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Posted: 2007-04-05 11:26
by Vaiski
Not talking about PR but what I'd like to see in a realism mod/game :-) Random order:

- Teamwork, punishments for lonewolfs. Basicly you shouldn't be able to do anything if you're not in squad.
- Proper 1st person body movements. In BF engine you can make 360 degrees turns in 0.01 seconds. Some mass to movement would be great. You should be able to keep weapon at one direction and turn your head to another.
- Realistic injuries. No hidden health meter that just plays a death animation once it hits 0.
- Communication between soldiers. Voip squads are nice, but it would be great if you could yell to soldiers nearby.
- No angst teenagers
- Easy to use commands for squad leaders.
- No planes or attack choppers (hehe I just don't like them :p ) If these beasts are modelled correctly they screw up the balance. Light armored vehicles and transport choppers would be fine.
- Realistic large scale campaigns. Like 5 servers running one huge campaign. If something happens on other servers, it should also have some effect on yours.
- No sniper kit (I just don't like these either :wink: )
- Weapon sway. Quite basic feature but its a shame we can't get this in PR :-(
- Bullet penetration. Secondary projectiles on certain types of explosions
- Realistic physics

Posted: 2007-04-05 12:18
by KP
Great suggestions there (agree on a lot of them), but:
'[R-DEV wrote:Vaiski']
- No angst teenagers
That's hardcoded in all shooters, I think. :p

Posted: 2007-04-05 12:59
by causticbeat
G.Drew wrote:if u can fly a heli pretty well in PR then u can pretty much fly anything (in Bf2 not in real life :P )

its a little hard at first, but u get used to it, u have to be dam careful on takeoff/landing

not really true. the issue with vbf2 piloting (and why i suck at it) is that its not based off of skill, but of knowing how to exploit the engine. PR is much more skill based

Posted: 2007-04-06 12:30
by Vaiski
KP wrote:Great suggestions there (agree on a lot of them), but:
[R-DEV]Vaiski wrote: - No angst teenagers
That's hardcoded in all shooters, I think. :p
Lol yeah unfortunately :lol:

*Waiting for Egg to find out how to mod players... :p

Posted: 2007-04-08 13:08
by Rick_the_new_guy
I was wondering if certain kits could have fixed bayonets.

A lot of the time the battle are a so melle like this warrents this.

The idea is to give the kife kill range twice as far as it is now, thus increasing the range ones needs to be to knifed someone.

The person would not put a bayonett on the riflle before using it, it would be on when they spawn in. So I guess, their aim would be reduced a tic.

Sadly, this would require a lot of work just for a few assault like kits (Riflman/Ant-personnel*/Light AT) {{not GL kit, it is a moderate to long distance kit}} just so we get to look at cool bayonets and give the grunt kits a better chance in melle fighting.

*will not be on .6

Posted: 2007-04-08 16:52
by KP
Rick_the_new_guy wrote:I was wondering if certain kits could have fixed bayonets.

A lot of the time the battle are a so melle like this warrents this.

The idea is to give the kife kill range twice as far as it is now, thus increasing the range ones needs to be to knifed someone.

The person would not put a bayonett on the riflle before using it, it would be on when they spawn in. So I guess, their aim would be reduced a tic.

Sadly, this would require a lot of work just for a few assault like kits (Riflman/Ant-personnel*/Light AT) {{not GL kit, it is a moderate to long distance kit}} just so we get to look at cool bayonets and give the grunt kits a better chance in melle fighting.

*will not be on .6
Has been suggested before, but it's a lot of work for not very much gain. Might be added in a later release, though. With emphasis on "might".

I do, however, like it.

Posted: 2007-04-08 16:56
by aculle01
Being able to fall on a grenade and saving the rest of your squad would be an interesting feature. I dont know how plausible it would be to code but it would certainly add another layer of realism.

Posted: 2007-04-08 19:48
by TF6049
'[R-DEV wrote:Black Beret']Realism to the nth degree. That is all I desire.

But here's a list:

Realistic weapon systems of all kinds: land warfare, aviation, individually served, crew served, etc.

A realistic portrayal of U.S. and Middle East Armed Forces.

Perhaps we could replace China with Great Britain?

I'll think of many more suggestions later.
The USMC were regarded as 'animals' during World War 1 because of their extreme marksmanship skills and still are really good today. So, the USMC M24 should (if realistic) be able to nail a target up to approximately 2700 feet away. The .50 should be able to nail a target more than 7000 feet away.

