Re: Ask the [Dev]s a (?)
Posted: 2013-05-23 08:16
Can we expect Requiem to hop on a server when 1.0 is released? 
Hence it needs decent testing[R-DEV]Spush wrote:Yeah but FH2 is different in terms of how it optimizes it's content.
FH2 dosen't have anything like the VD we do nor the amount of particle effects being used. Isn't actually so much a problem with performance, at least for most players nowadays, its more a problem with BF2's limit on particles which it can't exceed, even if your system can cope with it. If you go over the limit then effects don't play, things like smoke grenades don't emit any smoke, grenades and other explosions aren't seen etc.[R-DEV]AfterDune wrote:Rain works pretty fine in FH2, no performance issues there. They have some cool sound effects too, like when you're close to a tank wreck for example, you hear some different sounds from raindrops falling on metal. That's just awesome.
That is pretty easily fixed. Pretty sure you can do it with a 2D texture too but if worst comes to worst you can always make it a geom effect.[R-DEV]AfterDune wrote:What doesn't look so good is when you look up, the raindrops rotate with you, so you see horizontal lines falling down. But all in all, looks pretty fine.
True. If one puts rain on his map, the view distance shouldn't be very high. Also, the rain effect should only play in areas where players are moving, so you don't waste the particles.[R-DEV]Rhino wrote:FH2 dosen't have anything like the VD we do nor the amount of particle effects being used. Isn't actually so much a problem with performance, at least for most players nowadays, its more a problem with BF2's limit on particles which it can't exceed, even if your system can cope with it. If you go over the limit then effects don't play, things like smoke grenades don't emit any smoke, grenades and other explosions aren't seen etc.
We could do it on a map/layer with a really short VD, which wouldn't be too bad if simulating heavy rain but still not straight forward to make or implement it.
Didn't know that, but good to hear[R-DEV]Rhino wrote:That is pretty easily fixed. Pretty sure you can do it with a 2D texture too but if worst comes to worst you can always make it a geom effect.
Bump for great curiosityKerryburgerking wrote:Will the AKM and variants replace the AK47 when/or it's released?
Yes ! The map is called "Anctoville" and you should check it out Devs. One the best atmospheric map of FH2.[R-DEV]AfterDune wrote:Rain works pretty fine in FH2, no performance issues there. They have some cool sound effects too, like when you're close to a tank wreck for example, you hear some different sounds from raindrops falling on metal. That's just awesome.
What doesn't look so good is when you look up, the raindrops rotate with you, so you see horizontal lines falling down. But all in all, looks pretty fine.
All it takes is someone to create it and then test the performance. See what it's like.
looked at it, to be honest didn't think it is one of FH2 best, the rain doesn't seem to add a lot more to the foggy and dark nature , and it looked very small indeed.Phoenixo_Idaho wrote:Yes ! The map is called "Anctoville" and you should check it out Devs. One the best atmospheric map of FH2.![]()
Alright, we'll try it out on a small map and see how it performs. Anctoville is smaller than anything we have but it's similar to a skirmish map size, so it might be possible.[R-DEV]AfterDune wrote:
All it takes is someone to create it and then test the performance. See what it's like.
Indeed, I am sick on the deviation and sprint bug, but the former seems to have been adjusted.Anderson29 wrote:Aren't there more important thing to do than make a map with rain...I got a more relevant question...when can I expect to have a rather large file to download? because I am sick of this deviation and I am so ready to play with 99 other players already. And only super cerial answers plz. Thx.....
Signed,
Manbearpig
I wouldn't do anything smaller than 1x1km (OGT size) for PR. We've had 0.5x0.5km maps for PR before and they can only be used as skirmish maps at the very most, get anything near 64 players on it and its a total spam fest.[R-DEV]AFsoccer wrote:Alright, we'll try it out on a small map and see how it performs. Anctoville is smaller than anything we have but it's similar to a skirmish map size, so it might be possible.
a rain vietnam map? oh the jizzings to come![R-DEV]Rhino wrote:possibly a Vietnam one?![]()
Yes please[R-DEV]Rhino wrote:But ye, a 1x1km infantry and possibly light asset map could work, possibly a Vietnam one?![]()
A man can dream can't he?Nate(GER) wrote:Vietnam-Night-Rain-Djungle-Map!
some dreams come truefrydad5656 wrote:A man can dream can't he?
Good for 1 life events though.[R-DEV]Rhino wrote:We've had 0.5x0.5km maps for PR before and they can only be used as skirmish maps at the very most, get anything near 64 players on it and its a total spam fest.