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Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 18:11
by SShadowFox
Microwaife wrote:Is the faction on the vehicle also playing a role?
If so we might get the Dutch in 1.0
Would be a win.

Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 18:33
by Quobble
My question:
Will there be any changes effecting the
area attacks in 1.0?
Are the insurgent factions like taliban, hamas etc. getting some sort of area attack as well?
Like Qasam rocket attacks or a SCUD launch?
Greetings

Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 18:38
by Moszeusz6Pl
100p servers was confirmed long time ago. About area attacks, there will be some changes.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 18:41
by hobbnob
[R-CON]Moszeusz6Pl wrote:100p servers was confirmed long time ago. About area attacks, there will be some changes.
I've seen no such confirmation? I've seen various maps get the 100p treatment, but it's never been actually confirmed that the servers are getting the same as far as I've seen.
I'd love it if you proved me wrong however.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 18:58
by izoiva
Why is the game so much armor, prodused in small numbers?
For example, only 6 pumas were prodused.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 19:09
by Spush
Yeah but they ordered quite a few so that's the reason.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 19:43
by Quobble
may i ask what the changes in area attacks will be

?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 19:45
by Rudd
izoiva wrote:Why is the game so much armor, prodused in small numbers?
For example, only 6 pumas were prodused.
Using teh puma so much ingame wasn't really ideal but there wasn't an option to use something lighter. which is why we are so excited by Surround's work on the Fuchs
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 20:09
by ShockUnitBlack
SShadowFox wrote:If so we might get the Dutch in 1.0
Would be a win.
Probably for the Germans if it is added.
Also...
Oh, and two dev signatures currently feature the German Dingo ATF.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 20:25
by Stealthgato
Quobble wrote:Is it normal that the melitia T-62 has a thermal observe device on the left side of the barrel?
It's not thermal equipment, it's an infrared searchlight, and yes it's normal. The older T-55 also had it.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 20:36
by Jafar Ironclad
The dev signature conspiracy applies to some, but not all.
Remember when I had a Hind in my signature?

Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 20:39
by Rhino
And now your back to your old F-16 and Su-27 with the new template

Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 21:35
by Pvt.LHeureux
Rhino changed his avatar, now I have to get used to that all over again

Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 21:41
by Rabbit
Any hints on map names that should be in 1.0?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 21:48
by Microwaife
You devs should make a hangman game for map names!
Re: Ask the [Dev]s a (?)
Posted: 2013-05-30 22:27
by Spec
Pvt.LHeureux wrote:Rhino changed his avatar, now I have to get used to that all over again
Well, it's a rhino. Should be simple enough to remember

Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 11:05
by Darman1138
After watching the newest video from Anders I have a question not really worth putting in the Suggestion forum. When you're sprinting in 1.0, shouldn't there be some more camera sway? Everything looks phenomenal, I just thought it was a little odd that you still "glide" when you sprint.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 11:39
by Adriaan
Pretty sure there is, in 0.98 already as well (although I can't confirm it myself right now, maybe someone else can). Often when you sprint in BF2, usually on slanted surfaces, the animation for it won't start playing for some time or until you reach a flat surface.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 11:41
by Vista
Operation Tempest? Is that still in development?
Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 11:45
by Adriaan
It is/was a project of ChiefRyza, who I think used to be an R-CON a year ago or so? He's been mostly inactive due to real life problems iirc. Since he's not a teammember we don't know anything about the status of his projects, including Op. Tempest. It's a shame though, he made some great looking environments.