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Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-09-25 04:06
by ReadMenace
An update of sorts:
I need help. I realized recently that it is likely that the IOTV a) might not fit the USMC Heavy model and b) might not look/move/bend nice even if it does fit. I was hoping someone with the experience could UV map and export the IOTV & Helmet for some preliminary testing; texturing is unnecessary at this point.
Thanks for your help.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-06 09:29
by ReadMenace
UPDATE:
I NEED HELP! Working on a Proof of Concept for the IOTV & Helmet. I cannot seem to export properly from 3ds Max. At first it was giving me errors on export, which I think had to do with having no weights assigned to vertices, now it doesn't error, it jsut doesn't send anything to my output directory.
If anyone can help, I'd appreciate it.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-10 04:19
by ReadMenace
UPDATED, VIEW FRONT PAGE
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-10 09:32
by Rudd
thats pretty sweet!
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-14 06:08
by ReadMenace
Mini-Update: Check 1st Page.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-14 08:15
by ZZEZ
Very nice Read, have you had any luck getting it ingame yet?
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-14 11:15
by THE.FIST
helmet too small comparing to head
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-14 11:42
by [uBp]Irish
so is every model going to have the JTRS on the back? or just on like officer/spec ops? or did i miss something crucial.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-14 16:29
by ReadMenace
'[uBp wrote:Irish;825442']so is every model going to have the JTRS on the back? or just on like officer/spec ops? or did i miss something crucial.
Zezz - I did some preliminary testing, got it into the Editor, but had it crash out from there. That drove me to simplify some things (IOTV was previously two pieces.) I will likely go back and work on a second export in the near future.
Fist, maybe your head is disproportional?

I went back and looked at the technical drawings @
Gentex and scaled the helmet up by 1.076, good eye.
Irish, you nailed it, the JTRS is just Officer/Spec Ops.
Thanks for your input guys!
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-14 23:27
by ratlover232
Epic winzorz. Now all we need is some ingame action, and I'm sold.
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-15 00:09
by agentscar
So freakin awesome,keep it up!

Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-16 18:46
by ReadMenace
Check front page for an update.
-REad
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-16 19:18
by Rudd
swish! loving the glasses
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-16 20:46
by Mongolian_dude
COngrats on your marrage
...mongol...
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-18 04:41
by ReadMenace
TANKWHORE UPDATE! CHECK FRONT PAGE!
-REad
PS: Thanks Mongolian!
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-18 06:46
by Rambo Hunter
Nice

But shouldn't the face mask cover the nose?
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-18 07:11
by ReadMenace
Rambo Hunter wrote:Nice

But shouldn't the face mask cover the nose?
Look at the brits up top
-Read
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-18 11:14
by DeltaFart
not sure I like the balaclava, wouldn't be necessary I don't think in a tank...
edit: You know what the tank CO in my picture has one on

Ok leave it on
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-18 11:18
by Priby
Looks awesome!
Will you do this for other factions too, or only US?
Re: [Textures] US Army Kit Geometry [WIP]
Posted: 2008-10-18 18:00
by ReadMenace
Priby wrote:Looks awesome!
Will you do this for other factions too, or only US?
Tonnie is doing the ADF & Brits, and I don't know of anyone else working on kits.. If that's the case, I would love to do every faction I can.
-REad