Those photos you can only see the rockets and door guns and crew rather than any dismounts. But according to the Marine aircrewman I quoted above, they can do it.Grober wrote:-snip-
Ask the [Dev]s a (?)
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Eddie Baker
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Re: Ask the [Dev]s a (?)
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Rhino
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AnimalMother.
- Posts: 2476
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Re: Ask the [Dev]s a (?)
Having that version of the Y with the 2 miniguns and pilot controlled rocket pods would be so much f**king fun on jabal, cuda or muttrah.
Make it happen DEVs
Make it happen DEVs
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Rabbit
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Re: Ask the [Dev]s a (?)
With MG's such as the 240, will there be a "tripod" you can go to with a long set up, or will it only be the bipod like it currently is?
AfSoccer "I just don't see the natural talent."

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Adriaan
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Philrow
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Re: Ask the [Dev]s a (?)
Will the jeeps with the new GMGs be more limited compared to jeeps with HMGs?
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Spush
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Re: Ask the [Dev]s a (?)
I thought they run the the GAU 21 on one side and the GAU19 on the other?
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NO FUN ALLOWED
- Posts: 176
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Re: Ask the [Dev]s a (?)
Sorry if this has been brought up but I'm just curious. I took a break from PR between 09 and 2012 so I missed this article with R-DEV Rudd about Night versions of maps, he says, "..then I was involved with a serious effort to try and get night versions of maps working; however certain technical issues prevented that from working."
Is this still being looked into or have technical problems brought the project down? Having a night layer on maps would be a refreshing and fun experience so I'm hoping you guys are still experimenting with this.
Is this still being looked into or have technical problems brought the project down? Having a night layer on maps would be a refreshing and fun experience so I'm hoping you guys are still experimenting with this.
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camo
- PR:BF2 Developer
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Re: Ask the [Dev]s a (?)
sorry i know i'm meant to leave the answers to the devs but some maps like the falklands map have a night layer as well as some skirmish maps i believe.
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NO FUN ALLOWED
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Re: Ask the [Dev]s a (?)
I know but nothing with nightvision (like in Rudd's interview), nothing non-skirmish/non-mods at the moment. I'm talking big picture Burning Sands or something, with the city and it's street lights.camo_jnr_jnr wrote:sorry i know i'm meant to leave the answers to the devs but some maps like the falklands map have a night layer as well as some skirmish maps i believe.
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KaB
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Arab
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Rhino
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Re: Ask the [Dev]s a (?)
I'm pretty damn sure it has never been in any official PR release... It was part of BF2 SF...Arab wrote:Why was the zip-line gun in Project Reality (Version: 0.85)?
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BroCop
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Re: Ask the [Dev]s a (?)
Wasnt it there like in SP (which wasnt even official back then if i am not mistaken) or something?

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titsmcgee852
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Re: Ask the [Dev]s a (?)
It's in the ninja kit
but it really doesn't function well.
Devs are their plans to add maps with rain?
Devs are their plans to add maps with rain?
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AFsoccer
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Re: Ask the [Dev]s a (?)
Rain is possible but it causes a lot of performance issues so we can't use it.titsmcgee852 wrote:Devs are their plans to add maps with rain?
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zombie-yellow
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AfterDune
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Rain works pretty fine in FH2, no performance issues there. They have some cool sound effects too, like when you're close to a tank wreck for example, you hear some different sounds from raindrops falling on metal. That's just awesome
.
What doesn't look so good is when you look up, the raindrops rotate with you, so you see horizontal lines falling down. But all in all, looks pretty fine.
All it takes is someone to create it and then test the performance. See what it's like.
What doesn't look so good is when you look up, the raindrops rotate with you, so you see horizontal lines falling down. But all in all, looks pretty fine.
All it takes is someone to create it and then test the performance. See what it's like.

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Spush
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Re: Ask the [Dev]s a (?)
Yeah but FH2 is different in terms of how it optimizes it's content.




