Hunt3r wrote:What about setting a material that doesn't damage vehicles or people, so you could try to haul a Stryker fully loaded with people and another 8 people in the seats.
DEVs have already said, its not possible to transport a vehicle inside another one. im pretty sure something as simple as setting the material to not damage things has been thought of.
Re: The Chinook
Posted: 2010-01-05 01:13
by Wh33lman
ryan d ale wrote:but would a Stryker fit in a Chinook?
I only really posted to say that like the post prior to the one above I would like to see a destroyed static if possible (you might even be able to have it in a place where a Chinook was lost if there's a map for that area).
Thats exactly the reason I asked. I assumed that Blackhawk was either a placeholder or just a symbol for the Chinook that went down. I also assume that the Korengal Valley that players have come to know is only a small part of the real world Korengal Valley. so i dont even know if the current Blackhawks location is accurate
Re: The Chinook
Posted: 2010-01-05 01:15
by G.Drew
This has been discussed to death, and then some more, over the past couple of years. Only crates are going to come out of the Chinook, a spawnable jeep was suggested by many people (including me) but unfortunatley that probably isnt going to happen.
Re: The Chinook
Posted: 2010-01-05 03:28
by bloodthirsty_viking
i still wish we could make it like the helo later in this vid
That would be epic... but i also see some problems this could create XD
Re: The Chinook
Posted: 2010-01-05 08:23
by alberto_di_gio
G.Drew wrote:This has been discussed to death, and then some more, over the past couple of years. Only crates are going to come out of the Chinook, a spawnable jeep was suggested by many people (including me) but unfortunatley that probably isnt going to happen.
Fair enough
Re: The Chinook
Posted: 2010-01-05 08:34
by McCree
Troop carrying vehicle transport helicopter with fastropes! I dare you devs to make one
Re: The Chinook
Posted: 2010-01-05 11:50
by rampo
bloodthirsty_viking wrote:i still wish we could make it like the helo later in this vid
That would be epic... but i also see some problems this could create XD
Woah didnt know they can do that in BF2 engine. Is this a BSS mod?
Re: The Chinook
Posted: 2010-01-05 12:29
by killonsight95
[R-CON]Outlawz wrote:That works, but then you won't have a crate.
does that mean you can only have one thing spawning out of a helicopter?
couldn't you lets say use the left click of deploying the vehcical and right for crates, could this be possible? or how about changing flares to left click and x to vehicals?
would that work or is the answer to my oringal question"no"
Re: The Chinook
Posted: 2010-01-05 12:34
by MCI
bloodthirsty_viking wrote:i still wish we could make it like the helo later in this vid
That would be epic... but i also see some problems this could create XD
If it's not to buggy I don't see why they wouldn't implent it in PR
Re: The Chinook
Posted: 2010-01-05 13:04
by Gosu-Rizzle
Looks nice in the trailer. Im downloading Georgian Conflict now to test it.
gazzthompson wrote:DEVs have already said, its not possible to transport a vehicle inside another one. im pretty sure something as simple as setting the material to not damage things has been thought of.
Yea well, apparently it wasn't possible for a Jdam to kill people inside buildings either
Re: The Chinook
Posted: 2010-01-05 13:49
by rampo
Kirra wrote:Yea well, apparently it wasn't possible for a Jdam to kill people inside buildings either
Never heard anyone saying it wasn't possible
Re: The Chinook
Posted: 2010-01-05 15:09
by Herbiie
rampo93(FIN) wrote:Never heard anyone saying it wasn't possible
I was making a joke because you said you hadn't heard anyone say it. So I said it
Re: The Chinook
Posted: 2010-01-05 16:54
by gazzthompson
Kirra wrote:Yea well, apparently it wasn't possible for a Jdam to kill people inside buildings either
unless a DEV said this, it doesn't count.
Re: The Chinook
Posted: 2010-01-05 17:44
by Kirra
gazzthompson wrote:unless a DEV said this, it doesn't count.
It was said that even if they would make JDAMs like a lot of small explosions but the same effect as it's now it still won't hurt people inside buildings.
And i remember Rhino saying that lazing can't be done with the BF2 engine waaaay back. He even had a long *** discussion with some dude about it.
Re: The Chinook
Posted: 2010-01-05 17:45
by gazzthompson
either way, the specific "work arounds" people are proposing have been discussed and are hardcoded.
Re: The Chinook
Posted: 2010-01-05 19:52
by Kirra
gazzthompson wrote:either way, the specific "work arounds" people are proposing have been discussed and are hardcoded.
How do YOU know that...?
Re: The Chinook
Posted: 2010-01-05 20:01
by Rudd
Kirra wrote:How do YOU know that...?
cuz he spends too much time on these forums
in a way lazing is still hardcoded, what we have ingame is a fun approximation that is a pale reflection of what lazing is IRL, but its fun, its teamwork orientated and reflects a RL aspect of combat, yet it doesn't move at the speed of sound (will bounce off) is a sticky laze that rather than a constant laze, i.e you fire it and run away for 30seconds until a new one is needed, etc etc etc.
Please don't just go "there MUST be a way with X" the DEVs have got enough on their plate withot having to find new methods for things that probably cannot be done. If stuff can be done it will be investigate in due course. Only exception to this request would be if you actually arrive with the code to do it youself.