Re: Militia Need AK 74 Scope again !!!
Posted: 2012-12-07 21:33
I am pretty sure if you can make AK out of shovel: DIY: Shovel AK - photo tsunami warning!
You can put siderail on it for scope.
You can put siderail on it for scope.
The Hell have I just seen?ComradeHX wrote:I am pretty sure if you can make AK out of shovel: DIY: Shovel AK - photo tsunami warning!
You can put siderail on it for scope.

Immediate mobility -> what exactly? pickup technicals?[R-MOD]Mongolian_dude wrote:The militia faction are an unconventional force and are designed to fight using tactics other than immediate mobility and firepower.
Not hard to be outperformed by your enemy when entire enemy team has EVERYTHING better.[R-MOD]Mongolian_dude wrote:If you find yourself in a situation where you need a 4x optic to combat the enemy, it is because (A) you have been outperformed by your enemy or (B) you need to rethink what the fighting strengths of the militia might be.
I remember players complaining previosuly that the Militia (then 'Chechnyans') were overpowered, because they had no disadvantages compared to the conventional forces they fought. Especially that they could equal the GB and RUS factions in ranged combat, which people thought was unrealistic. I agreed with them. The DEV team apparently did too.
...mongol...
Its also about realism, Chechen Rebels got pounded to hell and back with Russian air power. Give the Russians a few Mi-17's equipped with S-8's and maybe 2 su-25's on Kozelsk.ComradeHX wrote:Immediate mobility -> what exactly? pickup technicals?
Firepower -> since when has Militia faction ever had to rely on superior firepower to win, since BluFor always have more firepower???
Also, how unconventional was it to fight on AAS maps and have similar(but inferior) assets?
Not hard to be outperformed by your enemy when entire enemy team has EVERYTHING better.
At range, it becomes difficult to even see opponents without at least a x4 zoom; and any decent ambush zone is better to have x4 zoom scopes because otherwise you would try to hide under plain sight(and get spotted immediately by any decent squad) when trying to set up ambush. Unlike Militia; BluFor can request scopeless kit so they even have more flexibility in switching from long range to CQB.
Chechens had veterans from Soviet era; no reason they cannot have the training to fight "conventional" forces at range if they get some optics.
Idea that Chechens were OP was back when Conventional forces did not have thermals on vehicle...etc. so those who do not l2play drive armoured vehicle too far forward and get shot to s**t by RPG gunner hiding on roadside. That does not happen anymore, unfortunately. Militia is severely nerfed while BluFor is buffed through better vehicles. They got mad that Chechen had zoom scopes so their infantry vs infantry game is not so one-sided...and it was only infantry vs. infantry because vehicle drivers did not know how to play or decent crew was rare.
Devs have stated that the AK-74 w/ PSO-1 is to be the new marksman kit. SVD will be the alternate.gx wrote:Did you watch the last few seconds of the "7 years of PR" video?
http://i.imgur.com/CCxJQ.jpg
Which is good enough. I'm surprised people actually use optics.ExNusquam wrote:Devs have stated that the AK-74 w/ PSO-1 is to be the new marksman kit. SVD will be the alternate.
And BluFor still has extra options that are not available to militia, leading to imbalance.gx wrote:Which is good enough. I'm surprised people actually use optics.
No, it isn't. If it was, nobody in their right mind would want to play as the Militia. Why would I want to play a game where I spend three quarters of my time waiting to respawn after I get killed by a Su-25 I cannot do anything about?lgm wrote:Its also about realism, Chechen Rebels got pounded to hell and back with Russian air power. Give the Russians a few Mi-17's equipped with S-8's and maybe 2 su-25's on Kozelsk.
You will find the exact translation of my post means:ComradeHX wrote:Immediate mobility -> what exactly? pickup technicals?
Firepower -> since when has Militia faction ever had to rely on superior firepower to win, since BluFor always have more firepower???
Also, how unconventional was it to fight on AAS maps and have similar(but inferior) assets?
Not hard to be outperformed by your enemy when entire enemy team has EVERYTHING better.
At range, it becomes difficult to even see opponents without at least a x4 zoom; and any decent ambush zone is better to have x4 zoom scopes because otherwise you would try to hide under plain sight(and get spotted immediately by any decent squad) when trying to set up ambush. Unlike Militia; BluFor can request scopeless kit so they even have more flexibility in switching from long range to CQB.
Chechens had veterans from Soviet era; no reason they cannot have the training to fight "conventional" forces at range if they get some optics.
Idea that Chechens were OP was back when Conventional forces did not have thermals on vehicle...etc. so those who do not l2play drive armoured vehicle too far forward and get shot to s**t by RPG gunner hiding on roadside. That does not happen anymore, unfortunately. Militia is severely nerfed while BluFor is buffed through better vehicles. They got mad that Chechen had zoom scopes so their infantry vs infantry game is not so one-sided...and it was only infantry vs. infantry because vehicle drivers did not know how to play or decent crew was rare.
Militia SL still gets a skorpion for both kit variants actually.[R-MOD]Mongolian_dude wrote:Even the Militia SL had a damned skorpion as his side-arm for a while, which was utterly gangsta. I think the decision to remove it was a good one, as it was a bit excessive for one soldier.
There's not one Militia map where any of the conventional forces can achieve the advantage by using a scoped rifle. In ANY situation on ANY of the Militia maps it is ALWAYS better to have a normal unscoped rifleman kit. This goes for both the Militia and the forces they are combating.ComradeHX wrote:And BluFor still has extra options that are not available to militia, leading to imbalance.
AK-74 already got scope as marksman kit; as dumb as that is, it is a start.Murphy wrote:Comrade, you are really tenacious and I admire that but you really should just accept that Militia will never be the faction you want and either go Blufor or play in a way you probably never have/never wanted to.
In those rare situations, Militia NEVER has SVD because Militia rarely gets the APC to request from, if ever.maniac1031 wrote:you guys seem to fail to realize that on militia maps scopes are a hindrance Fools Road Kozlesk Mestia Dragon Fly ochamchera all the militia maps focus on close/mid range woodland fighting certainly nothing you need a scope for and those rare instances you feel you need a scope you have the Dragunov why not just carry one of those in your squad if its such a pain to engage people without scopes?
As I have highlighted for you in full detail, the Militia have few to no firepower disadvantages against conventional forces in CQB. The British rifles are very comparable to both the lighter caliber RUS and Militia rifles. They have no advantage over the Militia in this sense.ComradeHX wrote:I know all of that, I posted how easy it is to attach scope to AK; I did not suggest to simply give militia scoped variant kit for everything.
They still have a lot of firepower disadvantage(even more so in cqb) if you give them scoped SKS(which is still very viable) due to obvious restriction to firepower that SKS has. Just one kit(that sucks in CQB anyway) to make Militia slightly more well-rounded on infantry level. I have made plenty of long range kills with SKS before and it would be pretty awesome to give it a scope to make it do better at the only thing it is good at.
There is fool road, which has plenty of thin trees and lots of open spaces(I play militia on that map the most).
Oh, and when they want CQB...british infantry can simply request ironsighted kit from apc.
Since when does scoped rifles have more ads time again?
AK-74 already got scope as marksman kit; as dumb as that is, it is a start.
Nothing wrong with adding a x4 PSO onto SKS(slower bullet speed, I assume, bigger bullet drop, no ability to reload before it is empty, low magazine capacity...plenty of disadvantages there, but gives Militia something viable for long range when one does NOT play on uber-high resolution).
In those rare situations, Militia NEVER has SVD because Militia rarely gets the APC to request from, if ever.