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Re: [Features] Project Reality v0.85

Posted: 2009-01-22 10:00
by OkitaMakoto
Silverlance wrote: Btw, I've read around ehre that some kits will have more ammo... I would like to see LESS ammo on EVERY kit, why? Because at the momment you can waste 2 magazines without worries since you will die soon or have ammo near by... Make them use the ammo wisely, and make them count the ammo they still have in the magazine they are using ( if you get what I mean) Riflemen kits would be more precious besides only working for the LATs and HATs kits...
Lance Corporal Chris Hankins had gone out that morning with twenty-three magazines; he was down to two.
Taken from the book No True Glory: A Frontline Account of the Battle for Fallujah

You'd be surprised at how much soldiers fire in battle. Suppressive fire is the name of the game. Just be glad we aren't giving all riflemen 23 magazines ;)

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 10:07
by wookimonsta
nevermind, just read the manual

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 10:31
by Technoelite
Looks nice guys looks nice like the idea of the t-72 place holder for the new mec tank being built. Is the lynx looks nice seen many fly over my house just keep up the good, work and good choice's on the changes you made, i will go have to play it now ahh the fun, oh


I dont have 0.85 just to say if any idoits start going wtf



Just wondering is it gonna be just one patch or we gonna have core and levels again because of the amount of new stuff just asking

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 10:35
by gazzthompson
core and levels full again

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 10:40
by Technoelite
ahh so basically it a fresh build great any idea on the rough size of it

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 10:42
by master of the templars
3.3 gb

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 11:15
by LtSoucy
jack2665 wrote:no no more spc--cpc ops bu--t b--ut you big mene :hissyfit: :hissyfit: you cant do this to me :(
but beater sniper kit :) makes up for it
Nothing to cry about, it honestly makes gameplay 10x's better,

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 11:23
by evya
since people ingored my post i will quick describe again what annoied me:
spec ops turning into enginnears[WHY? the noobs who take for leetness will just take engi after they understand it is actully a specops without BLDM, specops isnt really a public kit, but since some retards take it for leet they should just be kicked from server or be killed quickly...]

the TK hmm good but what about the mines problem, IE some retard go on your mine when its shows on map, and all his crew punish, not only you probaly be kicked but also all points=0 and then lose more for tk make it in very hard to go back.

also pilots no weapon? they should at least get something that can kill, or else they will just sucide probaly, as they have no way to defend themselfs, maybe make it they cant sucide [unless they fall down]but if the enemy gets them knifed[not shotted] or something they get tickets? anyway pilots need something to survive more, or they will sucide...

all others is needed to be played to be see i think, so again good job doing it!

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 11:36
by jack2665
i bet the AH-1Z pilots will be pist with no spc-ops (god bles) with no laz o but then the sniper haz one but then the lazez will all fo for my sniper kit noooooo!!!

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 11:42
by jack2665
3.3GB ther beater be a utorint

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 11:46
by Spaz
LtSoucy wrote:Nothing to cry about, it honestly makes gameplay 10x's better,
To be honest not much will be changed, the enginer will do everything that spec ops did.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 11:49
by Spaz
jack2665 wrote:i bet the AH-1Z pilots will be pist with no spc-ops (god bles) with no laz o but then the sniper haz one but then the lazez will all fo for my sniper kit noooooo!!!
I fly attack helis a lot and I won't really miss them, I never really see anyone laze anyway and when they do I use guided anyway because you can't trust the laser to be right on the target.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 12:15
by cyberzomby
Also good thin with the vehicle destroy ticket thing!

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 13:02
by supahpingi
If you say its 0.9 i would also believe you :D

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 13:23
by [uBp]Irish
Spec Ops = CAS Squad's Squadleader. You don't need a silenced pistol and a cool hat to make you as effective as the previous spec ops.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 13:25
by arjan
arjan wrote:WEAPONS: Tweaked ar-15 unzoomed fire animations

Does that mean we get the US marksman rifle changed maybe?
Can anyone answer this question? :smile:

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 13:30
by OkitaMakoto
arjan wrote:Can anyone answer this question? :smile:
AR-15 (for Armalite model 15, often mistaken for Automatic Rifle or Assault Rifle) is the common name for the widely-owned[9] semi-automatic rifle which soon afterwards became the fully automatic M16 and M4 Carbine assault rifle, which are currently in use by the United States military. AR-15 was the original name for what became the militarily designated M16, the assault rifle first used by the U.S. in the Vietnam War. The name AR-15 is now used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles.
Wikipedia ;)

And NO, that isnt meant to mean we added fully auto M16s...

Ar15 just refers to them as a whole[?]

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 13:42
by arjan
Ah ok :)
Thanks for clearing up,
I always thought the ar15 was a modified version of the m16 for marksmans!
Guess i was wrong