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Posted: 2007-04-14 21:14
by FlatkinG
I just wanna suggest a few things, i know a couple of them have been suggested but iv written it in a way that might work better, iv talk about these things with other players and it has been shaped to whats here, so tell me what u guys think.

1. support vehicles able to deploy ammo and medical supplies, like a smaller version of the "supply crate" but only gives health or ammo, not a crate to fix vehicles, and also recieve health and resupply points from them like the other kits do(this would keep the driver very busy keeping his team alive and would be rewarded for it)

2. with the drop ropes on transport choppers idea u could use a grap hook mod from specified parts of the chopper to fall and infantry can slide down them like a normal grap hook, and if its possible maybe even have go lights to signal the passengers when to exit the vehicle.

3. less ground damage on technicals and motorbikes and added suspension so they are able to skim accross the desert, without blowing up after going over small bumps and bottoming out(the quad bike also blows up when it hits small speed bumps while going full throttle) :!:

4. a weapon insurgents can select (eg. nail bomb) that they can suicide bomb with, but only detonates when a clacker is used and takes a second to arm b4 it blows up, would be useless vs vehicles because of its low shock blast but would be effective vs groups of infantry, a squad that covers each other would easily gun them down long b4 they get into point blank range(would need to b requested so they cant use it straight after a death of a previous request or it would be spammed, making it risky)

5. make a way so there is more insurgents then USA on certain maps, maybe take away death stats from the insurgents, making them more popular then the US, and encouraging unorganized stat whore rambos on their team adding to their random behaviour.

6. the larger transport choppers slowely creep 4wards and sort of try roll on their nose when landed on flat ground, this needs to b fixed! it makes it very difficult to land for long durations of time and only corects itself when u exit and re-enter it :!:

7. the static/idle planes idea on some maps that can b spawned off and parashooted from, higher then 1000ft so other aircraft dont crash into them and because its static u would be able to walk around inside without having to worry about sliding or lag, and u cant c the ground from that hight so all u need is loud engine sounds to make it apear that its flying for the passengers(maybe even a sand storm effect around it)

8. heavy armored boats to supress infantry on the shores of a amphibious landing because of its weight and size it should have slower acceleration but a higher top speed.(not a crappy RIB that is piss weak and has no cover and barley any fire power)

9. being able to shoot from humvee windows or have armored glass over them like the TOW humvee, it seems so risky to use(squads should use them for combat not just for going from A to B)

10. crash landing choppers, could give 3 second unvunerability on choppers that have lost all their control so if there that low to the ground they could potentially crash land rather then blow up instantly on ground hit.(getting out of a damaged vehicle already damages u and usually makes u bleed and go blury so the injured pilot isnt an issue)

11. if u use a knife 3 times on vehicle tyres there is a "deflate" sound, there should be a way to sabotage enemy vehicles tyres with your knife and make it accually b flat, not just make the sound(like the damaged car effect how it slimps down and is harder to control)

12. edit the point system so transport drivers get points for delivering their passengers to the fight, they dont get any credit for being a war taxi :-(

number 5 is a stupid suggestion but i feel there should b more ppl in the cities shooting at US then the US raping the map in huge numbers(insurgents need MORE fun elements like the motorbikes and technicals there wiked! :D ) wat yaz rekon?

Posted: 2007-04-14 22:01
by El_Vikingo
Well this is all I know.

1. Heavy Transport Vehicles already supply a limited amount of ammo. The Supply crate Healing was taken out because, crates don't heal.

2. Fast Ropes? Never mention this again or you'll be flamed.

3. Problem with BF2 Engine. the tanks though, have had their terrain damage reduced.

4. No comment.

5. This would encourage Teamswapping to the USA side.

6. This is due to llack of piloting skillz. (Never happens to me).

7. Been suggested many times before. (They have been suggested exactly like your suggestion).

8. Also been suggested many times before. (Use the APC)

9. Enclosed HMWWV? Been suggested many times before. (Exactly the way you have suggeestd it).

10. Crash Landing choppers has been suggested many times before, even planes.

11. Been suggested before. the sound is just there for show.

12. Probably been suggested before.

:)

Search

NO still planes

Posted: 2007-04-15 06:08
by TF6049
Like the nail-bomb idea and the no-death penalty, extremely realistic :D However, the plane spawner should be an AC130 I think. Remove the A-10s from Basrah and put in an AC-130. That would encourage teamwork as the sensor operators can see much better than the WSO's can and so need to coordinate attacks for effective accuracy.

