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Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:42
by gazzthompson
Adetter wrote:Did i just read Chinook! Yeah! 3 questions:
1.Will it be door guns?
2.How many seats will it be?
3.Will pilot be able to shoot too,like in the Vietnam version?
1. watch the trailer
2. assume 8
3. watch the trailer, so no.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 17:50
by fishmuffins
jesus this isn't to be sniffed at!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 18:02
by jbgeezer
Finally done reading it, awesome! :o

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 18:02
by Brian-Dowkins
OMG Devs you really made it

Thank you for the best mod EVAR!!!!!!

I hope you Devs can also have fun with this master piece.

See you on the battlefield soldiers!!!!!!! :m1helmet:

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 19:16
by Santicapo801
omg omg omg omg!!!!! cant wait to have this version running :D :firing:

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 19:17
by Fractal
I heard that 0.9 will be the last version. Is that true? I dont want t believe that :( But maybe something better is coming.
BTW, are night maps gonna be in Bad company 2?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 19:18
by spawncaptain
DankE_SPB wrote:so no, not in this release i guess
Meh, that beast was what I looked forward to the most.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 19:27
by Amok@ndy
Fractal wrote:I heard that 0.9 will be the last version. Is that true? I dont want t believe that :( But maybe something better is coming.
BTW, are night maps gonna be in Bad company 2?
lol if i were you i would shot the source !

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 19:29
by AnthonyWright
Two words, hell yea! :)

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:00
by Adetter
gazzthompson wrote:1. watch the trailer
2. assume 8
3. watch the trailer, so no.
1.I wrote this post when the trailer werent out!
2.U cant see if it has door guns so well!
3.Neither if you can shoot from cockpit!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:04
by Adetter
IS NLAW guided?!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:04
by Adetter
Adetter wrote:IS NLAW guided?!
Sorry! Forgot two posts in row!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:11
by Drasis
They're gonna need a crowbar to get me off the computer once this piece of pure bliss is installed...
And I'm gonna need a lot of coffee to stay awake. :coffee:
Who needs reality... when you've got Project Reality! :goodvibes

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:21
by DaKillerFox
Fractal wrote:I heard that 0.9 will be the last version. Is that true? I dont want t believe that :( But maybe something better is coming.
BTW, are night maps gonna be in Bad company 2?
How is that possible when the goal was always to reach a V 1.0 release? Correct me if I am wrong Devs, but I thought I read somewhere that the entire goal was to reach a final 1.0 release, so how can 0.9 be the last one? Maybe I'm just in denial... ;)

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:21
by Adetter
Drasis wrote:They're gonna need a crowbar to get me off the computer once this piece of pure bliss is installed...
And I'm gonna need a lot of coffee to stay awake. :coffee:
Who needs reality... when you've got Project Reality! :goodvibes
Normal people! xD

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:29
by AfterDune
DaKillerFox wrote:How is that possible when the goal was always to reach a V 1.0 release? Correct me if I am wrong Devs, but I thought I read somewhere that the entire goal was to reach a final 1.0 release, so how can 0.9 be the last one? Maybe I'm just in denial... ;)
Why would 0.9 or even 1.0 be the final release? In any case, as long as the PR team enjoys it, you can expect updates.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:33
by Gore
PR should only be called v1 when 128 players is available :)

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:41
by DaKillerFox
I'm a noob to PR, so don't flame me if there is an obvious answer to my question, but what is the CNC mode? Is that a new game mode? I was wondering if PR had any maps where teams could defend a position and the opposing team tries to take that position or something? I haven't seen this type of game play on the servers I've been on, on AAS and Skirmish or Insurgency is all I run across so far. I know that you can defend flags in AAS, but you also have to capture additional flags and what not. Is CNC a mode where you only need to defend one area and either destroy or capture the enemies post?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:43
by doop-de-doo
Thanks DEVs! You've done way much more than I dared hope for. Chinook! Here I come! The [all vehicle] game mode is a great idea (which I had been wondering about after watching mini tank columns). The amount of new maps, factions, weapons, fixes, & detail is absolutely astounding. Even if this does turn out to be a parting shot at this engine, I think you guys have more than done yourselves proud. So many hours of pleasure had & to be had.

:2gunsfiri Thanks again!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-02 20:43
by Amok@ndy
Adetter wrote:1.I wrote this post when the trailer werent out!
2.U cant see if it has door guns so well!
3.Neither if you can shoot from cockpit!
first i can tell you that this board has a hacked feature it calls it self 'Edit'

@topic:

1. the trailer was out when you wrote this
2. you can defenitely see it or do you wear fishglasses ?
3. there are no rocket pods and the chinook is only used as transport chopper