Show your models thread...(IMAGE HEAVY)
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: Show your models thread...(IMAGE HEAVY)
Awesome! Nice work 
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
bumping with YT
also this little thingy

PS. you have permission to guess
PPS. you have permission to criticise
also this little thingy

PS. you have permission to guess
PPS. you have permission to criticise
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Show your models thread...(IMAGE HEAVY)
I know . I know!!!'[USF wrote:Doc.Pock;1815531']
PS. you have permission to guess
PPS. you have permission to criticise
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
Tomato you are not right mate. Rodrigo STFU! 
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)

some more detail for you guys to guess around. and some guys(you know who) dont say a word.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Show your models thread...(IMAGE HEAVY)
im gonna say what i thought it was earlier...is it the tripod for Rhino's requested anti air stuff? What program was the smiley done in?
Thats a sweet shotgun dude.
Thats a sweet shotgun dude.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
its not for rhino, otherwise youre close. smiley was done in max9. just curved a cylinder, made two balls arranged them, animated updown and rotated while it gets squished. really a quickie for lucky who felt like he will be needed or somethingPsyko wrote:im gonna say what i thought it was earlier...is it the tripod for Rhino's requested anti air stuff? What program was the smiley done in?
Thats a sweet shotgun dude.
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Show your models thread...(IMAGE HEAVY)
Hey, that seems like a fun thing to do, why dont you start a WIP thread without telling what you are actually modelling, and let people guess it in the process? Each update would give them more hints 
Then again, i should probably go to bed now..
Edit:

Then again, i should probably go to bed now..
Edit:

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Show your models thread...(IMAGE HEAVY)
Airbase for? Looks very nice. What are all the circles for? Is that where some markings should come later? Or maybe it's not an airbase? I'm confused now 
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: Show your models thread...(IMAGE HEAVY)
Yes its an airbase, but for a training map of sorts. You can tell because a) it can house about 60+ aircraft, b) It has pretty unrealistic layout, with two parallel runways and one of them shared by helicopters and jets (hypoetetcally, ofc).
I didnt worry much about the layout nor did the mapper i am making it for, I was more concerned if i can pull it off from the modelling and texturing side of things.
The bottom part with smaller circles is for helicopters, they will spawn in them. The upper part is where hangars for jets will be added. Those larger "circles" are for jets (and hypotetically for helicopters to turn around, when they miss their hangar or whatever.
http://i.imgur.com/7tYUc.jpg
I didnt worry much about the layout nor did the mapper i am making it for, I was more concerned if i can pull it off from the modelling and texturing side of things.
The bottom part with smaller circles is for helicopters, they will spawn in them. The upper part is where hangars for jets will be added. Those larger "circles" are for jets (and hypotetically for helicopters to turn around, when they miss their hangar or whatever.
http://i.imgur.com/7tYUc.jpg
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Show your models thread...(IMAGE HEAVY)
It's a gun that shoots plates'[USF wrote:Doc.Pock;1816527']
some more detail for you guys to guess around. and some guys(you know who) dont say a word.![]()

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Show your models thread...(IMAGE HEAVY)
ah good, I got quite worried when I saw it on the last page before reading that, that you had made an airbase for a normal map without talking over the concept etc as it wouldn't be fit for a normal map as you said, but for training it should do the joblucky.BOY wrote:Yes its an airbase, but for a training map of sorts. You can tell because a) it can house about 60+ aircraft, b) It has pretty unrealistic layout, with two parallel runways and one of them shared by helicopters and jets (hypoetetcally, ofc).
I didnt worry much about the layout nor did the mapper i am making it for, I was more concerned if i can pull it off from the modelling and texturing side of things.
The bottom part with smaller circles is for helicopters, they will spawn in them. The upper part is where hangars for jets will be added. Those larger "circles" are for jets (and hypotetically for helicopters to turn around, when they miss their hangar or whatever.
http://i.imgur.com/7tYUc.jpg
Nice work getting the taxiways in etc
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Show your models thread...(IMAGE HEAVY)
Did a tutorial from digitaltutors.com, the Concept Bike one.
here's my result

Honestly I find the tutorials on that website the most helpful in understanding the tools at hand, and how to use them.
Edit: Updated Render
here's my result

Honestly I find the tutorials on that website the most helpful in understanding the tools at hand, and how to use them.
Edit: Updated Render
Last edited by Spush on 2012-09-21 15:33, edited 1 time in total.
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: Show your models thread...(IMAGE HEAVY)
i just might mate.
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Show your models thread...(IMAGE HEAVY)
Is that the latest PR 1.0 vehicle update?'[R-DEV wrote:Tim270;1817544']
will we get a camo version of it?
on a serious note: awesome work I just wish I knew how to do those things
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6Skrillex6
- Posts: 47
- Joined: 2011-11-12 10:07
Re: Show your models thread...(IMAGE HEAVY)
Tactical couches, love it!
What's the secret? Hidden weapons? Bombs?!
What's the secret? Hidden weapons? Bombs?!






