[Vehicle] ASLAV / ASLAV-PC
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] ASLAV / ASLAV-PC
The viewports on the left hand side are a bit too far forward, the scouts in the back are seated much further back, you can see in this picture where they are, just under the metal frame there to hold cargo (in this pic they're currently blocked up with some sort of metal cover)
http://img585.imageshack.us/img585/1012 ... 590114.jpg
It is my assumption they have the same symmetry with the ones on the right hand side, however there is often a [url=
http://img442.imageshack.us/img442/1605 ... 590144.jpg]large metal box[/url] on the rear right to hold stuff, most likely a tarpaulin when sleeping under the stars. An Australian PR player Chrisso is actually doing his Cav training driving these things atm, so he might be able to provide some insight when he gets back. If you can spare the tris at the end of it all, you might want to chuck a pack or some ammo boxes or something around the back of the turret for authenticity.
Other than that, the back of it - especially the doors and roof hatches - look immaculate.
http://img585.imageshack.us/img585/1012 ... 590114.jpg
It is my assumption they have the same symmetry with the ones on the right hand side, however there is often a [url=
http://img442.imageshack.us/img442/1605 ... 590144.jpg]large metal box[/url] on the rear right to hold stuff, most likely a tarpaulin when sleeping under the stars. An Australian PR player Chrisso is actually doing his Cav training driving these things atm, so he might be able to provide some insight when he gets back. If you can spare the tris at the end of it all, you might want to chuck a pack or some ammo boxes or something around the back of the turret for authenticity.
Other than that, the back of it - especially the doors and roof hatches - look immaculate.
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CplChristos
- Posts: 16
- Joined: 2009-05-30 09:18
Re: [Vehicle] ASLAV / ASLAV-PC
if you have any questions or concerns about the ASLAV, dont hesitate to ask.dtacs wrote:The viewports on the left hand side are a bit too far forward, the scouts in the back are seated much further back, you can see in this picture where they are, just under the metal frame there to hold cargo (in this pic they're currently blocked up with some sort of metal cover)
http://img585.imageshack.us/img585/1012 ... 590114.jpg
It is my assumption they have the same symmetry with the ones on the right hand side, however there is often a [url=
http://img442.imageshack.us/img442/1605 ... 590144.jpg]large metal box[/url] on the rear right to hold stuff, most likely a tarpaulin when sleeping under the stars. An Australian PR player Chrisso is actually doing his Cav training driving these things atm, so he might be able to provide some insight when he gets back. If you can spare the tris at the end of it all, you might want to chuck a pack or some ammo boxes or something around the back of the turret for authenticity.
Other than that, the back of it - especially the doors and roof hatches - look immaculate.
Great work tonnie but scrap the TOW launcher as our 25 dosn't have them, and also throw some rectangle storage on the top of the PC and 25 and push the drivers veiwpoints back a little you wanna have 300mm between VP and angle to hull. my thoughts only..
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Vehicle] ASLAV / ASLAV-PC
Tim is working on the model now, his last pic he posted of it which was on the last page 
Tim270 wrote:- Added props and rudders
- Added Co-ax MG
- Tweaked parts of the chassis.
Need to do
- fix smoothing error (as seen)
- Add in prop cage/guard.
- Finish commander viewport on the side of the turret
- Remake wheels.
At least it can swim now![]()
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anglomanii
- Posts: 701
- Joined: 2008-12-20 10:38
Re: [Vehicle] ASLAV / ASLAV-PC
HEY CHRISSO!.... love you man, missed you when you where in town, you should have come over for a chinwag. anyway love to see you adding your special touch. have you heard anything yet on the Varley upgrades, or have they scrapped that option already?.
also can you send tim some pics of the propeller units. and some pictures of the rear access doors with the view ports and Black out flaps.
also can you send tim some pics of the propeller units. and some pictures of the rear access doors with the view ports and Black out flaps.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] ASLAV / ASLAV-PC
One thing I noticed is that the rear doors seem to be sort of elevated. They are supposed to be completely flat when closed.
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Tim270
- PR:BF2 Developer
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- Joined: 2009-02-28 20:05
Re: [Vehicle] ASLAV / ASLAV-PC
Sorry the huge image
Just noticed rear view-ports need to be smaller/missing clips off most of the hatches.
Replaced most of the hatches that were protruding that should not have been with highpoly geo to bake down when the time comes. This also frees up some tris for more detail here and there.
Image with some recent changes.
http://i.imgur.com/XFW7T.jpg
Still working on making the model as 100% accurate as possible at the moment.
Just noticed rear view-ports need to be smaller/missing clips off most of the hatches.
Replaced most of the hatches that were protruding that should not have been with highpoly geo to bake down when the time comes. This also frees up some tris for more detail here and there.
Image with some recent changes.
http://i.imgur.com/XFW7T.jpg
Still working on making the model as 100% accurate as possible at the moment.
Last edited by Tim270 on 2011-01-13 16:20, edited 1 time in total.

