AKS-74Us, as they were originally designed for tank/chopper crews. The US could have MP-5Ks, or what ever they use now, I just know that in Somalia the US blackhawk crews were issued with them (For some reason they use MP-5A5s the BHD tho) or we could always include the colt commando and the Chiniese could have the type 85 or type 79 SMGs.
Posted: 2006-06-02 10:39
by Thunder
the US tank crews carry a carbine i think, and wear body armor the same as the UK tank crews, but if that was done they be a bit overpowering
no armor/light vest(flak vest maybe?)
smg/PDW
smoke
and repair kit.
Posted: 2006-06-02 10:49
by Top_Cat_AxJnAt
I like the idea MAlik. But i would replace the spec opps with a recon class, veryt similar but lacking any form of explsoive. THe enginner would carry C4 or something similar.
Thunder i like the first statement. You can actually keep the body armour if they carry a carbine wiht 4 mags, 1 in gun already. 1 mag for UK guy = 20 rounds, so 80 in total is not much. They ahve full armour with inserts. No repair kit and i would remove smoke, gicve to pilot class and if there is only 1 class, it would have it but if there are 2 , only pilot gets the smoke grenade.
Repair kit is slightly unrealstic becuase there is veyr limited stuff they can do compared to a team of engineers and repair truck = no, body armour and you pointed out is worn and they make a massive fuss when you dont and there is a death (UK guy killed and in papers for ages) = stays in, full armour.
But also remebr they have no frags, limited ammo, weapon with a small range compared to every other class, and no other equipement. THis means they can stil fight but there ability is pretty poor compared to the other classes if they are balanced proper, which they are not at mo but can be easily changed, e.g medics get 2 frags.
The repair system (both realsitic and fun):
engin can repair all types of jeeps and quad bike and motorbikes
Logistic repair vehicle can reapir everything, dish out all types of ammo and clear mines. This vehicle is added to maps with MTB's and APC's, both of which always come in 2's.
Posted: 2006-06-02 13:20
by Malik
I like the idea of tank pilots being able to repair tanks and air pilots being able to repair aeroplanes exclusively. That way, players would need to ride their vehicles as the pilot class if they wanted any chance of survival. The engineer class could still repair these vehicles, but at a much slower rate. If this ever happened, at least the engineer could be reunited with his breaching shotgun as the SMG would be solely for the air and ground vehicle crews.
I don't know why you're so onto the idea of 'taking away the Spec Ops class', it's basically Recon anyway. They have a parachute for covert insertion, they have a carbine which is compact and good for close range self defense. They have binoculars for long range recon, and they have enough explosive to take care of any assets they come accross. The "Recon by force" technique is kind of what they cover, they use their weaponry to destroy enemy reconnaissance assets and distract the enemy enough to discover their strengths and weaknesses. Either way, both are designed to serve behind enemy lines. I'm happy with the Spec Ops carrying the couple of SLAMs that they do, at least until laser designated strikes come into play.
Oh, and we should have this for the PLA SMG:
http://world.guns.ru/smg/smg75-e.htm
Supressor's optional, but it would be nice.
