You seriously don't get it, do you? Democracy doesn't work on the internet, letting the playerbase choose is like giving a pyromaniac a whole firework factory and tell him to have fun. It's just stupid, votes are nothing but an annoyance, a disease. Maplists are not much of a solution either, as after every server restart you get to play the same maps, at the same time, in the same order. The only logical conclusion is to either create a new maplist every day, or let the admins decide and give them the freedom to provide the biggest variety of maps, layouts and gamemodes to play.
B.Pronk(NL) wrote:By the way AAS is even crappier with a sucky team than INS with a sucky team. The only problem is, whatever I leave it to this in the hope you will wish fun to other people and stop getti g a boner from shitty AAS rounds on overplayed maps.
Defuq are you about? Have you missed out the "idiot" mode that gets activated as soon as someone starts playing as Opfor on INS? Agreed that AAS rounds can turn out quite unbalanced and shitty from time to time but first of all that is a lot more seldom and second, atleast people don't alienate fully from the team and ignore each others request, as often seen in INS with the line "I'm gonna ambush the enemies infront of their main with my AK, herpa derp". Literally 95% of the players turn off their brains while playing INS as Redfor because it's an "unconventional" force, which they take it as "I can do the fuck I want". The round it's self doesn't turn out all too bad, because the whole base the gamemode is built upon is fragile and doesn't incorporate what PR stands for. Your judgment is so biased towards insurgency for whatever reason that you miss out the big picture.
Oh btw, I'd love to see more CnC but the sad truth is, if teams are not on a high standard, that game just turns into a messy rage-festival on either side.
Edit: Which leaves us to the conclusion that certain gamemodes, who require a high amount of teamwork (such as CnC), cannot be predicted in a mapvote and cannot be integrated in the vote system, as people will base their votes upon their personal preference and not the server situation. Only administrators have the point of view and experience to determine whether CnC, INS, or whatever should be played. This leaves in bad days only AAS, as it's the least prone to absolute failure.