Posted: 2007-04-14 21:14
I just wanna suggest a few things, i know a couple of them have been suggested but iv written it in a way that might work better, iv talk about these things with other players and it has been shaped to whats here, so tell me what u guys think.
1. support vehicles able to deploy ammo and medical supplies, like a smaller version of the "supply crate" but only gives health or ammo, not a crate to fix vehicles, and also recieve health and resupply points from them like the other kits do(this would keep the driver very busy keeping his team alive and would be rewarded for it)
2. with the drop ropes on transport choppers idea u could use a grap hook mod from specified parts of the chopper to fall and infantry can slide down them like a normal grap hook, and if its possible maybe even have go lights to signal the passengers when to exit the vehicle.
3. less ground damage on technicals and motorbikes and added suspension so they are able to skim accross the desert, without blowing up after going over small bumps and bottoming out(the quad bike also blows up when it hits small speed bumps while going full throttle)
4. a weapon insurgents can select (eg. nail bomb) that they can suicide bomb with, but only detonates when a clacker is used and takes a second to arm b4 it blows up, would be useless vs vehicles because of its low shock blast but would be effective vs groups of infantry, a squad that covers each other would easily gun them down long b4 they get into point blank range(would need to b requested so they cant use it straight after a death of a previous request or it would be spammed, making it risky)
5. make a way so there is more insurgents then USA on certain maps, maybe take away death stats from the insurgents, making them more popular then the US, and encouraging unorganized stat whore rambos on their team adding to their random behaviour.
6. the larger transport choppers slowely creep 4wards and sort of try roll on their nose when landed on flat ground, this needs to b fixed! it makes it very difficult to land for long durations of time and only corects itself when u exit and re-enter it
7. the static/idle planes idea on some maps that can b spawned off and parashooted from, higher then 1000ft so other aircraft dont crash into them and because its static u would be able to walk around inside without having to worry about sliding or lag, and u cant c the ground from that hight so all u need is loud engine sounds to make it apear that its flying for the passengers(maybe even a sand storm effect around it)
8. heavy armored boats to supress infantry on the shores of a amphibious landing because of its weight and size it should have slower acceleration but a higher top speed.(not a crappy RIB that is piss weak and has no cover and barley any fire power)
9. being able to shoot from humvee windows or have armored glass over them like the TOW humvee, it seems so risky to use(squads should use them for combat not just for going from A to B)
10. crash landing choppers, could give 3 second unvunerability on choppers that have lost all their control so if there that low to the ground they could potentially crash land rather then blow up instantly on ground hit.(getting out of a damaged vehicle already damages u and usually makes u bleed and go blury so the injured pilot isnt an issue)
11. if u use a knife 3 times on vehicle tyres there is a "deflate" sound, there should be a way to sabotage enemy vehicles tyres with your knife and make it accually b flat, not just make the sound(like the damaged car effect how it slimps down and is harder to control)
12. edit the point system so transport drivers get points for delivering their passengers to the fight, they dont get any credit for being a war taxi
number 5 is a stupid suggestion but i feel there should b more ppl in the cities shooting at US then the US raping the map in huge numbers(insurgents need MORE fun elements like the motorbikes and technicals there wiked!
) wat yaz rekon?
1. support vehicles able to deploy ammo and medical supplies, like a smaller version of the "supply crate" but only gives health or ammo, not a crate to fix vehicles, and also recieve health and resupply points from them like the other kits do(this would keep the driver very busy keeping his team alive and would be rewarded for it)
2. with the drop ropes on transport choppers idea u could use a grap hook mod from specified parts of the chopper to fall and infantry can slide down them like a normal grap hook, and if its possible maybe even have go lights to signal the passengers when to exit the vehicle.
3. less ground damage on technicals and motorbikes and added suspension so they are able to skim accross the desert, without blowing up after going over small bumps and bottoming out(the quad bike also blows up when it hits small speed bumps while going full throttle)
4. a weapon insurgents can select (eg. nail bomb) that they can suicide bomb with, but only detonates when a clacker is used and takes a second to arm b4 it blows up, would be useless vs vehicles because of its low shock blast but would be effective vs groups of infantry, a squad that covers each other would easily gun them down long b4 they get into point blank range(would need to b requested so they cant use it straight after a death of a previous request or it would be spammed, making it risky)
5. make a way so there is more insurgents then USA on certain maps, maybe take away death stats from the insurgents, making them more popular then the US, and encouraging unorganized stat whore rambos on their team adding to their random behaviour.
6. the larger transport choppers slowely creep 4wards and sort of try roll on their nose when landed on flat ground, this needs to b fixed! it makes it very difficult to land for long durations of time and only corects itself when u exit and re-enter it
7. the static/idle planes idea on some maps that can b spawned off and parashooted from, higher then 1000ft so other aircraft dont crash into them and because its static u would be able to walk around inside without having to worry about sliding or lag, and u cant c the ground from that hight so all u need is loud engine sounds to make it apear that its flying for the passengers(maybe even a sand storm effect around it)
8. heavy armored boats to supress infantry on the shores of a amphibious landing because of its weight and size it should have slower acceleration but a higher top speed.(not a crappy RIB that is piss weak and has no cover and barley any fire power)
9. being able to shoot from humvee windows or have armored glass over them like the TOW humvee, it seems so risky to use(squads should use them for combat not just for going from A to B)
10. crash landing choppers, could give 3 second unvunerability on choppers that have lost all their control so if there that low to the ground they could potentially crash land rather then blow up instantly on ground hit.(getting out of a damaged vehicle already damages u and usually makes u bleed and go blury so the injured pilot isnt an issue)
11. if u use a knife 3 times on vehicle tyres there is a "deflate" sound, there should be a way to sabotage enemy vehicles tyres with your knife and make it accually b flat, not just make the sound(like the damaged car effect how it slimps down and is harder to control)
12. edit the point system so transport drivers get points for delivering their passengers to the fight, they dont get any credit for being a war taxi
number 5 is a stupid suggestion but i feel there should b more ppl in the cities shooting at US then the US raping the map in huge numbers(insurgents need MORE fun elements like the motorbikes and technicals there wiked!