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Re: Project Reality Professional Field work trip
Posted: 2010-07-27 02:06
by Spec
So many pictures and videos, thanks for that last entry, sofad
And welcome to the forums, Mark^^ Glad to see this cooperation

Re: Project Reality Professional Field work trip
Posted: 2010-07-27 02:50
by Twisted Helix
DM_ wrote:Cheers for the shining "review"! It was great to meet you guys too. I hope my ramblings and various tid-bits of info came in handy over the week as well.
Was great to meet you Mark, thoroughly enjoyed your company ... and hosing civilians in VBS (sure we weren't meant to be ... but it was a laugh). Look forward to the next time
2. I had to visit Bovington/Lulworth for some related work, so it made sense to combine the trips into one.
He means he had to have a shot driving a challenger tank !

Re: Project Reality Professional Field work trip
Posted: 2010-07-27 08:33
by nicoX
Can we get a mp3 sound preview of something?
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 10:35
by sofad
demo soundfiles are in the pipeline, but still need a bit of (free) time to do.

Re: Project Reality Professional Field work trip
Posted: 2010-07-27 14:44
by Dwarden
very nice blog and thanks for sharing videos ...
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 15:01
by Twisted Helix
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 15:14
by boilerrat
[R-DEV]Twisted Helix wrote:Was great to meet you Mark, thoroughly enjoyed your company ... and hosing civilians in VBS (sure we weren't meant to be ... but it was a laugh). Look forward to the next time
He means he had to have a shot driving a challenger tank !
I want to hose civilians....
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 16:26
by Redamare
... WOW

... this sort of iniciative is exactly why PR is so great.. the devs go through all this work and effort to make the mod the best it can possibly be.. 10000 + Thumbs up and high fives with a possible smack on the rear lolol... good work guys
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 17:48
by Twisted Helix
I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.
We are wondering how we can convey this in game ....
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 18:28
by JONES
[R-DEV]Twisted Helix wrote:I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.
We are wondering how we can convey this in game ....
Yeah i know what you mean, i can remember this feeling when beeing at the shootingrange while my basic training for the austrian military some years back.
The feeling of holding a rifle and shoot it, or just to be near by feeling the experiance is just too incredible to reproduce it ingame 100%
But we saw from bfbc2 how immersive sound can be when done right

Re: Project Reality Professional Field work trip
Posted: 2010-07-27 18:29
by AquaticPenguin
[R-DEV]Twisted Helix wrote:I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.
We are wondering how we can convey this in game ....
Lower all the other volumes in game so everyone has to turn their volume right up, put the C2 volume 300% louder and then BOOM! watch their eardrums explode!
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 18:36
by DankE_SPB
[R-DEV]Twisted Helix wrote:
We are wondering how we can convey this in game ....
ButtKickerĀ®
?

Re: Project Reality Professional Field work trip
Posted: 2010-07-27 18:50
by Hitperson
they do buttkickers for gaming??
i thought they were for themeparks and the like.
for any who don't know a buttkicker is essentially a speaker minus the cone, which you then mount onto a surface (so chair, wall whatever) and it produces vibration and sound, they have been used for simulating racing cars and whatnot)
such a cool thing.
Re: Project Reality Professional Field work trip
Posted: 2010-07-27 22:30
by Claymore

buttkicker?
I would just like to say, that the live firing sounds on the video ... in no way convey the experience of it. It is something your whole body feels, not just the ears.
In Ace, they used blur in order to simulate the effect of being in front of or near heavy weapons when they fire. But the range of the effect has to be limited in games so that players can actually see something while in real life, you can feel the shots from a fairly long distance. It's kind of a shock for the body, whether you want to admit that or not and I remember it disrupting my aim, for example. Even when I tried to focus, the hands often moved a tiny bit so I subconsciously tried not to fire immediately after the shot / blast whatever. I don't think the effect can be simulated unless you really plan to support something like the buttkicker (this time I'm talking seriously), any visual representation would have to be subtle and with a quick decay so a question is if it would be worth implementing (weapon sight shaking / blur maybe?).
But we saw from bfbc2 how immersive sound can be when done right
Yes but at the same time those sounds are not very realistic. It's great in every possible way except for realism. A realistic game deserves realistic sounds and realistic sound behavior, kind of what we can hear in Project Reality or some Arma mods like these:
YouTube - ArmA 2 FX-MOD "MLRS Particles and Lighting Effects"
YouTube - WarFX Modding -WIP-
YouTube - Armed Assault 2 CSMv3 preview
In other words, the psychoacoustic model in BFBC2 sounds better while the one in Project Reality is more accurate - as long as you'll have Audigy 2 or later card, your brain can extract more information from the sound (bearing and distance).
I'm sure this sound trip will contribute heavily to the goal of getting everything closer to the real world. Hopefully the memory requirements won't be raised too much

Re: Project Reality Professional Field work trip
Posted: 2010-07-28 10:14
by sofad
pls watch this thread for a little survey about the worst sounding vehicle, engine wise, ingame.
https://www.realitymod.com/forum/f254-v ... hicle.html
thnx

Re: Project Reality Professional Field work trip
Posted: 2010-07-28 11:01
by Booyak
Claymore- the sonic crack in CSMv3 awesome I wish the pr devs could put this into bf2 pr. Im sure its already in arma 2 pr.
Re: Project Reality Professional Field work trip
Posted: 2010-07-28 12:05
by Claymore
Claymore- the sonic crack in CSMv3 awesome I wish the pr devs could put this into bf2 pr. Im sure its already in arma 2 pr.
Yes, it's amazing that new standards in sound realism are not set by game companies but by the modding community

I'm really looking forward to hear what the Arma 2 PR is going to sound like and how this recording session is going to influence both BF2 PR and Arma 2 PR.
Re: Project Reality Professional Field work trip
Posted: 2010-07-28 15:17
by SkullTerror
Yay, finally some realistic sounds instead of the original blender sounds (no offence)
Re: Project Reality Professional Field work trip
Posted: 2010-07-28 15:50
by Hitperson
Booyak wrote:Claymore- the sonic crack in CSMv3 awesome I wish the pr devs could put this into bf2 pr. Im sure its already in arma 2 pr.
i'm sure that BF2 pr had bullet crack sound in it...
Re: Project Reality Professional Field work trip
Posted: 2010-07-28 16:47
by Twisted Helix
Hitperson wrote:i'm sure that BF2 pr had bullet crack sound in it...
it does. (but only close by the player)