Re: [Proposal] RolePlayingGame?
Posted: 2008-06-22 12:36
More details on jobs:
Taxi Driver - This job you probably already guessed what you do. You pickup people and drive them to where they want to go. If it's possible to code money like points then a system could work like everytime a person enters your Car they loose 5 points and you gain 5 (Just an example). The Taxi driver could have a special Car that only they can drive with the coding needed for the money/points transactions and would work using the 'You cannot drive this vechical' thingy on regular Project Reality.
Iraqi Police: This is just a slight idea I had. The Iraqi Police kit will give the Civilian the authority to carry out the duties of the British Soldiers but have better ties to the 'community' (Since they have the civilians 'side' channel) and can lift some weight off the British Soldiers if they are busy hunting caches. The only problem I can forsee with this job is people using it as an excuse to get quick Weapons to start a deathmatch with the British.
Courier/Trucker/Delivery man - Simple job really. The Courier transports supplies/items from one place to another for money (Points) EG: Jump in their Car, head to the pickup point and transport that item to where it needs to be.
Smuggler - The 'evil twin' of the Courier job. The smuggler can pick up caches and transport them around the map to where the Insurgents need them most. It is a high risk job that pays higher than the Courier but can lead to arrest by the British forces.
Mechanic - This Kit is given a wrench and earns money (Points) by repairing damaged vehicals. A problem with this kit is that it could be abused in the sense that people purpously damage their Cars and repair them for cash.
Docter - The civilian 'Medic' class. A special hospital is set up allowing injured persons to come to the hospital and recieve specialist treatment from the Docters there. The Docter earns points by healing his patients. The Docter can only heal in the Hospital as it would make the Paramedic class useless.
Paramedic - The Paramedic is similar to the Docter in that he can heal wounds however they do not have the equipment needed for severe wounds and can only stop wounds temporarlry and must take them to the Hospital for emergency aid. The way Paramedics work are similar to the 'Bandage and Medikit' in Project Reality. The Paramedic can stop bleeding but only for a short while (Although longer than the Project Reality Bandage) and must take the patient(s) to the Hospital for aid by the Docters ('Medikit').
Just a few ideas.
Taxi Driver - This job you probably already guessed what you do. You pickup people and drive them to where they want to go. If it's possible to code money like points then a system could work like everytime a person enters your Car they loose 5 points and you gain 5 (Just an example). The Taxi driver could have a special Car that only they can drive with the coding needed for the money/points transactions and would work using the 'You cannot drive this vechical' thingy on regular Project Reality.
Iraqi Police: This is just a slight idea I had. The Iraqi Police kit will give the Civilian the authority to carry out the duties of the British Soldiers but have better ties to the 'community' (Since they have the civilians 'side' channel) and can lift some weight off the British Soldiers if they are busy hunting caches. The only problem I can forsee with this job is people using it as an excuse to get quick Weapons to start a deathmatch with the British.
Courier/Trucker/Delivery man - Simple job really. The Courier transports supplies/items from one place to another for money (Points) EG: Jump in their Car, head to the pickup point and transport that item to where it needs to be.
Smuggler - The 'evil twin' of the Courier job. The smuggler can pick up caches and transport them around the map to where the Insurgents need them most. It is a high risk job that pays higher than the Courier but can lead to arrest by the British forces.
Mechanic - This Kit is given a wrench and earns money (Points) by repairing damaged vehicals. A problem with this kit is that it could be abused in the sense that people purpously damage their Cars and repair them for cash.
Docter - The civilian 'Medic' class. A special hospital is set up allowing injured persons to come to the hospital and recieve specialist treatment from the Docters there. The Docter earns points by healing his patients. The Docter can only heal in the Hospital as it would make the Paramedic class useless.
Paramedic - The Paramedic is similar to the Docter in that he can heal wounds however they do not have the equipment needed for severe wounds and can only stop wounds temporarlry and must take them to the Hospital for emergency aid. The way Paramedics work are similar to the 'Bandage and Medikit' in Project Reality. The Paramedic can stop bleeding but only for a short while (Although longer than the Project Reality Bandage) and must take the patient(s) to the Hospital for aid by the Docters ('Medikit').
Just a few ideas.