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Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 10:00
by CSM.Matt
Rxxxxxd txe rxxp fxxm txe mxxxxn to txy sxxxe lxxx
Rxxxxxd the rxxp fxxm the merlin to try sxxe lxxx

Axxxd txe un vxxxxxn of txe mxxxxn axd axxxd txe un vxxxxxn txxxxxxs of txe sxxxxxp to txe rxxxx
Added the un version of the merlin and added the un version textures of the sxxxxxp to the rxxxx

Fxxxd mxxxxn cxxxxxg cx
Fixed merlin cxxxxxg cx

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 11:09
by motherdear
instead of wasting the time trying to decrypt it in here guys then try and post your decrypts in this thread instead https://www.realitymod.com/forum/f10-pr ... post859509

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 14:23
by Outlawz7
Rxxxxxd txe rxxp fxxm txe mxxxxn to txy sxxxe lxxx
Rxxxxxd the rxxp fxxm the merlin to try sxxe lxxx
Removed the ramp from the merlin to try sxxx lxxx...

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 14:35
by J.F.Leusch69
[R-COM]Outlawz wrote:Removed the ramp from the merlin to try sxxx lxxx...


Removed the ramp from the merlin to try safe lack

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 14:39
by Nickbond592
solve lag :wink:

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 15:16
by Scot
lag spelt with 4 letters?


:p

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 15:18
by pclipse_teh_owner
BAYONETS :D ! Will you be able to run up to someone and they die?

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 15:26
by OkitaMakoto
pclipse_teh_owner wrote:BAYONETS :D ! Will you be able to run up to someone and they die?
Let's hope there's another step or two thrown in there if that's the case ;)

Like maybe... stabbing with the bayonet? :P

heheh

anyway, SKS already has it, correct?

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 15:52
by Spec
Yes, SKS has it. And its an own weapon slot, used like the knife (though, the range of the bayonet could be increased compared to the knife.... And the damage of knifes could be reduced anyway. Unless the head or unarmored body parts are hit.)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-30 17:51
by Dude388
TheScot666 wrote:lag spelt with 4 letters?


:p
"Solve" is spelt with 4 letters too? ;)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-12-01 16:02
by CSM.Matt
Dude388 wrote:"Solve" is spelt with 4 letters too? ;)
It's a trap!

Re: [Changelog] PR v0.851 first test build

Posted: 2008-12-01 17:34
by Nickbond592
its 'lag.' 'xxxx' :P

Re: [Changelog] PR v0.851 first test build

Posted: 2008-12-01 19:34
by hx.bjoffe
WEAPONS: Made smoke grenades stay on the ground for 60 seconds instead of 30 (fuzzhead)
*Hope* Does this mean you also can make kits not dissapair after 30 secs? Or is that something totally different?