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Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-07 11:54
by AfterDune
It's an alt-variant of the Breacher, has the exact same role. No l33t spec ops stuff or anything

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Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-07 13:15
by camo
I was looking at the design plan and it said the BOXER was almost complete. Do you know if the german faction will be using the BOXER as well?
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-07 13:41
by Glimmerman
camo_jnr_jnr wrote:I was looking at the design plan and it said the BOXER was almost complete. Do you know if the german faction will be using the BOXER as well?
As far as i know they can and will use it as well, although they will need to retexture it and add some German weapon(s) to it as we Dutchified it with a new RWS and a M2 Browning .50

Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-07 15:06
by camo
[R-COM]Glimmerman wrote:As far as i know they can and will use it as well, although they will need to retexture it and add some German weapon(s) to it as we Dutchified it with a new RWS and a M2 Browning .50
haha that's so awesome, i can barely wait for the dutch faction.
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-08 13:42
by Truism
So did Dutch pointmen in Oruzgan use silencers a lot?
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-08 13:44
by Truism
[R-DEV]AfterDune wrote:It's an alt-variant of the Breacher, has the exact same role. No l33t spec ops stuff or anything

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Breacher is spec ops. It's the best kept secret of pr. The pistol became a shotgun which is better in every way and the patches were reduced, but otherwise, its the spec ops class, renamed to discourage lone wolfing.
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-10 21:22
by Truism
Truism wrote:So did Dutch pointmen in Oruzgan use silencers a lot?
?
Because I'm pretty sure SF (TF55) did, but none of the forces PR models did.
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-10 22:05
by AfterDune
The weapon was made by someone from the community and we were happy to use it. The Breacher was the most logical choice. Perhaps it was used more by SF, but it's not l33t or anything, so we think it's fine.
Plus, it's only used by ziptie Breachers (=Afghanistan in our case) and many Dutch missions in Afghanistan were done by Dutch SF. So all in all, it's a bit of a mix there, but not an unrealistic one imo.
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-02-11 21:41
by NyteMyre
Holy shit this thread is 6 years old
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-04-09 19:09
by Pronck
How is the progress on this map?
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-04-09 19:28
by Glimmerman
actively being worked on at the moment.
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-04-09 22:08
by Pronck
Can't wait to see some updates! Keep it up!
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-04-11 06:36
by K4on
Its still in the works.
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-05-02 09:26
by xForce[4SFG]
Not trying to hate but i think you guys got really off task with the whole air support idea and basing it in kandahar.
Why not just not include those assets in the map as it would really skew the whole a/o around camp holland.
OP Archer map has no Leopards or griffon's and an lav only on a special mode.
No need to skew the map and cram every asset into it imho. Moreover it would be oh so incredibly broken for INS. Please leave cas and air support off this map. We all remeber al basrah with cas -_-
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-05-02 10:59
by Glimmerman
When finished the map will not include so many assets as we often display in screenshots, just jeeps, apc's, and depending on the gameplay layer a single F-16 OR Apache and not all at once next to some Chinook(s).
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-08-14 13:03
by LiamNL
You could leave Kandahar out of it completely, as Apaches landed and refueled at camp Holland. And otherwise you would have to downscale everything to make Kandahar fit in with Camp Holland.
And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-08-15 03:51
by Insanitypays
LiamNL wrote:
And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
Nope.
1) Australians will likely never make it in game
2) If they did, different languages can't fill the same faction role- even on different layers
Re: [Map] Uruzgan (4km) [WIP]
Posted: 2014-08-15 14:49
by mries
Would really love to see this map soon!