Re: Teamwork
Posted: 2011-11-16 17:18
This.Mikemonster wrote:
Personally I think the game is about infantry, so i'm a bit skewed on this. But there aren't usually enough Inf squads to support each other, so why are we also simulating Cobras, Chinooks, AAVP's and Abrams.. Let alone a dedicated logistics system..
It could be a way to make "everyone" happy. If it was possible to perhaps have the different layers to mimic infantry oriented combat, then another layer for asset oriented combat and a final one for both.
Teamwork works only if you are successfull on your own, it is hard when you fight humans in a virtual battlefield, someone always has to lose. But what PR makes great in my oppinion is the awesome ways to lose or die. But that has in my oppinion dropped. When you win you win big time, but the losing side suffers from rage quitters etc.
I remember playing some rounds where i got absolutely wasted, but because of how the game was, it was allright. I had loads of fun, firefights didnt end after 3 seconds, it was more tactically challenging to lose.
Sometimes i just get frustrated over the overly focus on map flags and map "centers" where you are forced to focus on a more CQB and objective based risks that doesnt really mimic what you would do if there wasnt a flag there.
Putting yourself in harms way to win, makes losing frustrating. And it promotes a retarded attack rush at times in the early beggining of rounds. Getting killed cause you focus more on the objective rather then the immediate tactical situation gets frustrating, people play the game wrong and ultimatly people get frustrated at the team cause they are not gathering around the objectives, IE trying to get kills.
// Wicca out
