Show your models thread...(IMAGE HEAVY)
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
yes. not saying anymore.
yet...
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
This sucks! Nobody's posted any models in here for 4 days.
/disappoint
/disappoint
Dulce et decorum est pro patria mori


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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Wish I could post some, too many NDA's 
Edit; Here is some grass as a test. It is all baked from a high poly rather than photosource. Also Marmoset sucks at alpha2coverage, thus it looks pretty pixelated.
http://i.imgur.com/lgKNp.jpg
Edit; Here is some grass as a test. It is all baked from a high poly rather than photosource. Also Marmoset sucks at alpha2coverage, thus it looks pretty pixelated.
http://i.imgur.com/lgKNp.jpg
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CommunistComma
- Posts: 377
- Joined: 2009-12-28 21:52
Re: Show your models thread...(IMAGE HEAVY)
This is the internet, the ultimate means of transfering data of all types without censorship or redaction.
Enough of these goddamn NDAs
Enough of these goddamn NDAs
Dulce et decorum est pro patria mori


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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Show your models thread...(IMAGE HEAVY)
CommunistComma wrote:This sucks! Nobody's posted any models in here for 4 days.
/disappoint

Sherman6.jpg picture by kphillips92 - Photobucket
Quick question, how the hell do i make pics work? I am doing insert image and then my photobucket link
This is a sherman I am working on for my last animation project, not greatly detailed because I don't have long, due 5 days from now. Later tonight i'll post my tiger tank!
No materials really besides what you see, I'll probably add some better ones on monday, my animation is going to be a desert tank battle between 4 shermans and 2 tigers
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Show your models thread...(IMAGE HEAVY)
Right click on the picture and click "copy url address". Then paste the direct URL address insideRatface wrote:
Quick question, how the hell do i make pics work? I am doing insert image and then my photobucket link

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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: Show your models thread...(IMAGE HEAVY)

My quickly done tiger tank for my last project

And a quick test merging them together in a quick fake "desert" to see how they look together
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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
Re: Show your models thread...(IMAGE HEAVY)
Fear not!CommunistComma wrote:This sucks! Nobody's posted any models in here for 4 days.
/disappoint
Heres a rapier anti air launcher I've been working on. At the moment im stuck at the texturing part and getting it into the editor :/ So if anyone is up to do some texturing for it PM me or something cause I've never done it. Would like to know how but wont be very good



PS: that thing on the back is a hitch for a truck, felt to include that cause they can get towed around


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sharpie
- Posts: 1434
- Joined: 2009-11-08 03:41
Re: Show your models thread...(IMAGE HEAVY)
Looking good CT, coming along nicely
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that *****
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: Show your models thread...(IMAGE HEAVY)
Its coming along, but you need to do the entire model (separate sight bit, missiles etc), then UV it before you think about exporting and texturing it 
Also the missile should be UVed to its own sheet and be a separate element.
Also the missile should be UVed to its own sheet and be a separate element.
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CTRifle
- Retired PR Developer
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- Joined: 2011-01-03 14:57
Re: Show your models thread...(IMAGE HEAVY)
See, I didnt know if it was a missile added in the editor, but I have to make one which is fine and my 3dsmax crashes when I try to make the UV Map..


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Rhino
- Retired PR Developer
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kerrermanisNL
- Posts: 65
- Joined: 2011-01-04 07:52
Re: Show your models thread...(IMAGE HEAVY)
Just did 9mm bullet+casing real quick for the lulz.. Was actually suprised I managed to pull it off (and in such a short amount of time as well
)

Did 5.56x45 NATO round as well today.

Think the 9mm looks a bit too big/chunky when compared with the 5.56, anyone agree or is this sort of allright?

Did 5.56x45 NATO round as well today.

Think the 9mm looks a bit too big/chunky when compared with the 5.56, anyone agree or is this sort of allright?
Last edited by kerrermanisNL on 2012-06-09 21:34, edited 2 times in total.
What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

Cohiba Esplandido, sir. Are you confiscating my cigar sir?
This cigar doesn't belong to you, it belongs to the army.

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Prophetanity
- Posts: 1
- Joined: 2012-06-09 15:13
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)
the pictures i seen of this all have camo Netting hanging over it. looks nice.
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: Show your models thread...(IMAGE HEAVY)
so i've been a little more active around here. Thought i'd post some **** up here 
An ogre i've had little time to muck about with.
one day he'll get finished. The current version is the bigger fatter grey version. The tan version is older. Shows before and after.

Made a simple prop and did a 3dsmax screen cap. Simple weathered and worn washing machine.

An ogre i've had little time to muck about with.

Made a simple prop and did a 3dsmax screen cap. Simple weathered and worn washing machine.

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CTRifle
- Retired PR Developer
- Posts: 1056
- Joined: 2011-01-03 14:57
Re: Show your models thread...(IMAGE HEAVY)
Those are awesome, I love how his hands are like 1/3rd of the full body xD but pretty neat, planning on using them or just for fun?


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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Trying some 'stylized' textures. Tf2-esque if you will.

80 tris low poly, baked from a hi poly sculpt.

80 tris low poly, baked from a hi poly sculpt.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
looks quite good indeed...
how many tris was the hipoly
how many tris was the hipoly


