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Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 00:35
by Blakeman
Although I like the derailed train, would it be a better idea to put a crater near it so it could have been hit by a Naval or Aerial bombardment instead of just derailing?

Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 01:02
by IronTaxi
Blakeman wrote:Although I like the derailed train, would it be a better idea to put a crater near it so it could have been hit by a Naval or Aerial bombardment instead of just derailing?
Not a bad idea.. But in my head... the russians have been in possesion of the port for some time and the militia derailed the train to shake up the russians ahead of their attack...

:)

good to see people thinkin' though...

Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 01:43
by Ohnoyoudidnt565
Teek wrote:??? did you read anything other than the OP?
Nope, the reason why I concentrate on the OP and not much else is that the OP is where the real update is not the posts following it (at least thats what I think). Besides, theres not enough time for me to look at every single post plus make one of my own when I have something better to do. So I just read the OP and post my reply and then I'm off. simple as that.

Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 01:46
by Rudd
Ohnoyoudidnt565 wrote:Nope, the reason why I concentrate on the OP and not much else is that the OP is where the real update is not the posts following it (at least thats what I think). Besides, theres not enough time for me to look at every single post plus make one of my own when I have something better to do. So I just read the OP and post my reply and then I'm off. simple as that.
not recommended in the Dev Journal, as part of the idea is to show a project, then give updates as it develops.

If you don't have time to read at least the last two pages of the thread, I wouldn't post in it at all <- thats not a rebuke, its just more useful.

Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 03:48
by Proff3ssorXman
[R-DEV]IronTaxi wrote:Not a bad idea.. But in my head... the russians have been in possesion of the port for some time and the militia derailed the train to shake up the russians ahead of their attack...

:)

good to see people thinkin' though...
How exactly did they derail it though?

In your picture there is carriages lying all over the shop :D High Speed Derailment?

Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 19:51
by IronTaxi
small charge on the tracks...good point though...ill be sure to add a spot where a blast mark can be seen and a bit of a crater... :)

Re: [Map] Siege at Ochamachira

Posted: 2008-12-11 23:09
by scandhi
good point1 Will look a lot better. Details make the game!! ;)

Re: [Map] Siege at Ochamachira

Posted: 2008-12-12 00:19
by Terror_Terror_Terror
Iron Taxi your object placement is incredible, immaculate, it's stunning! Great work, I can't wait to see it in game.

Re: [Map] Siege at Ochamachira

Posted: 2008-12-12 01:21
by Blakeman
[R-DEV]IronTaxi wrote:small charge on the tracks...good point though...ill be sure to add a spot where a blast mark can be seen and a bit of a crater... :)
I'm just a sucker for a battlefield crater is all.

By the way, I swear I have seen something like what you did with the container crane/island at a river port for barge loading.

Please o' please put one or two small forklifts around, can't have a dock without a forklift! :-P

A little area I liked from another map was a blown up tanker truck convoy on Al Kufra Oilfield. Perhaps something like that could be done outside your small village? Refugees getting bombed/assaulted so there are wrecked cars off the sides of the road? It would add to obstacles on the roads at least.

Re: [Map] Siege at Ochamachira

Posted: 2008-12-24 20:56
by Smuke
Brit Muttrah???

Re: [Map] Siege at Ochamachira

Posted: 2008-12-25 07:14
by Darkpowder
The Royal Marine Commando are going to love this map, wonder if anyone will do a landing craft, or a more heavily crewed version of the Gemini, the Rigid Raider - with suitable performance.

Image

smaller boat for comparison.

Re: [Map] Siege at Ochamachira

Posted: 2008-12-26 01:59
by Ainslie
Looks amazing, mate, keep up the work, I can see a classic map coming!

Re: [Map] Siege at Ochamachira

Posted: 2008-12-26 15:05
by IronTaxi
cheers guys still in the works...look for it in .9+

Ive been sidetracked by christmas and the fallout3 editor...but this map is mostly done..

:)

Re: [Map] Siege at Ochamachira

Posted: 2008-12-26 20:36
by Zoddom
sry for OT, but can you tell me how i get selfmade maps worked in 1.41??

Re: [Map] Siege at Ochamachira

Posted: 2008-12-27 08:55
by Konfusion2113
Very nice work. I totally dig the village.

Re: [Map] Siege at Ochamachira

Posted: 2008-12-27 19:48
by M_Striker
[R-DEV]IronTaxi wrote:but this map is mostly done.. :)
It's seems most of the work you've done has been directed towards the harbor, is the rest of the map bland with a few trees here and there, or you just didn't post updates on them. :razz:

Re: [Map] Siege at Ochamachira

Posted: 2008-12-27 21:29
by [T]waylay00
Don't know if this has been said, but the map title is misspelled. The town's name is spelled Ochamchira, not Ochamachira.

Anyways, looks like a blast!

Re: [Map] Siege at Ochamachira

Posted: 2008-12-28 20:41
by Sinn_Ah_Taggh
I am usually a ghost in these forums,i mainly surf around looking at threads and news and minding my own buisnes.
But this map makes my prostate vibrate!!

I love the atention to details.
Details can make or breake a map,but the level of thought and planing to each and every detail astonish me!
I cant wait for this map to be released,it looks so much fun!!
Making players think and plan is the hart and soul of Project Reality.

I recomend that you get through chirstams and give fallout the o´l boot and finnish this map!! :D

Annyways,i had to let of som steam :P

Great work,and i hope to see this map out SOON!!

Re: [Map] Siege at Ochamachira

Posted: 2008-12-30 04:00
by IronTaxi
Cheers guys and seasons greetings...

The outer areas of this map will mostly NOT be in play...they will mainly serve as a buffer zone that will delay the militia getting to the base at round start.. aside from that NO combat will take place outside the base and its engagement perimeter..

I hope people understand that from the get go.. even the small town will likely only be a gathering point for the militia to plan their attack..

thanks for all the feed back guys.. I still open it and work on it now and then over the holidays. as I said.. look for it in .9!! :)

Re: [Map] Siege at Ochamachira [WIP]

Posted: 2009-01-26 11:14
by frankboer
Liken' it so far ;)