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Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 10:38
by K4on
in current version:
55 meter PRX
40 meter HE

The impact of the HE does more damage, while the PRX has an advantage of hitting a greater area.
Damage system is linear from what I experienced. Not 100% sure though.



For PRX Infkillradius is ~30meters in 1.0 (currently)
HE is less

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 12:27
by Arab
Spush, what is that avatar? It bothers me slighty

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 12:57
by gipakok
Arab wrote:Spush, what is that avatar? It bothers me slighty
It looks like a manual from a plane in a case of an imergency.

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 13:16
by Spush
Ever see Fight Club? My first original avatar for this forum was another portion of the emergency manual from Fight Club.

http://titleofmagazine.com/wp-content/u ... safety.jpg

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 14:47
by ma21212
Lol that movie is the best, with his theory that the cards are like that so they calm people. If you haven't seen it... your missing out so much.

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 16:28
by [F|H]Zackyx
I read somewhere that the hitbox in Bf2 is 100 ms behind the real position of the player is this true and is this still in PR ?

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 17:21
by brezmans
I'm not sure if that's the right way to put it, but I too have heard that bf2 is optimized for a ping of 100ms. This would mean, in theory at least, that playing on a server that is across the ocean would be as good as playing on a closeby server.

When I play on EU servers, my ping is about 30ms, when I play on US servers my ping is 120. In fact, this would mean my hit detection should be better there but I'm guessing there is more to it than this simple explanation.

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 18:57
by SANGUE-RUIM
i play on a server where my ping is 3-4ms (no kidding)
so, its bad for me??

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 19:30
by Moszeusz6Pl
You can change this settting in bf2\mods\pr\settings\usersettings.con
line SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 19:42
by SANGUE-RUIM
[R-CON]Moszeusz6Pl wrote:You can change this settting in bf2\mods\pr\settings\usersettings.con
line SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000
thx bro
will give it a try

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 20:55
by ElshanF
What is the Devs favorite upcoming feature of PR 1.0 which we are allowed to know ?

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 22:20
by Rhino
That's like asking which of your children is your favourite :p

Re: Ask the [Dev]s a (?)

Posted: 2013-05-16 22:39
by doop-de-doo
Rhino's been sporting his favorite in his avatar since God knows when (and no, you aren't God).

Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 05:57
by NO FUN ALLOWED
sorry if this is an ignorant question but will we ever see molotovs again? maybe to a lesser extent?

Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 06:59
by Darman1138
We had molotovs?

Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 07:05
by hobbnob
Darman1138 wrote:We had molotovs?
Yes we did :(


Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 07:23
by gipakok
hobbnob wrote:Yes we did :(

And thats exactly why we removed them.

Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 07:55
by NO FUN ALLOWED
gipakok wrote:And thats exactly why we removed them.
What? He threw a molotov into a courtyard consisting of two vehicles, it allowed him some lee-way, some advantage, something to counteract the landies. That video is a great showcase because the molotov could have been easily countered by non bots, but if you just sit there and let it run it's course, well it's going to be a hot mistake.

Obviously they were OP in certain situations but my question was if they could be re-added or retouched.

Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 07:58
by Moszeusz6Pl
The main reason why Molotov was removed from game, is that it could kill enemies through walls, and there wasn't any method to forbid it and don't make game too laggy.

Re: Ask the [Dev]s a (?)

Posted: 2013-05-17 08:09
by [TP]Boersma
Like the vehicles, do you lose tickets when the enemy takes down a fob?
It doesn't say so in the manual, so I guess you won't, but can somebody confirm this?