rofl not reeely. And I agree it aint realistic to make a 'herding' layout with buildings cos it aint realistc. I guess people will be able to take off how they like but at the moment it will be in the general runway area/directionGriffon2-6 wrote: And how do you make people lose points for not taxiing? I'm trying to make a prevention system, but that always entails putting a tall object smack next to the runway, and that never happens in real life.
[Map] Al Basrah [released]
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duckhunt
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Griffon2-6
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Masaq
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Duckman, had a thought regarding your (much) earlier worries about jets in the map.
Why not use the A-10 from Armoured Fury? It's a ground attack vehicle, very limited in its ability to take out enemy jets but excellent at ripping up tanks, infantry, AA emplacements etc.
If the MEC had some form of counter- a single MiG-29 vs two A-10s, for example, there'd be a degree of balance between the USMC ability to tear MEC armour apart, and the MEC ability to take down a slow-moving and highly manouverable jet. Plus, the wide-open airspace would be perfect for the A-10s.
To be honest, air-power plays a massive role in modern combat (although you can't beat having troops on the ground obviously), and I'd love to see a massive aerial-assault/defence map over a city- say 5-6 fighters per team, 3 or 4 bombers/ground attack aircraft, a scattering of AA emplacements and AA vehicles and destructable objectives within the city that the defending team have to save from being destroyed by the enemy. I'm not a jet whore by any means but I do like a good dogfight!
Why not use the A-10 from Armoured Fury? It's a ground attack vehicle, very limited in its ability to take out enemy jets but excellent at ripping up tanks, infantry, AA emplacements etc.
If the MEC had some form of counter- a single MiG-29 vs two A-10s, for example, there'd be a degree of balance between the USMC ability to tear MEC armour apart, and the MEC ability to take down a slow-moving and highly manouverable jet. Plus, the wide-open airspace would be perfect for the A-10s.
To be honest, air-power plays a massive role in modern combat (although you can't beat having troops on the ground obviously), and I'd love to see a massive aerial-assault/defence map over a city- say 5-6 fighters per team, 3 or 4 bombers/ground attack aircraft, a scattering of AA emplacements and AA vehicles and destructable objectives within the city that the defending team have to save from being destroyed by the enemy. I'm not a jet whore by any means but I do like a good dogfight!
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DJJ-Terror
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DJJ-Terror
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duckhunt
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Thanks for the input, the A-10 would be cool but not sure if we could use it.Masaq wrote:Duckman, had a thought regarding your (much) earlier worries about jets in the map.
Why not use the A-10 from Armoured Fury? It's a ground attack vehicle, very limited in its ability to take out enemy jets but excellent at ripping up tanks, infantry, AA emplacements etc.
If the MEC had some form of counter- a single MiG-29 vs two A-10s, for example, there'd be a degree of balance between the USMC ability to tear MEC armour apart, and the MEC ability to take down a slow-moving and highly manouverable jet. Plus, the wide-open airspace would be perfect for the A-10s.
To be honest, air-power plays a massive role in modern combat (although you can't beat having troops on the ground obviously), and I'd love to see a massive aerial-assault/defence map over a city- say 5-6 fighters per team, 3 or 4 bombers/ground attack aircraft, a scattering of AA emplacements and AA vehicles and destructable objectives within the city that the defending team have to save from being destroyed by the enemy. I'm not a jet whore by any means but I do like a good dogfight!
For now, there will be 1 or 2 jets available to the 'Allied' Forces at the start of the round.
Once the Allied forces have established a decent foothold in the city, the Jets will no longer spawn, and the airfield will remain as a helicopter and vehicle base.
The MEC will be given alot off Anti Air equipment to deal with this threat, as there is no place for an MEC airfield on here.
The airpower will be used primarily for ground support when it is there. Basically I dont want half the server tking for jets while theres this whole city to fight in.
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duckhunt
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This is the airport from commandermap. Please say if you thinkit could be layed out better.
Greendots-jets
Reddots-Helos
Bluedots-Vehicles
Yellowdots-Spawnpoints
The spawns I marked on here are individual ones so you can choose where you spawn within the base.
The furthest north red dot heli is a coba (im not sure if this will stay in)
The vehicle spawn is a car park
I know it dont look perfectly layed out but for what it is I think its alright, if you see anything really out of place though say and il fix.
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Griffon2-6
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Resjah
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It all depends on whats going to be landing at the airport most of the time.Griffon2-6 wrote:Hmmm... so the aircraft hangar is parallel to the runway. That's how you did it. But I don't think I can do the same for my map. Are military runways narrower than civilian runways? Because your runways dwarf mine.
