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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-09-27 19:58
by Doc.Pock
well ill tinker with it abit one day. might need some assistance in locating stuff thou

thnx for the info and good night guys. and all ofhter races.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-09-27 21:27
by lucky.BOY
I have 6 steps on curves on my taxiways, i think i eyeballed it from Rhino. You have few of those, you can well afford 7 steps i think.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-09-28 05:20
by Doc.Pock
8ll see how it looks with 5 on all first and then increase to 7 if needed
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-09-29 01:58
by Spush
Modeled the TBG-7V rocket for the RPG-7's
Started out as
http://i.imgur.com/O2Tcm.jpg
There's probably some inaccuracies, but what ever.

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-09-30 03:21
by Tim270
Dayum Spushy you are picking this up quick.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-09-30 03:25
by Ratface
Looks sweet, can't wait to blow some shit up with em

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-01 00:21
by AnimalMother.
Is that for a possible introduction of launchers for the rifleman anti-personnel class?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-01 01:24
by Spush
Actually this isn't for PR or any projects. Just some learning projects xD, sorry if I mislead y'all.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-03 20:05
by Doc.Pock

]]Please mind the nongrey stuf is under wip atm. Ill be making a separate thread for it tomorrow. Goodnight and let this new porn here make you fall asleep happy.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-03 21:00
by karambaitos
'[R-DEV wrote:Spush;1819766']Modeled the TBG-7V rocket for the RPG-7's
Started out as
http://i.imgur.com/O2Tcm.jpg
There's probably some inaccuracies, but what ever.
whats the difference between doing the top of the cylinder like that than to tri it up so all the edges meet at a single vertex in the middle at the top of the cylinder/rocket?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-03 22:51
by lucky.BOY
If you have a vertex in the middle, you have two unnecessay triangles.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-04 01:03
by Rhino
Ye, for a low poly mesh you shouldn't have a central vertex unless you intend to make a cone or you need it for smoothing purposes.
But for a high poly model its better to have one to get better distribution from the sub-division in my experience.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-06 09:38
by samogon100500

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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-07 08:14
by lucky.BOY
For what game/mod is that? Also , tris count?
Looking good

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-10-07 11:15
by samogon100500
lucky.BOY wrote:For what game/mod is that? Also , tris count?
Looking good
My project based on CryEngine 3.
There is lots of combinations with any attachments.I also have M16A4 barrel and butt.
Tricount begins at 8500(Standart M16A4,no attchments,ironsight) and ends at 11500(M4+ACOG+M203)(Too much for Refractor engine)
Also Plans to create M16A2.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-11-05 12:02
by CommunistComma
Why do you make the screeshots so low res?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-11-14 01:41
by Psyko
Working on a very short film for college and using Maya. Its about Asperger syndrome.
Edit: the camera is supposed to be zoomed in a little bit more thats why you can see the window frame cutting off lol. forgot about that.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-11-14 01:50
by lucky.BOY
Wow, cool stuff, Psyko
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-11-24 12:17
by Doc.Pock
got the new 3ds max 2013
strated playing with diffrent materials today. never knew you could make them emit light

epic stuff there

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2012-11-24 15:06
by Tim270
Make sure you download and install all the latest updates for 2013, there was a super annoying bug in the uv editor where it would crash max if you tried to stitch a face to a edge that did not exist (where in all other versions of max you would hear the 'ding' noise') they also fixed a few other things with the updates.