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Re: What has happened to PR?

Posted: 2010-08-12 16:27
by mat552
[R-MOD]Jigsaw wrote:I really disagree with this.

Vanilla BF2 yes had flags which could be capped in any order but consider the size of the maps in comparison to PR. When you do have to cap flags in order in PR (which itself is a simulation of a moving front in a battle) at the very least you have the freedom, due to map size, to choose where you attack from. There has to be some direction (just look at CnC in the current version) or there will be very little action due to the size of the map.
I did allude to that, but the point really does remain about the actual combat of it being the same every time. It stands that the majority of public games follow a predictable pattern of who advances where with what assets when. vbf2 was more hectic and traded any semblance of organization for flat out action. And don't get me wrong, flags are necessary, you need to have focal points, otherwise it turns into team deathmatch with no objectives, which is boring.

Mmm, CnC. Though CnC needs maps bigger than 4km and playercounts larger than 32 to really shine. A pity, really.

Shiny edit before I get further misconstrued
AAS > loltardrush of vbf2.
New maps MUST be designed with Random AAS in mind or not be allowed to use RAAS, otherwise we wind up with hideous failures like Qwai, where the Chinese are handed all the advantages and have to work hard to lose.
That is all
[R-MOD]Jigsaw wrote: With regards to insurgency each map has at least a couple hundred different cache locations (afaik) and their selection in-game is completely random. Not a lot that can be done about the scenario you describe with a random system.
Not a whole lot can unfortunately, insurgency has some very deep seated issues stemming from being conceived when PR as a whole was a lot smaller, and instead of being reworked every now and then, just gets fixes tacked on with nails and tape. All of the immediate and easy fixes have been implemented already.

Re: What has happened to PR?

Posted: 2010-08-12 18:10
by ytman
You know. I think a good point has been mentioned.

As a squad leader I normally come across many new players who are willing to learn about the game. You just really need to teach them right.

Perhaps, and this is only possible with support, we could do a sort of video tutorial of the basics of PR. Lets face it, most people don't like to read, "its boring" or something else like that, and other people just don't expect to put a lot of thought into a video game.

How many times have I ran across a Squad member taking a sniper kit, and I ask him why? The response is sometimes "Because its available". I ask him to put it down and get a new kit and they normally listen (that or leave my squad).

In anycase my point is that a video/audio tutorial describing the basics of the game, from Logistics, to deviation, to CAS marker placing, might help the newbies. Put it on the main site and you're sold.

Also, a point needs to be made that the game requires good leaders. You need to be able to give orders, but also work with you members to not alienate them. In my experience six good squad leaders is the difference between a GG and a BG.

Re: What has happened to PR?

Posted: 2010-08-12 18:12
by Rudd
I've been trying to find the time to make a 5 minute "introduction to PR" video using all these new youtube options to link all existing tuts to it, but I've not been able to yet. I agree it is needed.

Re: What has happened to PR?

Posted: 2010-08-12 18:22
by Web_cole
ytman wrote:Also, a point needs to be made that the game requires good leaders. You need to be able to give orders, but also work with you members to not alienate them. In my experience six good squad leaders is the difference between a GG and a BG.
Preach it brotha! :p

Its also why I think people should make more use of this thread.

Re: What has happened to PR?

Posted: 2010-08-13 02:56
by Tartantyco
FuzzySquirrel wrote:ok. TG Teamwork is 70% better then most servers. All you guys with great tw games and awesome stories, Go play on the other servers. Try getting a good game of TW on TAR or HOG. You wont. Just because the changes work on a High TW server doesn't mean they are working well on other servers.
Servers being shit to play on is not an argument against anything other than those servers. It's not PR that needs to change, it's the servers.
FuzzySquirrel wrote:The problem is, PR Requires the whole TEAM to work together, 1-2 squads is easy, but without team cooperation your pretty much done.
All that is required is that your team cooperates better than your enemy, so if you find yourself losing it's because the other team bothered just a bit more than your team(Or they were more skilled).

Re: What has happened to PR?

Posted: 2010-08-13 09:50
by FuzzySquirrel
Tartantyco wrote:Servers being shit to play on is not an argument against anything other than those servers. It's not PR that needs to change, it's the servers.


SERVERS Make the Game, If the servers are shit then the game is shit. I assume the DEVs get some of their IDEAS from their gameplay, but 90% of them PLAY on TG, So they make their changes based on what they see THERE Thats 1 server, and not all the other servers are going to change, but as long as TG is there we'll keep getting changes based on the TG gameplay. Get it? Probably not but at least I tried..

Re: What has happened to PR?

Posted: 2010-08-13 10:21
by Oskar
FuzzySquirrel, no offense, but I really think you should re-read this thread:
https://www.realitymod.com/forum/f257-v ... ation.html

What can the devs do about the servers? Very little. They can alter the gameplay to either suit more players or only suit a select group of players. To me, they seem to be going for the latter option more than anything else. Which is fine by me.

