[[New Faction Proposal] ] PLAN Marines

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motherdear
Retired PR Developer
Posts: 2637
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Re: [Proposal] PLAN Marines

Post by motherdear »

i could make these really low tri (and they are going to lose more when they get optimized (the one side of the oar doesn't have to be detailed at all (only the part that needs to be seen)) also they will lose even more tris because i modelled a wooden oar and i'm going to change it into the one that rhino showed (flat on one side (going to make it both sides) this will cut the tri count by a total of 50-100 for each oar.
and also they are so detailed because the inside of the boat won't have any benches but people will be looking at the oars when they are in the boat so they need to look nice (smoothing the inside of the boat a bit more too) and btw jonny sorry that i haven't changed that detail yet, but i didn't get what you meant (will be done by next update)also for the kit bags can we take brit kit bags and retexture them (wouldn't need modeling and uv'ing)
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Rhino
Retired PR Developer
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Re: [Proposal] PLAN Marines

Post by Rhino »

I think your tri count is find espically considering the simplicity of the main model and you can always delete the underside unseen faces.
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stozzcheese
Posts: 306
Joined: 2008-09-16 11:34

Re: [Proposal] PLAN Marines

Post by stozzcheese »

hey thats a nice boat! storming a beach in that would be hella fun!

smee for [R-CON]
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Proposal] PLAN Marines

Post by motherdear »

if this gets ingame (hopefully) we should include it on maps like bi ming instead of the RIB for the chinese (this will probably be done before the whole faction so we might as well include it if .9 is released first) i hate using the RIB on bi ming when i'm chinese and you can't identify if it's friendly or hostile since they both use the same.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Proposal] PLAN Marines

Post by motherdear »

i'm not sure what you mean jonny, but i'll take look at the reference
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Rhino
Retired PR Developer
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Re: [Proposal] PLAN Marines

Post by Rhino »

paddles are probably more realistic im guessing since they are smaller and more easier to store and you can have more of them in 1 boat to allow many people to roe at the same time. Its only a backup if the engine fails.
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motherdear
Retired PR Developer
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Re: [Proposal] PLAN Marines

Post by motherdear »

yeah rhino makes sense, if you have oars it needs a mount on the boat (nowhere to be seen on the chinese boat) and since you would be like 8 men a boat it would make more sense to spread the work evenly acros the boat.

so i'm going to probably add 4 paddles (4 people at a time rowing)gonna see what i do when i get home from work, will consider to add kit bags to.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
PRC_Heavy_Z
Retired PR Developer
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Joined: 2007-02-25 22:56

Re: [Proposal] PLAN Marines

Post by PRC_Heavy_Z »

Update :)

A map that Hughjass is working on, the WIP shots are looking very nice indeed :)

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More updates coming soon :)
Rhino
Retired PR Developer
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Re: [Proposal] PLAN Marines

Post by Rhino »

the afghan walls really dont fit into the map...
Maxfragg
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Joined: 2007-01-02 22:10

Re: [Proposal] PLAN Marines

Post by Maxfragg »

at least a reskin would be needed
chimpyang
Posts: 237
Joined: 2008-03-16 23:10

Re: [Proposal] PLAN Marines

Post by chimpyang »

Faar too high those walls, there'd be no sunlight into each house at that rate! Also, increase the size of each yard...there is surprising amounts of space that every family would own. Also, since you are gonig for a rural farming feel, make sure you put some bushed off or fenced off fields in somewhere, if yiou're gongi for a map in the norht of china, most common things are root crops and corn, if you're going for the southern area, then rice with irrigation canals would be better.
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: [Proposal] PLAN Marines

Post by fludblud »

theres probably a story behind this but as the PLANMC is a speartip invasion force, why would they be invading a location with very distinctly chinese looking buildings?
kingkoolkoobyak
Posts: 78
Joined: 2008-11-18 21:43

Re: [Proposal] PLAN Marines

Post by kingkoolkoobyak »

this is soo good
all of that looks really nice
keep up work
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lol!!! the guy in the front ...looks funny
is that a flamethrower in his hand?
Last edited by kingkoolkoobyak on 2009-02-16 11:54, edited 1 time in total.
Reason: /considered revision
[img]http://img254.imageshack.us/img254/5892/gdwsignewsstarndard.png[/img]
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
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Re: [Proposal] PLAN Marines

Post by PRC_Heavy_Z »

We'll be using the edited version of the current 07 camo pattern already in game, there was a wip shot of the uniform in a few pages before.

I'm not even going to try to come up with a logical story considering any story with China being attack and pushed into the main land or China invading / attacking foreign territories will not make sense at all :lol: of course we could base the "story" on some vague "what If" story line if we really want to but I'd rather focus on getting interesting terrains and locations to base maps off of.

If JSDF faction, which is making quite some progress lately, could get some statics and maps together, it'd be very nice to have the PLAN go up against the JSDF.
chimpyang
Posts: 237
Joined: 2008-03-16 23:10

Re: [Proposal] PLAN Marines

Post by chimpyang »

"he looks like a mongoloid chinese gangster rapper"

Some people would find the word "mongoloid" to be racist. Esp. the connection with down's syndrome.....consider revsion?
PRC_Heavy_Z
Retired PR Developer
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Re: [Proposal] PLAN Marines

Post by PRC_Heavy_Z »

Some WIP shots before I call it a day. Still very much WIP, especially the infantry rack.

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kingkoolkoobyak
Posts: 78
Joined: 2008-11-18 21:43

Re: [Proposal] PLAN Marines

Post by kingkoolkoobyak »

chimpyang wrote:"he looks like a mongoloid chinese gangster rapper"

Some people would find the word "mongoloid" to be racist. Esp. the connection with down's syndrome.....consider revsion?
yepp
ur right
SORRY...did not mean to offend anyone...but the way he is running, just look at him...it is funny!
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heavy_z:
GREAT JOB!
[img]http://img254.imageshack.us/img254/5892/gdwsignewsstarndard.png[/img]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Proposal] PLAN Marines

Post by Rhino »

how many polys so far HZ? Quite a few things seem to be quite poly heavy and wasted polys in some places.


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Blue Arrow: is it common for these to have AT missiles on them? May want to have the missile bit exported as a separate object so that you can have the option for them with and without if that's realistic. Your missile tips in the other pics also look to be very poly heavy...

Yellow Arrow: Your barrel is very poly heavy, I'm sure you can cut the polys down on all thous outside bits etc?

Green Arrow: Seems to be some zfighting going on here? would cut out any hidden faces behind etc.

Orange Arrow: ehhh, these holes, very poly heavy, surly you can do these bits via a good bump map and texture? They are just vents correct?

Red Arrow: this bit looks to be clipping though here? looks like it would run into zfight probs etc...


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Light Blue Arrow: the base for these funny hook things dont need to be a model, you can do it via a bump map and texture since its very small.

Yellow Arrow: these smoke bits could be some what more round, maybe not the center parts you could get away with it there but the caps for sure need to be much more rounded.

Red Arrow: are the barrels cones?

Orange: done need these bits here? or are they more apparent from the sides and needed?


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Red Arrow: what exactly is this bit coming out from the hatch bit, a wire?

Green Arrows: Tip is really high poly with lots of bits on it, bit on the top dont look to be needed and how many polys is the rear hole and is it a cone? You could possible get away with a high poly "dummy missile" that sits on the side of the APC until its fired as lots of ppl will be able to see it but you will need a much lower poly "projectile missile" that will fly though the air but that dont mean go crazy with the dummy one and make a low poly projectile one too.



Apart from that is looking pretty good, needs more details but not little boxes etc.
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