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Re: [Map] Sangin - Update

Posted: 2009-03-18 23:42
by Ecko
Loving the look of this, and Logistics I'm guessing will be essential for brits, IE Chinooks running around the place moving squads. Mastiffs would rock though!

Good work, Any shots of bastion? (I assume its bastion)

Re: [Map] Sangin - Update

Posted: 2009-03-19 19:17
by UncleSmek
My new favourite map.

Thats all I have to say.


P2

Re: [Map] Sangin - Update

Posted: 2009-03-24 12:48
by chuckduck
A WIP minimap:

Image

(The lightly coloured green areas to the south and east indicate roughly where new fields still have to be added, ignore the objects in the top left and bottom right as they will not be included)

Will the map have the Sangin town and District Center?
All i can see from the mini map are a few buildings, but the green zone is looking excewptionally awsome! :grin:

Re: [Map] Sangin - Update

Posted: 2009-03-24 13:22
by LudacrisKill
I think this maybe a extremely good map. I love the idea of one cache at a time. It would be like skirmish mode just in different places on the map :P .

I dont think people have to worry about CAS. People get excited about it but they dont relise that 'Blue guys' usually get in the CAS and it not used to its full potential.

Look at Karbala, everyone thought 'Apache?? The insurgence wont have any chance!!' which is not the case.

I think a jet of some kind will work better than attack chopper just because the jet CANT WORK ALONE (thats stressed at all of you noobs who make 1 man sqds in kashan that are names 'a10' or 'frogfoot'.

Looking forward to it.

Re: [Map] Sangin - Update

Posted: 2009-03-29 01:11
by amazing_retard
Great map you did a really nice job. But will this map murder my computer? Does is require more than the maps we already have?

Re: [Map] Sangin - Update

Posted: 2009-03-29 02:18
by Psyko
it may have to be two caches at a time. because it wouldnt be fair for the insurgents to have to move parallel to the coilition forces to defend the next cache, and they would quite possibly in some cases have to cross paths to get to the next cache.
the concept of multipal caches is to ensure that there are going to be failsafe/backup squads at the ready and coming from optional directions.

Re: [Map] Sangin - Update

Posted: 2009-03-29 10:13
by $pyker
if there is not a server running this 24/7 i WILL cry

Re: [Map] Sangin - Update

Posted: 2009-03-29 12:34
by Cpl.Small
$pyker wrote:if there is not a server running this 24/7 i WILL cry
I know i was thinking the same!

Re: [Map] Sangin - Update

Posted: 2009-03-29 12:56
by G.Drew
This will make a fine addition to the insurgency servs, thats for sure :razz:

Re: [Map] Sangin - Update

Posted: 2009-03-29 14:14
by Wilkinson
amazing_retard wrote:Great map you did a really nice job. But will this map murder my computer? Does is require more than the maps we already have?
Think of it as a Kashan Desert with like Bigger Villages. So mix it with Ejod desert and Kashan. Plus the fields so Korengal as well.


So I highly Doubt it

Re: [Map] Sangin - Update

Posted: 2009-03-29 14:26
by arjan
well i can see some computer lag out, korengal lags for me.
kashan not and ejod but those are older maps.

Re: [Map] Sangin - Update

Posted: 2009-03-29 16:07
by Zoddom
arjan wrote:well i can see some computer lag out, korengal lags for me.
kashan not and ejod but those are older maps.
yeah, m2. gotta buy a new pc soon :(

Re: [Map] Sangin - Update

Posted: 2009-03-29 16:13
by EmBra
Woow, This map looks grrrreeeat :shock:

Please try to keep as long view distance as possible on it. These images with long view distance looks awesome!

Re: [Map] Sangin - Update

Posted: 2009-03-30 03:19
by Kapt. Kroon
Wowa, chinoooooooooooooooooooooooooooooooooook!

Re: [Map] Sangin - Update

Posted: 2009-03-30 14:03
by UK_Force
$pyker wrote:if there is not a server running this 24/7 i WILL cry

ABA Server will definatley ;-)


.

Re: [Map] Sangin - Update

Posted: 2009-03-30 14:23
by Alex6714
:shock:

Re: [Map] Sangin - Update

Posted: 2009-03-30 15:10
by G.Drew
[R-DEV]UK_Force wrote:ABA Server will definatley ;-)


.
Thats great news! :razz: Just need to make sure theres admins on it frequnetly and it'll be perfect :wink:

Re: [Map] Sangin - Update

Posted: 2009-03-30 15:11
by arjan
we must make sure ABA server is populated 24/7! :D

Re: [Map] Sangin - Update

Posted: 2009-03-31 02:00
by ReconAus
If the ping limit is raised it probably will

Recon

Re: [Map] Sangin - Update

Posted: 2009-03-31 03:12
by HughJass
[R-COM]Wilkinson wrote:Think of it as a Kashan Desert with like Bigger Villages. So mix it with Ejod desert and Kashan. Plus the fields so Korengal as well.


So I highly Doubt it
it will more then likely lag computers more then kashan due to the static count and vegitation count.