Again, no one take any offense, but it honestly feels like there is a lot of very negative (and on the other hand, positive) criticism going on in this thread, but little actual constructive feedback and ways to remedy the problems mentioned.
If I was a developer, I wouldn't want to read pages and pages of personal opinion, rather I would like to read ways to fix certain gameplay related issues.

Re: What has happened to PR?

Posted: 2010-08-13 18:30
by Tartantyco
FuzzySquirrel wrote:SERVERS Make the Game, If the servers are shit then the game is shit.
My point exactly. The servers are at fault. It's as if you don't get it, other servers should emulate TG more. You can't just create teamwork simply through game mechanics, the servers and their admins need to actually foster the kind of community they want. Stop playing on bad servers, get admins to enforce rules more strictly and encourage teamwork, get your own server, but don't complain about shitty players on shitty servers and expect PR to accommodate those people, because that simply compromises the game.

Re: What has happened to PR?

Posted: 2010-08-14 19:42
by SmellsOfCatPiss
Good to see someone bring up the talk of servers.
No one can play on a server if your pushing 200ms or 300ms.
Once the player population drops in your country the only choice is to look overseas.
I can tell you now PR does not work at 200ms(USA) and 300ms(EU).
Your simple childish reply might be to say toobad. But my reply is well I move onto another games and let this dying horse lay. Not my problem.

Re: What has happened to PR?

Posted: 2010-08-14 20:17
by Maverick
Then since the DEV's have full control over PR, why don't they enforce a small code of conduct? Because yes, some servers are ****, but Fuzzy does have a point, if you have one hell of an excellent mod(PR) but ALL the servers are **** to play on (no teamwork, no communication, retards everywhere) then it makes your experience bad, and thus it demotivates you to play the game since you'll be expecting bad gameplay on the next time you log in. Servers are the reps of PR. Pure and Simple.(Okay, well the DEVs are, then cons, then the server, then server owner, then server admins, then the players themselves) SO in a way, we all represent PR. but it's the servers that mainly do it. Us old timers, were like the mentors of the new people that come in so were the reason they stay or leave. But take your pick, servers or players? They both represent PR in my opinion.

Re: What has happened to PR?

Posted: 2010-08-16 09:56
by R0DeX
In my opinion PR is just gaining advance in every patch. the mod is amazing now in my opinion.
Try to play with a clan. not alone. or get into a good squad. almost full once will be good for start.

And... play at TG, RuleZz, =ABC=. good servers.

Re: What has happened to PR?

Posted: 2010-08-16 10:18
by killonsight95
Maverick wrote:Then since the DEV's have full control over PR, why don't they enforce a small code of conduct? Because yes, some servers are ****, but Fuzzy does have a point, if you have one hell of an excellent mod(PR) but ALL the servers are **** to play on (no teamwork, no communication, retards everywhere) then it makes your experience bad, and thus it demotivates you to play the game since you'll be expecting bad gameplay on the next time you log in. Servers are the reps of PR. Pure and Simple.(Okay, well the DEVs are, then cons, then the server, then server owner, then server admins, then the players themselves) SO in a way, we all represent PR. but it's the servers that mainly do it. Us old timers, were like the mentors of the new people that come in so were the reason they stay or leave. But take your pick, servers or players? They both represent PR in my opinion.
i aggree Servers and their rules need to be enforced a bit more. I'm not sure what the aggreement is between the DEV and the server owners but no-body who doesn't own a server knows what it says so how are we meant to know how the servers are meant to be run.

Re: What has happened to PR?

Posted: 2010-08-16 14:18
by Trooper909
In regaurds to the if your in a good sqaud and your team sucks its going to be a bad game arguement.Every Squad thinks thay are the only ones doing good and the rest of the team is shit fact of the matter is some maps most squads are good but the map is to hard for that side.


I dont think its the teamwork of any given team that is lacking its the maps apart from kashen and bi ming (ish) thay are all asymetrical I.E one team can be forgiven for making misstakes wile if the other makes one its game over for them.
Take a few maps for example.

If US cant counter the start rush the russians love to do at the start its round over.
Asad khal is not possable for IDF to even take mansion,
Bierute is very hard for russia to keep flags.
Muttrath MEC cant build a defence before US role in and are now forced to attack and not defend as the map seems intend.And this is *** not insurgency the officail assymectrical game mode.

Even old balenced maps arent safe from .9's assymetrical obsession sunset city? (is it)Used to have PLA tanks a heavy force set vs US tow hummers a light fast force seems assymetrical but US has a clear counter.Now PLA gets a few APC's and a hummer mirror that needs a crewman kit but US assets are unchanged make sence?

All in all it may not be your team that sucks but the map and side you are on.bring al kufrah oil fields ejod desert and ghosttrain 3 very balenced maps.

As for the devs making a game thay want to play as oposed to making it for as whiney ******* is kinda a lame aguement as iv not seen a dev ingame since like .7 the last fun version.

