ChiefRyza wrote:Hey guys, just checking in to let you know that I'm not dead. Unfortunately life can take a turn for the worst no matter who you are, I've fighting a losing battle with depression for over two years now, not to mention trying to finish my degree and working full time as well to keep afloat.
I would love to return to making Congo Insurgency and Tempest when I pull myself out of the mess I've gotten into, especially once 1.0 comes out. Project Reality was and still is a huge part of my life and career (Have been getting paid work as an environmental artist for a while now). The last time I worked on Tempest I ran into a seemingly unfix-able crash when loading the map, I can't say exactly what I tried since it was so long ago but it ruined my motivation on top of all the other problems I've had.
I wish things hadn't gone the way they have but if I pull through I will definitely finish what I started.
Thankyou all for checking up on me/the maps as well, and I will hopefully become more active in the coming months.
With Love,
ChiefRyza
When I read something like that I just hope he turns out ok in RL! No matter how great his maps are.
Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 17:30
by hobbnob
All that time Rhino had a Harrier in his sig, dammit XD
Edit: Seeing mineralwouter's sig it is quite clear that ridable cows will be part of 1.0
Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 18:10
by Mineral
ssst. I can tell you that the idea came from arma2
Re: Ask the [Dev]s a (?)
Posted: 2013-05-31 18:12
by hobbnob
MineralWouter wrote:ssst. I can tell you that the idea came from arma2
I KNEW IT! Damn devs, when that guy posted with his ridable camel I should have known he'd be locked up and whipped until he'd made every animal the devs could possibly think of
(Playable Penguin plz)
Re: Ask the [Dev]s a (?)
Posted: 2013-06-01 09:49
by Heavy Death
Whats the little bar filling up in the anders atmoshpere video when the m249 is firing? Overheat? Is there any wider applications or just ye olde vanilla overheat?
Re: Ask the [Dev]s a (?)
Posted: 2013-06-01 09:59
by Phoenixo_Idaho
here a message for Anders, our "enchanteur" !
I've really enjoyed your last video on the blog, especially explosions. Did you work with brunitogg on big ones (Mortars, Garries blowing up, C4, Area Attacks... and napalm) ?
Do we've to expect in the future a showcase video of all your changes as you did in your previous ones, like in the following video ?
PS : sounds of the M67 grenade for 1.0 is just fucking insane. Keep up the good work
Re: Ask the [Dev]s a (?)
Posted: 2013-06-01 10:06
by Moszeusz6Pl
Heavy Death wrote:Whats the little bar filling up in the anders atmoshpere video when the m249 is firing? Overheat? Is there any wider applications or just ye olde vanilla overheat?
It's heat bar. It will show only current heat value for both primary and secondary weapon in vehicles.
Re: Ask the [Dev]s a (?)
Posted: 2013-06-01 19:56
by Pvt.LHeureux
Did you make it Moszeusz?
Re: Ask the [Dev]s a (?)
Posted: 2013-06-01 20:00
by Rudd
Darman1138 wrote:After watching the newest video from Anders I have a question not really worth putting in the Suggestion forum. When you're sprinting in 1.0, shouldn't there be some more camera sway? Everything looks phenomenal, I just thought it was a little odd that you still "glide" when you sprint.
unfortunately too many people became motion sick when we tried bobbing and alot more camera movement in general
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 01:54
by Arab
MineralWouter wrote:his last words in january.
When I read something like that I just hope he turns out ok in RL! No matter how great his maps are.
Wish him well too.
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 02:50
by Rabbit
With the vehicle sliding being no more, can we also expect less runaway crates?
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 03:06
by camo
jeez i've had some epic crate chases in pr, just trying to get my kit.
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 05:23
by titsmcgee852
Anders, have you change the napalm effects for vietnam at all?
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 05:48
by Darman1138
I think a more appropriate question would be are the Vietnam, Falklands and WW2 mini mods also getting touched up as much as the "Modern" era is?
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 08:26
by IWI-GALIL.556FA
damn,some good questions
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 08:33
by Psyrus
Darman1138 wrote:I think a more appropriate question would be are the Vietnam, Falklands and WW2 mini mods also getting touched up as much as the "Modern" era is?
Considering the "modern era" has been in the process of development for the better part of a decade, and the Vietnam/WW2 minimods were started a year or so ago (? A little more maybe), they're not even close
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 08:36
by Microwaife
Afaik only Vietnam will be a part of 1.0.
Normandy and Falklands will release later on.
Read this somewhere on the forums.
That's why I think that only PR:V got a big update.
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 10:03
by KaB
camo_jnr_jnr wrote:jeez i've had some epic crate chases in pr, just trying to get my kit.
Thinking about it, can't the crates be shown on the map with a small icon ?
Re: Ask the [Dev]s a (?)
Posted: 2013-06-02 10:41
by Quobble
hm...marked crates? never thought about it
sounds good though
+1