[Changelog] PR v0.9 Features

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Changelog] PR v0.9 Features

Post by gazzthompson »

Adetter wrote:Did i just read Chinook! Yeah! 3 questions:
1.Will it be door guns?
2.How many seats will it be?
3.Will pilot be able to shoot too,like in the Vietnam version?
1. watch the trailer
2. assume 8
3. watch the trailer, so no.
fishmuffins
Posts: 34
Joined: 2009-08-09 20:27

Re: [Changelog] PR v0.9 Features

Post by fishmuffins »

jesus this isn't to be sniffed at!
was lag... honest!
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Changelog] PR v0.9 Features

Post by jbgeezer »

Finally done reading it, awesome! :o
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Brian-Dowkins
Posts: 5
Joined: 2010-01-06 23:17

Re: [Changelog] PR v0.9 Features

Post by Brian-Dowkins »

OMG Devs you really made it

Thank you for the best mod EVAR!!!!!!

I hope you Devs can also have fun with this master piece.

See you on the battlefield soldiers!!!!!!! :m1helmet:
Santicapo801
Posts: 4
Joined: 2010-01-26 23:56

Re: [Changelog] PR v0.9 Features

Post by Santicapo801 »

omg omg omg omg!!!!! cant wait to have this version running :D :firing:
Fractal
Posts: 75
Joined: 2008-12-28 08:28

Re: [Changelog] PR v0.9 Features

Post by Fractal »

I heard that 0.9 will be the last version. Is that true? I dont want t believe that :( But maybe something better is coming.
BTW, are night maps gonna be in Bad company 2?
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: [Changelog] PR v0.9 Features

Post by spawncaptain »

DankE_SPB wrote:so no, not in this release i guess
Meh, that beast was what I looked forward to the most.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Changelog] PR v0.9 Features

Post by Amok@ndy »

Fractal wrote:I heard that 0.9 will be the last version. Is that true? I dont want t believe that :( But maybe something better is coming.
BTW, are night maps gonna be in Bad company 2?
lol if i were you i would shot the source !
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AnthonyWright
Posts: 3
Joined: 2009-12-20 13:49

Re: [Changelog] PR v0.9 Features

Post by AnthonyWright »

Two words, hell yea! :)
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Changelog] PR v0.9 Features

Post by Adetter »

gazzthompson wrote:1. watch the trailer
2. assume 8
3. watch the trailer, so no.
1.I wrote this post when the trailer werent out!
2.U cant see if it has door guns so well!
3.Neither if you can shoot from cockpit!
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Changelog] PR v0.9 Features

Post by Adetter »

IS NLAW guided?!
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Changelog] PR v0.9 Features

Post by Adetter »

Adetter wrote:IS NLAW guided?!
Sorry! Forgot two posts in row!
Drasis
Posts: 45
Joined: 2009-06-17 09:58

Re: [Changelog] PR v0.9 Features

Post by Drasis »

They're gonna need a crowbar to get me off the computer once this piece of pure bliss is installed...
And I'm gonna need a lot of coffee to stay awake. :coffee:
Who needs reality... when you've got Project Reality! :goodvibes
"Life is a lethal disease which is spread through sexual intercourse."

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DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Changelog] PR v0.9 Features

Post by DaKillerFox »

Fractal wrote:I heard that 0.9 will be the last version. Is that true? I dont want t believe that :( But maybe something better is coming.
BTW, are night maps gonna be in Bad company 2?
How is that possible when the goal was always to reach a V 1.0 release? Correct me if I am wrong Devs, but I thought I read somewhere that the entire goal was to reach a final 1.0 release, so how can 0.9 be the last one? Maybe I'm just in denial... ;)
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Changelog] PR v0.9 Features

Post by Adetter »

Drasis wrote:They're gonna need a crowbar to get me off the computer once this piece of pure bliss is installed...
And I'm gonna need a lot of coffee to stay awake. :coffee:
Who needs reality... when you've got Project Reality! :goodvibes
Normal people! xD
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Changelog] PR v0.9 Features

Post by AfterDune »

DaKillerFox wrote:How is that possible when the goal was always to reach a V 1.0 release? Correct me if I am wrong Devs, but I thought I read somewhere that the entire goal was to reach a final 1.0 release, so how can 0.9 be the last one? Maybe I'm just in denial... ;)
Why would 0.9 or even 1.0 be the final release? In any case, as long as the PR team enjoys it, you can expect updates.
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Gore
Retired PR Developer
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Re: [Changelog] PR v0.9 Features

Post by Gore »

PR should only be called v1 when 128 players is available :)
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Changelog] PR v0.9 Features

Post by DaKillerFox »

I'm a noob to PR, so don't flame me if there is an obvious answer to my question, but what is the CNC mode? Is that a new game mode? I was wondering if PR had any maps where teams could defend a position and the opposing team tries to take that position or something? I haven't seen this type of game play on the servers I've been on, on AAS and Skirmish or Insurgency is all I run across so far. I know that you can defend flags in AAS, but you also have to capture additional flags and what not. Is CNC a mode where you only need to defend one area and either destroy or capture the enemies post?
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: [Changelog] PR v0.9 Features

Post by doop-de-doo »

Thanks DEVs! You've done way much more than I dared hope for. Chinook! Here I come! The [all vehicle] game mode is a great idea (which I had been wondering about after watching mini tank columns). The amount of new maps, factions, weapons, fixes, & detail is absolutely astounding. Even if this does turn out to be a parting shot at this engine, I think you guys have more than done yourselves proud. So many hours of pleasure had & to be had.

:2gunsfiri Thanks again!
Last edited by doop-de-doo on 2010-02-02 20:44, edited 1 time in total.
Reason: forgot CNC mode...

:evil: B4TM4N :evil:
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Changelog] PR v0.9 Features

Post by Amok@ndy »

Adetter wrote:1.I wrote this post when the trailer werent out!
2.U cant see if it has door guns so well!
3.Neither if you can shoot from cockpit!
first i can tell you that this board has a hacked feature it calls it self 'Edit'

@topic:

1. the trailer was out when you wrote this
2. you can defenitely see it or do you wear fishglasses ?
3. there are no rocket pods and the chinook is only used as transport chopper
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