Posted: 2007-04-15 06:12
by TF6049
El_Vikingo wrote:
5. This would encourage Teamswapping to the USA side.

How? This would mimic what insurgents believe in real life. Most are willing to sacrifice their lives for what they believe.

Posted: 2007-04-15 10:30
by KP
I have to agree with Vikingo on all the points, except I didn't quite get number 5. Unless you think like I do and want to play as a team, not with a bunch of unorganized stat whores like you suggest. Matter of fact is, the insurgents team is one of my favourites, because teamwork really pays off if you play as insurgents.

Posted: 2007-04-15 12:23
by G.Drew
TF6049 wrote:Like the nail-bomb idea and the no-death penalty, extremely realistic :D However, the plane spawner should be an AC130 I think. Remove the A-10s from Basrah and put in an AC-130. That would encourage teamwork as the sensor operators can see much better than the WSO's can and so need to coordinate attacks for effective accuracy.
ermm.......NO PARACHUTES

and yeh, people play insurgents because there almost like the underdogs, and also because u can blow sh!t up with the IEDs

Posted: 2007-04-15 14:15
by El_Vikingo
KP wrote:I have to agree with Vikingo on all the points, except I didn't quite get number 5. Unless you think like I do and want to play as a team, not with a bunch of unorganized stat whores like you suggest. Matter of fact is, the insurgents team is one of my favourites, because teamwork really pays off if you play as insurgents.
More insurgents to kill = more points per player = stat whores on US side. :wink:

Posted: 2007-04-15 14:37
by KP
El_Vikingo wrote:More insurgents to kill = more points per player = stat whores on US side. :wink:
Ah, like that. :wink:

Posted: 2007-04-15 15:15
by Rick_the_new_guy
I have read that IRL sometimes a solider will carry an enormous amount of ammo.
Such examples include a person caring 5 LAWS (Read for The Rouge Warrior). Dozens of frags (Read a book about LRPs). Of course these guys could not move as quicly as players do in RP now.

If you asked those guys what would they rather have.

1. Their current set-up where if they run out of ammo that is it.

or

2. Carry a fraction of the ammo they are used to, but have someone in their squad/team carry an ammo bag that magically replaces all their ammo.

They all will pick two. No more humping tons of ammo and equipment over miles and miles. Plus, they can keep the enemy suppresed much more eaily knowing their ammo is not an issue.
As long they keep the kit up they will have infinite ammo. What a deal.

____

I hope that PR has more of a Armed Assault (sim) feel to it in future releases.

The mod is already half way there.

How so Mr. Rick?

Well, unlike in vBF2, the hummers, APC, Choppers, tanks, UAV stations all resupply the infantry with ammo.

With the new bunkers and firebase, CO truck, coming out soon; you know they are going to have resupply available.

O.k. Mr. Rick, fair enough, how can PR further create a realistic environment?

Kill the magic resupply ammo box. Get rid of it, make the Rifleman the team's focused infantry personnel for short to moderate range combat.

How to combant this is to give the kits a lot more ammo. Sadly I do not know the realistic numbers on frags/ rifleman or GL rounds/GL, LAWS/kit others will need to do this.


How will it improve gameplay?

Players who are trapped or conducting a mission behind enemy lines will need to take stock of their equipment and use it wisely.
The maps will be getting larger so certain recon and special forces elements will need to face the music of what it is like in reality, a finite amount of ammo and gear to be managed throughout the mission and far from any supplies. (supply crate would blow their cover)

Furthermore, under considerations where a team has the high ground, those who expire their ammo quickly may do so because of:

1. They are foolish
2. They know reinforcments are on the way and they need to prevent the enemy from going through the choke point.

The SL trying to get through the choke point will need to weigh the risk of trying to go through a heavy frag wall or waiting it out and letting a green enemy team use up all their ammo.

Same with a enemy element that is cut off, the SL will need to wait out the enemy and let them expend their resources before going in.

Doing this will give more respect and need for well managed pilots and APC crewmen; both for giving out ammo and extractions.

The Con to this will be a lot of players going through ammo withdrawal and complaining about how this is just a game and too much realism in spite of the mod name.

Posted: 2007-04-15 22:09
by KP
I like it. But what's the point of the Rifleman then? Will he be a regular grunt with an M16, smoke and more grenades?