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Tim270
- PR:BF2 Developer
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- Joined: 2009-02-28 20:05
Re: [Vehicle] ASLAV / ASLAV-PC
CplChristos/anyone can you shed any light on if the rear door view ports are covered on ops or left uncovered (from the outside)?
Also image above should detail the most recent changes I made + missing hinges on a few of sides hatches before anyone posts that
Also image above should detail the most recent changes I made + missing hinges on a few of sides hatches before anyone posts that

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] ASLAV / ASLAV-PC
Looks terrific, remember the viewports for the passengers still need to be moved back so they aren't under the turret.
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anglomanii
- Posts: 701
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Re: [Vehicle] ASLAV / ASLAV-PC
back door veiw ports are not covered from the outside. they only have a small flap of material over the inside as a black out cover.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Vehicle] ASLAV / ASLAV-PC
any progress on this mate
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Tim270
- PR:BF2 Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
Still going, made quite a few changes here and there, just trying to get everything as accurate as possible. Will post a screen once I have a bit more to show. Working on getting some more stowage on the sides to give it some character as well
.
I have another question though
. Someone said the RPG cages got ditched a while back? is that the full piece of kit or just the side skirts? I have a mix in my refs of some that have just the RPG cage on the turret, but not the skirts, just wondering if that was kept on or got ditched too?
I have another question though

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Tonnie
- Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
afaik the cages are still in use but ill make a few calls tommorrow and find out
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Vehicle] ASLAV / ASLAV-PC
update: ASLAVs use them in suply routes but not on main operations some times tho they do leave the turrent cage on so make that one two and we might have two varients running about
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Tim270
- PR:BF2 Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
I was not sure if they bothered with the full side skits that much, most of the refs I could find just mostly had either cage on the turret or full dress, so I just did the turret one for now. Can add the side skirts if they are needed too.
At first I was worried that this was just going to be a huge tri hog and really be unusable, but the turret cage _totally unoptimized_ is at 1k tris so that is not bad at all imo, when I marry the joins/delete back-faces etc I think it could be got down to 2/3 of that if not half the tri count. Still a few more support bits that need to added.
Added a few new bits here and there, fixed most of the shading errors so far but I am sure a few more may pop up.
Lit;

Clay;

I ended up creating a highpoly 'layer' for most of the hatches as it was my only real option I could see in reducing the tris but hopefully keeping the quality. So it may look quite a bit flatter in-game on those parts. The doors and hatches may look strange in the render as they are just floating Highpoly right now.
So, still have to fix the drivers hatch hinge to make it accurate. That and I plan to remake the wheels completely. Hopefully with a highpoly bake but I think making the meaty tyre treads is a bit out of my skillset right now.
The Tarp covering the box on the side looks kind of strange, really need to go back and 'sculpt' it more.
Also, does PR bother with specular maps for vehicles?
At first I was worried that this was just going to be a huge tri hog and really be unusable, but the turret cage _totally unoptimized_ is at 1k tris so that is not bad at all imo, when I marry the joins/delete back-faces etc I think it could be got down to 2/3 of that if not half the tri count. Still a few more support bits that need to added.
Added a few new bits here and there, fixed most of the shading errors so far but I am sure a few more may pop up.
Lit;

Clay;

I ended up creating a highpoly 'layer' for most of the hatches as it was my only real option I could see in reducing the tris but hopefully keeping the quality. So it may look quite a bit flatter in-game on those parts. The doors and hatches may look strange in the render as they are just floating Highpoly right now.
So, still have to fix the drivers hatch hinge to make it accurate. That and I plan to remake the wheels completely. Hopefully with a highpoly bake but I think making the meaty tyre treads is a bit out of my skillset right now.
The Tarp covering the box on the side looks kind of strange, really need to go back and 'sculpt' it more.
Also, does PR bother with specular maps for vehicles?

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Rhino
- Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
Its looking really nice Tim 
Can't wait to see the low poly with normals

Can't wait to see the low poly with normals
It isn't looking too bad too me, maybe adding a little bit of noise to it might help a bit.Tim270 wrote:The Tarp covering the box on the side looks kind of strange, really need to go back and 'sculpt' it more.
NaturallyTim270 wrote:Also, does PR bother with specular maps for vehicles?
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: [Vehicle] ASLAV / ASLAV-PC
I could say beautiful, but I'm not a huge fan of understatements 
Incredible model Tim! Make a USMC one pretty-please!
Incredible model Tim! Make a USMC one pretty-please!
"I Want To Spend The Rest Of My Life With You Tonight."
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [Vehicle] ASLAV / ASLAV-PC
That looks ***** tits. The USMC one is simply the current DICE version, no stowage bays on the sides/rear of the turret, and none on the side.
On the rear stowage bay as well, it has a solid base to stop things falling through,
On the rear stowage bay as well, it has a solid base to stop things falling through,
Last edited by Tonnie on 2011-02-17 08:40, edited 1 time in total.
Reason: DONT SWEAR NEXT TIME WILL BE POINTS
Reason: DONT SWEAR NEXT TIME WILL BE POINTS
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Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Vehicle] ASLAV / ASLAV-PC
Mate its looking amazing... good work mate
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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anglomanii
- Posts: 701
- Joined: 2008-12-20 10:38
Re: [Vehicle] ASLAV / ASLAV-PC
look if you need to hide anything, just sling some mud or other **** on there, i have seen em with parts of trees, chunks of grass even a wire fence once. no hippies though, never seen a hippie attached no mater how much i want it! 
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Tinfoilhat
- Posts: 84
- Joined: 2008-11-23 22:06
Re: [Vehicle] ASLAV / ASLAV-PC
Does anyone know if the NZDF use the same model/ variant of the LAV as the Aussie one? 
What got me wondering is that there are LAV's parked all over the place in Christchurch right now, due to the Army being everywhere because of the earthquake.
Which is not a good way to get a close up look at an LAV I know, but now I know how big they are, and they are quite large!
Much bigger than my Subaru anyway.
Not sure I could get the LAV up the driveway as easily though.
What got me wondering is that there are LAV's parked all over the place in Christchurch right now, due to the Army being everywhere because of the earthquake.
Which is not a good way to get a close up look at an LAV I know, but now I know how big they are, and they are quite large!
Much bigger than my Subaru anyway.
Not sure I could get the LAV up the driveway as easily though.
Although the voices arent real........
They have some pretty cool idea's!


