[Map] Eyl Somalia (A pirate influenced map)

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TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by TheAssProtectors.Nr1 »

sniperrocks wrote:LOL I laughed so hard at picture 4 because it looks like they're having fun xD
Hehe, ofcause they're having fun! Who wouldn't wanna be a pirate?? :P
Why do something today, when you can not do it tomorrow
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Sgt.BountyOrig »

Just for consideration Fox,
I think the big ships should be AAS points all cappable at once by either team, when pirates have the point they can spawn there, when attackers have the CP they cant, beneficial in that the attackers dont get fired at as much.
Little suggestion
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

There will be no flag point spawns, I have other ideas in mind. PR wants to get away from the magic spawn looks.
Last edited by CodeRedFox on 2009-12-12 11:30, edited 1 time in total.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
[FIN]Spartacus
Posts: 7
Joined: 2009-12-12 18:13

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by [FIN]Spartacus »

Nice map! Now we can teach those fanatic fundamentalists mujahideens !
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Bellator »

Now we can teach those fanatic fundamentalists mujahideens !
Yes, new buildable assets include a school.
Gunner4712
Posts: 118
Joined: 2008-12-03 19:38

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Gunner4712 »

Bellator wrote:Yes, new buildable assets include a school.
hahahaha
sittingboob
Posts: 1
Joined: 2009-12-17 15:51

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by sittingboob »

This looks awesome cant wait till its done :P
you may be just a single thread, but many singles threads threaded together will make strong woolly jumper! :confused: :shock: my point being comradeship shall win the day. :p
CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

Image
Little Xmas update

MAP
The map is done as far as static placement (besides the cargo ships). Then will go to Lighting....which is never fun.

Cargo Ship
The outside modeling is about done on the main static. Might add some more external items like cranes, lifeboats, High end things like ropes and still need to work on the modular options. Next will be detailing the interior, all six stories. Then on to texturing. As you can see I've added a helicopter landing area which should provide allot of fun but there will be other opportunities to land else where as well.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Panzerfire »

OMG!
That's looking so sexy. :D

Keep up the good work! This map is definitively going to be awesome and refreshing for a BF2 mod. :thumbsup:

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by DankE_SPB »

looks awesome! :-D

one nitpicky moment though
are those exhaust pipes near helipad made in that way irl? its like one of their purpose is to block pilots view by smoke :mrgreen: /smartassness
impressive work nonetheless
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

Unfortunately the cargo ship is not based on anything real, its parts of real ships mashed together to create a ship that PR can use modularity. In fact most cargo ship do not have a heli landing area. Instead they rope cargo and men to the deck, and you can see where that would be a problem :-P
Image
"apcs, like dogs can't look up" - Dr2B Rudd
DankE_SPB
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by DankE_SPB »

ah, i see then :smile:
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by iwillkillyouhun »

i love the idea :) gg
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by TheLean »

[R-DEV]CodeRedFox wrote:Unfortunately the cargo ship is not based on anything real, its parts of real ships mashed together to create a ship that PR can use modularity. In fact most cargo ship do not have a heli landing area. Instead they rope cargo and men to the deck, and you can see where that would be a problem :-P
Hey, have you thought about adding fastropes?












:D
CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

Why you son of a $#%@$%!
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Karpo-Pappa
Posts: 3
Joined: 2009-12-16 19:17

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Karpo-Pappa »

I was just thinking couple of days ago that some pirate map would be cool... and when i explore the forums closer I foud its already coming :D
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by USMCMIDN »

hey any ideas of what factions.... Im hoping USMC lol
Ryan
Posts: 3
Joined: 2009-11-26 00:02

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Ryan »

will there be a a militant or somalian milita team?
1GeKKo3
Posts: 25
Joined: 2007-03-05 02:12

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by 1GeKKo3 »

Nice work. Reminds me of the South Park episode where they go there and become pirates. Classic.
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