Kashan Desert at NIGHT!!!

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Do you want Kashan Desert as a night map?

Yes
135
82%
No
29
18%
 
Total votes: 164

zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

[R-CON]AfterDune wrote:There seem to be some problems with the night shaders. The glowing tanks still exist btw. Rhino tested with a 0.7 / 0.8 build, with all kinds of things mixed up, which doesn't use the new shaders. So the vehicles still glow.

It also tends to crash on a dedi box. Have yet to find out the exact reason, but might be shaders. The night shaders do't really work well in this release, hehe.
did he just change the sky.con or did he change that then re do all of the light maps too?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Post by Scot »

lol, mate i would feel so sorry if you couldnt play a map you helped make!!!
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Yeah, that does suck pretty bad, hehe.
Anyhow, I crash on a Windows dedicated as well as a Linux dedicated server, just not on a local one. Odd.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Well Alex6714 and I could play the map fine on a dedicated server.
I don't think its a server related problem. There is just something wrong with your PR files.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Mora wrote:Well Alex6714 and I could play the map fine on a dedicated server.
I don't think its a server related problem. There is just something wrong with your PR files.
It's obviously a client thing, which I've always stated.
There's something wrong with the night shaders in 0.7. And I can't explain why a local server works fine, but a dedicated one does not (for me). Prolly a combination of video settings, PR and video card or so.
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

Should all be fixed now.

Fixes include:
  • Tweaking the groundhemi.dds (making the players/vehicles etc darker i.e. not glowing)

    Without NVGs:

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    With NVGs:

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  • Editing this line in the sky.con, changing the map name from bi_ming to kashan_night:

    Code: Select all

    hemiMapManager.setBaseHemiMap Levels/kashan_nights/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000
  • If you are going to use someone elses sky/are going to rename a map you have to adjust this line by hand unless you later resave the groundhemi
  • Fixed the view distance in the nightvision.con and the helicoptervision.con so they are now the same as the normal view distance in the daytime version of Kashan
  • Tweaked the granularity of the helicoptervision.con to improve the view you get when flying
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I find it quite amusing that after all the abuse I took over the night verion of bi ming at people are now using all my settings for a night map :mrgreen: They took months to tweak and get right, and look a damn sight more realistic than the special forces ones. Anyways, enjoy 8-) :

4shared.com - online file sharing and storage - download FIXED kashan_nights.zip
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

dr rank the nub <3 = teh 1337 night mappz0rz!


anyone up for a game on this later today to play test it?
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Excellent. :D
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Sweet! I'll get the testserver ready again! -> .:iGi:. Studio Server (no password)

Faster link for the level-download: http://thirdforces.internationalconspir ... _FIXED.zip



AND MY CTD PROBLEMS ARE SOLVED AS WELL !!!! :lol: :lol: :lol: :lol:
Last edited by AfterDune on 2008-04-20 10:58, edited 1 time in total.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Server is ready. It's running Kashan 16, 32 and 64.

Anyone up for playtesting tonight? I think I'll be there around 6 / 7 PM (GMT), so is Alex1234.
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

ill hopefully join you
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Post by Spaz »

Im on server with Rank right now.
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

I know you guys are only doing this for pr but it really if you are going to use stuff such as sky settings etc from someone else's map you should really ask first. Doesn't take much to do, but it does make a difference. No big deal, just something to bare in mind for the future :)
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

creepinshadow24/7 wrote:awww.... *cries, goes to bed*

but with 0.81 OK? :D
Kashan night is ok in principle, but i hope the hard work that went into the Bi-Ming (night) map gets some credit in this map.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Guys, quick check - does this install okay into 0.756, or does it need a 0.708 install?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

[R-MOD]Masaq wrote:Guys, quick check - does this install okay into 0.756, or does it need a 0.708 install?
Works with 0.756. If anyone is crashing while loading because of shader issues let me know, I'll tell you how to fix it 8)
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

[R-DEV]Dr Rank wrote:I know you guys are only doing this for pr but it really if you are going to use stuff such as sky settings etc from someone else's map you should really ask first. Doesn't take much to do, but it does make a difference. No big deal, just something to bare in mind for the future :)
That's probably my bad :o . Sorry, will ask next time (if there will be one ;) ).
[R-MOD]Masaq wrote:Guys, quick check - does this install okay into 0.756, or does it need a 0.708 install?
Works fine. Only the map is required :) .
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Darktrooper
Posts: 55
Joined: 2008-02-21 11:08

Post by Darktrooper »

[R-CON]AfterDune wrote:Server is ready. It's running Kashan 16, 32 and 64.

Anyone up for playtesting tonight? I think I'll be there around 6 / 7 PM (GMT), so is Alex1234.
Why not ? Will take a look... :)
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