Not saying the game is bad by any means I still play daily just far to srs bnsns now days with many fun elements gone.

Re: What has happened to PR?

Posted: 2010-08-16 22:22
by fuzzhead
These threads usually pop up after every release, surprised it took so long for another one to come up... maybe it means were doing something right?? OR it means were not doing enough ;)

Re: What has happened to PR?

Posted: 2010-08-17 00:35
by AquaticPenguin
[R-DEV]fuzzhead wrote:These threads usually pop up after every release, surprised it took so long for another one to come up... maybe it means were doing something right?? OR it means were not doing enough ;)
It shows people are connected enough to the community that they don't leave when they don't like something about PR :)

Re: What has happened to PR?

Posted: 2010-08-17 09:32
by killonsight95
what he said^^^^^

also fuzz i an't seen you around the forums much latly?

Squads do not communicate enoguh and that is the fault of the SL's mostly, if the SL's communicated mroe it'd make it much better even through team chat it helps.

Re: What has happened to PR?

Posted: 2010-08-17 15:43
by Rezza
What has happened to you may i ask?

Come on PR is literally never boring !

Re: What has happened to PR?

Posted: 2010-08-17 16:28
by CallousDisregard
killonsight95 wrote:what he said^^^^^

also fuzz i an't seen you around the forums much latly?

Squads do not communicate enoguh and that is the fault of the SL's mostly, if the SL's communicated mroe it'd make it much better even through team chat it helps.
Mumble is the answer.
I am a poor typist at the best of times and when rushed and stressed I don't even bother to type but with Mumble I can communicate with all the other SL w/o fear of dying due to poor typing skills.

When it comes to teamwork, sometimes you just have to accept that a portion of the team is not going to work with you, so you must find ways to use them, even if they don't listen.
One great way to do that is placing FOB's in strategic locations, which forces the less teamwork-oriented players to spawn where you want them to.

There is also the matter of respect.

Ask
Don't Tell


You will get a much better response if you ask politely rather than tell another player or squad that they are stupid or w/e.

Re: What has happened to PR?

Posted: 2010-08-18 14:13
by Trooper909
[R-DEV]fuzzhead wrote:These threads usually pop up after every release, surprised it took so long for another one to come up... maybe it means were doing something right?? OR it means were not doing enough ;)


Maybe we all held back and played for a long time insted of complaining right away and comming to the same conclusion anyway?

Re: What has happened to PR?

Posted: 2010-08-18 17:07
by M.Warren
Pretty amusing as to what I see here on these forums time and time again.

Players discuss their general disappointment and the flaws they see in their gameplay. Then a Dev or Moderator shows up and inserts some mildly witty simile or metaphor into the dialogue and adds a twist of insidious smile as each devoted forum-goer and/or player clings to the Titanic of hope praying that the next release will bring them salvation. But then again, have you been able to breath a sigh of relief in the past 4 years or more? I haven't.

Seems things haven't changed and every loyal and motivated player in Project Reality becomes exasperated for every attempt to preserve one of their most sacred realistic video gaming experiences. Do not be mistaken. The game of Project Reality itself and it's management team are not one in the same. People love the concept and ideals of Project Reality for the sake of providing realistic gameplay as implied in it's own name. The muck you get after it's been churned up, spun around and shot back at you every 6 months is hardly acceptable.

I have sympathy for the handful of men that cry out in vain for what once was one of the best Realism Mods out there. Sure, they can add more guns, more factions, more vehicles and whatnot. The gameplay fervor that we had in the past only had a fraction of the resources that the management team possesses now.

I'm convinced that PR itself has become nothing more than a tool for whatever agenda the higher ups and Black Sands Studios intends. A very amusing scenario where I am convinced if the management team had no longer submitted as many updates and versions, this game would die out in a matter of 2 years of neglect. But what can I say? That impending "fresh new release" of PR has to be the next best released ever right? Which just seems to be just so coincidental that a new release is said to come out right as the Mod of The Year award takes place and somewhere in the middle of summer it gets a little "stimulus package" again to keep PR's heart pumping.

It's no surprise though, as PR has become worse due to it's influx of a poor player base. Maybe you should ask the management team as to why when v0.8 came out, it was advertised in the "Message of the Day" pop-up screen when you log into Battlefield 2 so that any nine year old or smacktard had a direct link to this website and I kick myself for not getting a screenshot of it at the time.

When PR began, it practically was a society of Illuminati focused on Militaristic style gameplay. How can something like that persist when it's door were flung open? In the past, our devoted gamers had enough sense to only invite friends that they knew would contribute and/or deeply enjoy such a mod based on reality.

With that said, the PR experience has become nothing more than trying to pour buckets of water over a beached whale. You're entitled to your opinions, but this is mine which is based on observations over a long period of time.

"The only thing we learn from history, I am afraid, is that we do not learn from history."
- Ron Paul

Indeed so.