Posted: 2007-04-08 20:58
by Hides-His-Eyes
Rick_the_new_guy wrote:I was wondering if certain kits could have fixed bayonets.

A lot of the time the battle are a so melle like this warrents this.

The idea is to give the kife kill range twice as far as it is now, thus increasing the range ones needs to be to knifed someone.

The person would not put a bayonett on the riflle before using it, it would be on when they spawn in. So I guess, their aim would be reduced a tic.

Sadly, this would require a lot of work just for a few assault like kits (Riflman/Ant-personnel*/Light AT) {{not GL kit, it is a moderate to long distance kit}} just so we get to look at cool bayonets and give the grunt kits a better chance in melle fighting.

*will not be on .6
One of the best solutions would be to have 2 rifle "guns" one with bayonet as alt fire and one with ironsights, but godamn beef2 engine won't alow ammo sharing, so it straightup wouldn't work.

Posted: 2007-04-09 00:29
by Rick_the_new_guy
One thing I enjoyed in the TG Tac Mod was the bodies would stay around for some time. The respawn timer was around 60seconds and I remember them still being around after spawning in (trying to revive your own corps does not work, hehe).

Having bodies laying around would be really great for the PR.

Why, Rick?

Glad you asked.

In .6 the press tab body confirm (that I use all the time) will be gone. Having bodies lay around for a while will make checking for bodies in an ambush more realistic and fun.

Granted, if it was Arty or something big the body would disapear after a while.

I recommend the body to stay there for at least a minute.
The biggest con for this would be RAM being used up.

Posted: 2007-04-09 11:16
by KP
aculle01 wrote:Being able to fall on a grenade and saving the rest of your squad would be an interesting feature. I dont know how plausible it would be to code but it would certainly add another layer of realism.
I can just imagine the scenes. *slow motion* Greeeenaaadeee! NOOOOOOOOOOOOOO! *KP throws himself over the grenade, and dies saving his squadmates' lives* :p

Posted: 2007-04-09 11:28
by Hides-His-Eyes
KP wrote:I can just imagine the scenes. *slow motion* Greeeenaaadeee! NOOOOOOOOOOOOOO! *KP throws himself over the grenade, and dies saving his squadmates' lives* :p
You have been awarded "PURPLE HEART"

Active Denial System

Posted: 2007-04-09 18:23
by dragon10390
This is obviously going to be hard to code, but I don't care, its a suggestion, not an order, so don't get pissed off and say 'Boohoo, thats too hard' I freaking know it will be... anyways:

The Active Denial System

Already in use by the US Military in Iraq and Afghanistan, it is a vehicle mounted/point defense weapon capable of firing electromagnetic radiation towards an enemy, heating the water in every part of their body to an average temperature of 55 degrees C. Painful huh? Anyways, seeing as it is not lethal, it is currently employed as a deterrent, thus it being named the Active Denial System. I'm not sure if this is even possible, but if it is, it could have the effect on the targeted troops similar to that of shell shock, or the near-death vision blur as long as the beam is targeted on them. It would not kill them, just greatly disorient and impair them, making them a defenseless to friendly troops. It could be mounted on a Humvee, or an APC, and in some cases, as a ground defense weapon, or on an aircraft carrier, targeting enemy fighters, blurring their vision, most likely causing them to crash, or lose the ability to pilot - ending in a crash is guess. It would be a very vulnerable weapon because it is such a large target, but this would balance out the effectiveness of it.
Links for photos and more info:
http://en.wikipedia.org/wiki/Active_Denial_System
http://www.globalsecurity.org/military/systems/ground/v-mads.htm
http://www.defensetech.org/archives/001102.html

one more thing

Posted: 2007-04-09 18:26
by dragon10390
to add insult to programmers injury, the beam cannot be blocked from hitting someone, although it cannot shoot through walls. It can be nulled if it hits the wet clothing of a combatant, or meat, as said in the article - although i doubt someone would wear meat to protect themselves, unless they were hungry too, then its a damn good idea - the energy then transfers to the wet object being worn, making the combatant fell very little pain.

