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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-19 18:42
by MasterX
This looks so nice, I like the atmosphere!! Keep it going mate

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-19 19:54
by ZodiacZ
Reminds me Lashkar, make sure this goes more than WIP!

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-19 21:54
by Zeno
ZodiacZ wrote:Reminds me Lashkar, make sure this goes more than WIP!
The plan is to incorporate the best features from maps like Lashkar, Korengal and Operation Archer into a perfect blend, time will tell if i succed :mrgreen:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 02:01
by Zeno
I would like to hear what your opinions on gameplay layout on the map, the testsession showed major flaws in the initial layout, so its been scrapped so i can balance the map better.

what assets would fit for Blufor?
what assets would fit for Opfor?
Im considering making one AAS layer and one INS layer, ideas?
Personaly i would like the map to be focusing on light vehicles for squads (Humvees with 50cal/MK19/Panther(for brits) and a single heavy vehicle like a Bradley, or even a tank for heavy support.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 02:41
by Rabbit
Zeno wrote: what assets would fit for Blufor?
what assets would fit for Opfor?
Im considering making one AAS layer and one INS layer, ideas?
Personaly i would like the map to be focusing on light vehicles for squads (Humvees with 50cal/MK19/Panther(for brits) and a single heavy vehicle like a Bradley, or even a tank for heavy support.
I like the idea of light stuff.
Blufor
6 Panthers
4 Logistics trucks
4 support trucks
1 Warrior with a very long respawn time. 30 minutes or no respawn at all.

opfor(taliban?)
4 MG technicals
4 Ammo technicals
2 SPG technicals
1 Rocket technical(delay and decent respawn time)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 04:00
by Zeno
[R-DEV]Rabbit wrote:I like the idea of light stuff.
Blufor
6 Panthers
4 Logistics trucks
4 support trucks
1 Warrior with a very long respawn time. 30 minutes or no respawn at all.

opfor(taliban?)
4 MG technicals
4 Ammo technicals
2 SPG technicals
1 Rocket technical(delay and decent respawn time)
6 panthers? thats a lot of thermals :lol:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 13:21
by Rabbit
Zeno wrote:6 panthers? thats a lot of thermals :lol:
Only takes 1 SPG shot to kill it though and the MG version can kill it before it overheats. I don't think it would be an issue in insurgency but you could always change a few out for landrovers.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 19:36
by Zeno
[R-DEV]Rabbit wrote:Only takes 1 SPG shot to kill it though and the MG version can kill it before it overheats. I don't think it would be an issue in insurgency but you could always change a few out for landrovers.
you are right, but im not sure im going to have brits as placeholders, might as well have Germans or NL, heck, it would be awsome to even have Mec vs taliban (west pakistan border conflict) or even Russians Vs Taliban/or militia to simulate Russian invasion of Afghanistan :mrgreen:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 21:48
by sweedensniiperr
NL would be best imo, fennek and boxers. Instead of a 6 panthers.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 21:58
by Rudd
Afaik Panthers aren't deployed like that IRL, doubt you'd ever see a group of panthers moving around by themselves, you'd see them amongst mastiffs, jackals etc. Sincde we don't have those vehilcles, the WMIK is the only thing we'd be able to use.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 22:03
by Rabbit
Wish the jeep bushmaster for NL was finished, that would be great.

Posted: 2015-01-20 22:07
by Amok@ndy
Isn't in files already? I'm on my mobile so can't check but I remember that there is a Dutch vehicle released that is not placed on any map yet.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 22:10
by Rudd
[R-DEV]Rabbit wrote:Wish the jeep bushmaster for NL was finished, that would be great.
afaik the only reason we haven't featured that vehicle yet is that it has not been deployed to a woodland theatre yet

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 22:18
by Rabbit
[R-DEV]Amok@ndy wrote:Isn't in files already? I'm on my mobile so can't check but I remember that there is a Dutch vehicle released that is not placed on any map yet.
Its missing a gun on top (unless they are leaving their turrets open now with no weapons which would be pretty dumb). Also the interior texture is pretty bad.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-20 22:45
by Zeno
[R-DEV]Rabbit wrote:Its missing a gun on top (unless they are leaving their turrets open now with no weapons which would be pretty dumb). Also the interior texture is pretty bad.
i saw it in the files and this seems to be the case

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-21 07:28
by AfterDune
[quote=""'[R-DEV"]Rabbit;2052289']Its missing a gun on top (unless they are leaving their turrets open now with no weapons which would be pretty dumb). Also the interior texture is pretty bad.[/quote]
[quote="Zeno""]i saw it in the files and this seems to be the case[/quote]
No, there are two versions of it: armed (nl_jep_bushmaster_crows) and unarmed (nl_jep_bushmaster).

Just pick the crows variant :) .

Here's a crappy screenshot, but this is it:

Image

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-01-21 12:37
by Arc_Shielder
That looks good.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-02-17 12:26
by Zeno
hmm, i really dont feel like putting NL forces into it thou.. (no offence ofc)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-02-18 12:26
by tatne
Map looks nice!
It's a shame you aren't willing to put NL in it.
Would be nice to see more maps with newer factions like NL and German Forces.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2015-02-18 17:32
by Zeno
tatne wrote:Map looks nice!
It's a shame you aren't willing to put NL in it.
Would be nice to see more maps with newer factions like NL and German Forces.
im more leaning towards German or British forces. but its not vital to choose faction atm. i just want to have an exciting asset layout with not just your standard INS assets..