Re: BF2 Patch 1.5 beta is knocking at the door...
Posted: 2009-04-23 23:04
Cause I like to see those types of BF2 players cry.Psykogundam wrote:why do you care??
Cause I like to see those types of BF2 players cry.Psykogundam wrote:why do you care??
Weapons are more accurate but make far less damage per bullet thus to me they seem to be less leathal.Ace42 wrote:The vBF2 kits are kinda more lethal, as the better deviation recovery, etc means you can actually hit what your crosshairs are locked on without having to stand around waiting for your target to turn around and get a lucky shot on you;
True but my point was little different overall. Skill is arguable thing. I like games where how you position wins over how you aim in a degree. I like to shoot enemys in the back but in some games that just don't give you a guaranteed kill. At the ages of 18 the brain is still evolving even thou reflects workAce42 wrote: Which I think comes down to your last point. Older players = slower players, so behind all the "oh, it's more TACTICAL and REALISTIC that something you've got zeroed in your sights gets missed unless you stand still for ages!" posturing, it's basically "we don't like getting owned by people with skills while we're busy trying to play chess."
I ment asset whoring more about the fact that in most of the popular maps the bases are capturable (in any order) and they spawn more tanks/planes for you and even less for the enemy. So usully it comes down to rape.Ace42 wrote: "Asset whoring" - I get into choppers / planes pretty much whenever I feel like in in vBF2. I have never managed to get into one in PR because someone's already locked it up in a squad with his clanmate, etc.
TrueAce42 wrote: Community - join / make a vBF2 clan. Can use VOIP / Mumble to your hearts content, only have adults in it and kick kiddies from the server; check out the vBF2 gameplanet forums and see where the regs play, bound to run into several of them most nights. Make a squad with VOIP in the title and boot people who don't follow you. When I went back to vBF2 after playing PR, that's what I did, and I found tons of people flocked to a squad marked "Eng VOIP".
If you want to install it, and continue to play PR, then make sure you read this thread :Consensus to revert to 0.3 second delay between jump and prone - Fixed
Mouse wheel acceleration on jeeps and APC’s - In Test
Mouse wheel acceleration on parachutes - In Test
Falcon controller prevents joystick controls being assigned to work especially on jets and helicopters. Falcon always acts as primary controller for pitch and roll. Resets to Falcon at the start of every round. - Fixed
The jets on Highway Tampa were replaced with attack choppers in 1.50 - Fixed, Highway Tampa is now as it was in 1.41
The graphics for Highway Tampa are the same as Mashtuur City on create a local match in the menu and load screen. - Fixed
Picking up the kit of a player who disconnected causes crashes - In Test
Audio settings do not always save after clicking APPLY - Fixed
Registry Version remains at 1.4 after Update 1.5 is installed - Fixed
BF2OpenAL.dll was version 1.1.1.0 - Fixed - Updated to version 2.1.8.1
ch_gas_station collision mesh on Dragon Valley was inconsistent with other gas station buildings - Fixed
MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag - Fixed
Challenger2 HUD icon was incorrect showing M1A2 HUD icon instead - Fixed
Road to Jalalabad has PLA FAV spawn in place of a MEC FAV - Fixed
Dragon Valley Chinese artillery used default respawn time instead of 360 seconds as other artillery uses - Fixed
Bizon (PP-19) had no delay time after weapon switch - Fixed (this now has a delay of 0.666)
F35B had a lock delay of 1.5 compared to 1 second lock delay of other aircraft - Fixed
Incorrect camo Humvee was being spawned in Taraba Quarry - Fixed
UH-60 (Black Hawk) guns had 0.25 splash damage setting, down from 3 making it difficult to hit infantry. - Fixed (this is now set to 1.5 to improve the UH-60's usefulness while not allowing it to dominate)
It was impossible to pass a claymore unless an engineer disarmed it first. - Fixed (players can now go prone to pass the claymore)
Allow BF2.exe to use more than 2Gb RAM on machines that support it - Fixed
YAY!Allow BF2.exe to use more than 2Gb RAM on machines that support it - Fixed
ye, will need to see what exactly it is, sounds very interesting indeed.Nitneuc wrote:The mouse wheel acceleration feature seems pretty cool for the APCs. It will make the gunner job easier aswell as the possibility to advance at the same speed as the infantry.
I think what they're talking about is a glitch with the mouse wheel that allows an APC/car/tank to accelerate to faster than allowed speeds. That's why parachute mouse wheel acceleration is also under investigation.Nitneuc wrote:The mouse wheel acceleration feature seems pretty cool for the APCs. It will make the gunner job easier aswell as the possibility to advance at the same speed as the infantry.
It does the same thing as Travis's fix.CyrusPI wrote: Allowing more than 2gb of RAM is sweet. I wonder if it's related to that memory fix Travis posted in the Tech section.
I doubt it will add more features, but it might fix some sound bugs, especially with vista.Engineer wrote:Any possibilities for new ear candy? Or are we using some newer system already...
I suggested this for PR ages agoNitneuc wrote:The mouse wheel acceleration feature seems pretty cool for the APCs. It will make the gunner job easier aswell as the possibility to advance at the same speed as the infantry.
Nice one! So with the update we dont need to fumble with travis's fix anymore?[R-CON]space wrote:It does the same thing as Travis's fix.
I doubt it will add more features, but it might fix some sound bugs, especially with vista.
Its been tried - the producer still gives the same answers :/$kelet0r wrote:Wait. They are after changing a load of things in Beta2 that were effectively started by polls in their official forum (2gb memory, accelerating, the jump-prone delay). This could be the only chance to get some of the important things that affect PR unlocked/un-hardcoded - more than 64 players, more than 6 players per squad, weapon sway...