EDIT: What i mean by saying it cannot be blocked is small vehicle armor, glass, trees, grass and what not cannot protect the combatant being targeted and fired upon

Posted: 2007-04-09 22:08
by Hides-His-Eyes
dragon10390 wrote:This is obviously going to be hard to code, but I don't care, its a suggestion, not an order, so don't get pissed off and say 'Boohoo, thats too hard' I freaking know it will be... anyways:

The Active Denial System

Already in use by the US Military in Iraq and Afghanistan, it is a vehicle mounted/point defense weapon capable of firing electromagnetic radiation towards an enemy, heating the water in every part of their body to an average temperature of 55 degrees C. Painful huh? Anyways, seeing as it is not lethal, it is currently employed as a deterrent, thus it being named the Active Denial System. I'm not sure if this is even possible, but if it is, it could have the effect on the targeted troops similar to that of shell shock, or the near-death vision blur as long as the beam is targeted on them. It would not kill them, just greatly disorient and impair them, making them a defenseless to friendly troops. It could be mounted on a Humvee, or an APC, and in some cases, as a ground defense weapon, or on an aircraft carrier, targeting enemy fighters, blurring their vision, most likely causing them to crash, or lose the ability to pilot - ending in a crash is guess. It would be a very vulnerable weapon because it is such a large target, but this would balance out the effectiveness of it.
Links for photos and more info:
http://en.wikipedia.org/wiki/Active_Denial_System
http://www.globalsecurity.org/military/systems/ground/v-mads.htm
http://www.defensetech.org/archives/001102.html

I'd be very interested to see how that would work out with the civilian system in 0.6. But before talk of somehting like that could even begin the devs need to see how civilians work out.

Posted: 2007-04-10 18:32
by Sir Razeroth
Hey , I love what youve done with the brit maps and the Brit forces so far ... but there aren't any big city maps in the game , id love to see something on the scale of al basrah for the brits!

Posted: 2007-04-10 21:17
by KP
dragon10390 wrote:This is obviously going to be hard to code, but I don't care, its a suggestion, not an order, so don't get pissed off and say 'Boohoo, thats too hard' I freaking know it will be... anyways:

The Active Denial System

Already in use by the US Military in Iraq and Afghanistan, it is a vehicle mounted/point defense weapon capable of firing electromagnetic radiation towards an enemy, heating the water in every part of their body to an average temperature of 55 degrees C. Painful huh? Anyways, seeing as it is not lethal, it is currently employed as a deterrent, thus it being named the Active Denial System. I'm not sure if this is even possible, but if it is, it could have the effect on the targeted troops similar to that of shell shock, or the near-death vision blur as long as the beam is targeted on them. It would not kill them, just greatly disorient and impair them, making them a defenseless to friendly troops. It could be mounted on a Humvee, or an APC, and in some cases, as a ground defense weapon, or on an aircraft carrier, targeting enemy fighters, blurring their vision, most likely causing them to crash, or lose the ability to pilot - ending in a crash is guess. It would be a very vulnerable weapon because it is such a large target, but this would balance out the effectiveness of it.
Links for photos and more info:
http://en.wikipedia.org/wiki/Active_Denial_System
http://www.globalsecurity.org/military/systems/ground/v-mads.htm
http://www.defensetech.org/archives/001102.html

Sounds interesting. But really, it doesn't belong in PR (IMHO). Although I'm sure it'd be good as an experiment and for a few laughs.

Effect: insta-LSD vision.

Would be cool to fire it at a squad of insurgents, and all of a sudden, they all start coughing and screaming. And out comes the trusty M16A2... :p

Sir Razeroth wrote:Hey , I love what youve done with the brit maps and the Brit forces so far ... but there aren't any big city maps in the game , id love to see something on the scale of al basrah for the brits!
Actually, the Brits will replace the USMC in Basrah once all their assets are completed.

But remember, making such maps takes a lot of time.

Also, seeing that your post count is 2 and I can't remember seeing you before (not that I ever remember anything resembling a name), I hereby welcome you to the forums!

Realism

Posted: 2007-04-11 18:36
by Lt.Walters
I would like to see a somewhat destructible enviorment cause most buildings cant stand up to a tank shell. also the explosions are phony, i would like to see craters, stuff like that to make the explosions better.

Posted: 2007-04-11 19:29
by KP
Lt.Walters wrote:I would like to see a somewhat destructible enviorment cause most buildings cant stand up to a tank shell. also the explosions are phony, i would like to see craters, stuff like that to make the explosions better.
You've played Helmand Province?

Problem with destructible buildings/environments is that they create lag. For the exact explanation of how, ask a Dev.

But more destructible buildings are being made, and will be seen later on. :D

Posted: 2007-04-14 21:12
by aculle01
I think teams should have a way to pick up a dead soldier's kit to prevent the other side from using it against them. I'm not talking about switching kits but making the kit bag essentially disappear. I guess you could think of it as simulating the removal of bodies from the battlefield seeing as dead bodies automatically disappear. This would give the USMC/UK a chance to keep their technological advantage.