Posted: 2007-04-15 22:22
by Rick_the_new_guy
KP wrote:I like it. But what's the point of the Rifleman then? Will he be a regular grunt with an M16, smoke and more grenades?
Taken from this website:http://en.wikipedia.org/wiki/Rifleman

"As a general rule, riflemen are armed with long rifles meant to cover a good medium range, unlike the "gunman" (or Sub-machinegunner), who are armed with shorter-range weapons for close combat. Riflemen are the basic modern soldiers from which all other soldierly functions stem. Though by tradition certain infantry units are based on the rifleman, they employ a variety of other specialized soldiers in conjunction with the rifleman."

Yeah, the Rifleman, like all others (except H. A.T. ,would have more ammo (frags/ smoke/ ect..)

Hopefully the "gunman" will be the assault kit I have been lobbing for.

I atcually lobbied for a default kit (one of the 7) to be an ammo specilized that would look like a walking ammo dump, but would only be able to resupply players, they would have a small short range weapon to defend themselves and have a weak sprint.

Granted, this ammo specilast kit would be a tough sale seeing how there are so many ways to get ammo from vehicles and crates. Besides CO, it would be need to atract teamwork players, tough sale.
Granted, if the kits will have way more ammo, there is no need to have a ammo speclist kit.

Posted: 2007-04-16 16:31
by FlatkinG
i dont think the ammo is a huge issue to worry about tho, n having a soldier that walks around with tons of ammo would b anything i would ever use(as u said.. a tough sale), even if it was needed, people often die ingame and spawn back with refreshed ammo so the ammo support isnt at 100% but i think to encourage having the majority as rifleman rather then everything else.. but it would need a little more ammo, like 1 extra item of each weapon or so... or if u could find out the exact ammount of ammo for a standard soldier is and just give it to that 1 kit.(asuming its more then what it currently is)

trying to have a open mind, unlike other ppl on here but personally the ammo doesnt worry me that much except for when my squad mates die and im stranded, and makes me try run back and find ammo but everything is expended

Posted: 2007-04-16 20:05
by KP
I'd like to see the Rifleman as the guy with the most ammo and grenades (HE and smoke). Would make him useful as the "core" of the fireteam.

Posted: 2007-04-19 22:46
by DirtyRat
no respawns and a CSS style gametype

Want more .4 back....sorry

Posted: 2007-04-20 00:52
by Duff[22ndMEU]
I still can't get used to where i have to ask "god" for a kit...i still play .5 like i did .4 and have better teamwork with of my squad, The spawn bags are like 2142, it just feels like it's too gamey, not realistic, sorry. I feel like a witch, wiggle my nose and poof a rally point is there, whoohoo! You take all of your time getting permission to get a kit, try to hide a pile of bags for yet another spawn point, just to only find out it was demolished, so it's not worth the trouble anymore. I hear all the time...where the hell do i get a f*cking kit? I tell them to pull out your tongue, cut that off, then BOHICA, then it's magic!! LOL. I do like the more realistic effects of tank smoke and building demolision tho, thats cool as hell! I do like the limit on sniper kits, at least we don't have 30 snipers taking you down before getting across an open field.
Could we drop this asking for a kit tho? It reminds me too much of asking "mommy" can i have 1 cookie? kind of ****..

Posted: 2007-04-20 02:28
by bunny
It just occurred to me that it would be cool if on some maps, there were civilians running around trying to avoid fire. This would increase realism and difficulty exponentially. There would of course be a point penalty for wounding/killing these people.

Posted: 2007-04-20 14:48
by Hides-His-Eyes
'Duff[22ndMEU wrote:']I still can't get used to where i have to ask "god" for a kit...i still play .5 like i did .4 and have better teamwork with of my squad, The spawn bags are like 2142, it just feels like it's too gamey, not realistic, sorry. I feel like a witch, wiggle my nose and poof a rally point is there, whoohoo! You take all of your time getting permission to get a kit, try to hide a pile of bags for yet another spawn point, just to only find out it was demolished, so it's not worth the trouble anymore. I hear all the time...where the hell do i get a f*cking kit? I tell them to pull out your tongue, cut that off, then BOHICA, then it's magic!! LOL. I do like the more realistic effects of tank smoke and building demolision tho, thats cool as hell! I do like the limit on sniper kits, at least we don't have 30 snipers taking you down before getting across an open field.
Could we drop this asking for a kit tho? It reminds me too much of asking "mommy" can i have 1 cookie? kind of ****..
Welcome to the Army, where resources are nto unlimited ;)

Posted: 2007-04-20 16:11
by KP
Exactly.

Posted: 2007-04-22 00:24
by GRAV
It would be good to good to see a map with the british army on a city map and a map set in the afgan mountains and caves would be good i think.

Posted: 2007-04-22 00:31
by G.Drew
*cough* AlBasrah *cough*