Some military airbases have huge runways to support the operations they do there, some commercial airport runways are longer than others.
But this airport isn't a military airport, its a captured civilian airport, so the runways are fine now.
Here is a image of what the actual Basrah Int. Airport looks like
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duckhunt
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Thanks for the Res, I have looked before at googleEarth, etc for images of Basrah airport, and would love to do something like it. Truth is it would be a waste of resources to something full scale, as it takes the jets about 50 metres to take of AT MOST, rofl. I like the layout but space is a consideration seeing as the TOTAL size of my map is equivalent to about 4 or 9 of those squares on that map.
Which leads to to something else, the minimap, I was thinking about something totally new, making the minimap acutally a MAP with coloured lines and symbols like your link there, insted of the traditional ones that other bf2 maps have. Do you think this would be a good idea? More realistic and more of a challenge for squad leaders, etc. What thinks?
Which leads to to something else, the minimap, I was thinking about something totally new, making the minimap acutally a MAP with coloured lines and symbols like your link there, insted of the traditional ones that other bf2 maps have. Do you think this would be a good idea? More realistic and more of a challenge for squad leaders, etc. What thinks?
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Resjah
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I didn't expect you to make it completely accurate'[R-CON wrote:duckhunt']Thanks for the Res, I have looked before at googleEarth, etc for images of Basrah airport, and would love to do something like it. Truth is it would be a waste of resources to something full scale, as it takes the jets about 50 metres to take of AT MOST, rofl. I like the layout but space is a consideration seeing as the TOTAL size of my map is equivalent to about 4 or 9 of those squares on that map.
Which leads to to something else, the minimap, I was thinking about something totally new, making the minimap acutally a MAP with coloured lines and symbols like your link there, insted of the traditional ones that other bf2 maps have. Do you think this would be a good idea? More realistic and more of a challenge for squad leaders, etc. What thinks?
I like the idea of your mini-map looking actually more like a map. If you can do it, then I say go for it.
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DJJ-Terror
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Excellent idea... im considering to make one for SandStorm as well...'[R-CON wrote:duckhunt']Which leads to to something else, the minimap, I was thinking about something totally new, making the minimap acutally a MAP with coloured lines and symbols like your link there, insted of the traditional ones that other bf2 maps have. Do you think this would be a good idea? More realistic and more of a challenge for squad leaders, etc. What thinks?
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duckhunt
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Heres what I think the 16 player will look like, remember this is a small part of the map and I hope this layout could work quite well. And this bit is pretty much completed.
I have set the middle CP (bakstreet) with no spawnpoints. If you want to see each CP in more detail then il post a screen of each area soon. Also Ive done the thing of making the flags invisible at each area, so theres no physical flagpole, just the progress bar.
Suggestions?

Suggestions?

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DJJ-Terror
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iw made sunken flahs too, but in order to not hear sound from flagpoole i do it like this:
rem [ControlPointTemplate: City_Entrance]
ObjectTemplate.create ControlPoint City_Entrance
ObjectTemplate.activeSafe ControlPoint City_Entrance
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName "City Entrance" (<---with quotas you can have names without that anoying underline between words)
ObjectTemplate.radius 25
ObjectTemplate.controlPointId 2
ObjectTemplate.enemyTicketLossWhenCaptured 1
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 5
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.hasGreyCapturingState 1
ObjectTemplate.hoistFlag 0
ObjectTemplate.hoistMinMax 0.2/0.9
and in that pic. flags seem a bit closer to USMC side.. hope that want give'm the advantage!?
rem [ControlPointTemplate: City_Entrance]
ObjectTemplate.create ControlPoint City_Entrance
ObjectTemplate.activeSafe ControlPoint City_Entrance
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.setControlPointName "City Entrance" (<---with quotas you can have names without that anoying underline between words)
ObjectTemplate.radius 25
ObjectTemplate.controlPointId 2
ObjectTemplate.enemyTicketLossWhenCaptured 1
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 5
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.hasGreyCapturingState 1
ObjectTemplate.hoistFlag 0
ObjectTemplate.hoistMinMax 0.2/0.9
and in that pic. flags seem a bit closer to USMC side.. hope that want give'm the advantage!?
Last edited by DJJ-Terror on 2006-10-08 00:34, edited 1 time in total.
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Resjah
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MonkeyNutz
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