Show your models thread...(IMAGE HEAVY)
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Adriaan
- Retired PR Developer
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- Joined: 2008-10-22 21:47
Re: Show your models thread...(IMAGE HEAVY)
Uh, looks like you might have a bunch of double faces. Check by dragging out verts/edges/faces on several places and see if there's duplicates. This will cause z-fighting which is what the glitches on your render look like to me.
Did you at any point export and import the model into a different program, changing formats etc?
Did you at any point export and import the model into a different program, changing formats etc?

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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
I didnt export/import, however yes, it does indeed have double faces, any way to fix this or will it take a decade?
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Adriaan
- Retired PR Developer
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- Joined: 2008-10-22 21:47
Re: Show your models thread...(IMAGE HEAVY)
So the entire thing is duplicated basically? Also, are the triangles loose or welded? If every triangle is it's own element then you'll need a specific script to filter out the duplicates correctly (doing this by hand will take way too long and is confusing as all hell
). If there is just a duplicate copy underneath it you can select it, drag it away and/or delete it.

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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
Oh god. this thing is fucked.
If I drag-select over 1 face, my maya counter tells me I have selected 4 faces, WHAT THE FUCK HAVE I DONE.
It seems like its all duplicated, except its all actually 1 object too. I tried seperating it and everything, but its actually just 1 model thats severely fucked in the ****.
If I drag-select over 1 face, my maya counter tells me I have selected 4 faces, WHAT THE FUCK HAVE I DONE.
It seems like its all duplicated, except its all actually 1 object too. I tried seperating it and everything, but its actually just 1 model thats severely fucked in the ****.
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Adriaan
- Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)
Hmm, the script I've got is for max so I'm afraid I can't help you further with it really. Try looking for duplicate finder and/or remover scripts/plugins/whatever it's called for maya.

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Tim270
- PR:BF2 Developer
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- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
If it is uni work, ask your professor? you are paying for the education after all 
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: Show your models thread...(IMAGE HEAVY)
He might be angry at the fact I started modelling it today, finished it today, and its due monday. And my next lesson is monday lol.
Thanks Adriaan, I found a Cleanup tool in Maya that removes duplicated faces. I will run the render again and Hopefully its all sorted now! Legend!
Thanks Adriaan, I found a Cleanup tool in Maya that removes duplicated faces. I will run the render again and Hopefully its all sorted now! Legend!
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Show your models thread...(IMAGE HEAVY)
Tim, when did you got those R-DEVs tags
?
I remember you as RCON I think.
I remember you as RCON I think.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Spush
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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Hubba Hubba! Looks damn fine samo!
Can't wait to get back to modelling myself, moved to a new house about a month ago. But I still need a desk to put all my stuff on (currently on laptop). Missed some great things in this thread, those tutorials seem really great!
Can't wait to get back to modelling myself, moved to a new house about a month ago. But I still need a desk to put all my stuff on (currently on laptop). Missed some great things in this thread, those tutorials seem really great!
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Show your models thread...(IMAGE HEAVY)

I think the link may be broken
Final.jpg picture by kphillips92 - Photobucket
This is my first class for animation, 2nd project. Obviously not as good as a lot of the things people put on here but I thought I'd put something up since I have something
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
Gotta start somewhere buddy.
Most of the guys here (not including myself) have logged hours in the 3 and 4 digits.
Modeling masters mapping and meshing, as it were.
Most of the guys here (not including myself) have logged hours in the 3 and 4 digits.
Modeling masters mapping and meshing, as it were.
Dulce et decorum est pro patria mori


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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
Re: Show your models thread...(IMAGE HEAVY)
Yup, and I'm still in the wee double digits so far from this quarter, probably spent only around 60 hours so far on my first couple projects, haha, I have a ways to go 
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
Modellings fun though, and texturing might be as well I can't say.
More fun than trying to deal with bad software written when you were a kid.
More fun than trying to deal with bad software written when you were a kid.
Dulce et decorum est pro patria mori


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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Mate I think it looks great! You should definitly keep going!
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Messing around with Millenia's AK74u. I havent really done much more than throw down base textures and try a few things here and there. Such a brilliant bake to work with.
http://i.imgur.com/bCrhx.jpg
http://i.imgur.com/bCrhx.jpg
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
and you made a new SKS?
Dulce et decorum est pro patria mori


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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Show your models thread...(IMAGE HEAVY)
Hey CommunistComa, any news on the plane model?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Damn that looks fine. And oh yeah, hats of too you're SKS (saw it on the twitter dev blog feed thing) it looks absolutely stunning, and AMAZING texture!'[R-DEV wrote:Tim270;1772097']Messing around with Millenia's AK74u. I havent really done much more than throw down base textures and try a few things here and there. Such a brilliant bake to work with.
http://i.imgur.com/bCrhx.jpg
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.



