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Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-28 21:17
by {ZW}C-LOKE
I am definitely interested in the modeling part, but time is of a major factor here! There just isn't enough time in my schooling schedule to do this, other than during the summer, more or less. I do quite understand how unfair it is to ask someone else to pick up a modeling task like this in the middle, especially when there probably isn't anyone else who knows this model as well, you're probably the next best bet if not better familiar as it currently sits.
Also, I am no good at texturing, and surely you have some talent within the R-* ranks that are better suited for animation and coding?? I'm actually working on learning advanced python in my off time right now. It's unfortunate this can't be coded in C# or C++ or else I'd be good to go right now. But my Python is rusty mediocre at best, at the moment. And I've never done any animation in 3ds-max or anywhere else, either.
Also, I haven't even so much as seen a running Windows OS in the last three weeks or so... been strictly linux, although my Windows 7 OS is still on the other partition, still in good shape for a devel environment.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-28 21:28
by Rhino
Ye that's not a problem. Although encase there is any confusion, the weapon is already textured, just saving from showing that in a later PR:F update and the 3p model would have its texture and normals baked from the 1p model so that doesn't need texturing either. Just don't have time to do it myself quite yet although if it comes down to it will do it myself later on nearer the time and when Chuc is free to do the animations again
Cheers.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-28 22:15
by strima
I think Whino should do it, not as if he does much around here anyway...

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-29 05:32
by {ZW}C-LOKE
strima wrote:I think Whino should do it, not as if he does much around here anyway...
Lolz...
Well actually, I might have some time on Sat and Sun (big maybe here) that I might be able to get started on the 3p what is it, geom 1? But it's been a while since I did 3p models... so refresh my memory here on the lingo. I remember there being a 1p model, and then 3p model, but the 3p model has a couple different geoms depending on draw distance, yes? Then of course there's bullet meshes, vehicle meshes, and destruction meshes, yeah? Or, I'm thinking of vehicles and statics... This is honestly my first weapon.
So talk the language to me. Tell me what's going on here. I know about making the different polygon-downsized versions of the models is for the different draw distances, but are those called geoms?
EDIT: D'oh! I remember now... draw distance models are the LOD's... the geoms are just like I thought... different meshes?
Also, can you show me a hierarchy tree of an existing weapon? Been a while since I've seen one of those.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-29 06:16
by Rhino
This tut explains all of it:
https://www.realitymod.com/forum/f189-m ... apons.html
Although in this case there aren't any different scope and other components like most other weapons have, just the main weapon so its much simpler.
Then once the 3rd person mesh (3p) is done then LODs do need to be made off of that, which the tutorial goes into but that will come later, main thing that's needed right now is the 3p model
strima wrote:I think Whino should do it, not as if he does much around here anyway...

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-29 18:05
by {ZW}C-LOKE
Nice... so I should be able to use the most current version of the model I have, right? Has the model itself changed at all?
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-29 20:47
by Rhino
Made a few fixes here and there since, will send you what I have.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-10-29 22:30
by {ZW}C-LOKE
Got your IM but there was no link to the model??? Check you IM!
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-11-19 07:49
by {ZW}C-LOKE
Let's be realistic here... I'm all tied up right now, and I still haven't gotten around to even so much as throwing the model back into 3ds Max and taking a look at what you've recently sent me. I wish I could say that I knew when the earliest I'd be available to get some more work in on this model, but the sad sad reality is that I'm all tied up with school right now.
Please, by all means... don't let me be the one to hold this model up.
If anyone is up for doing the 3rd person model(s), which are just "optimizing" polygon/geometry count down from the current first-person model, then by all means DO IT! Should be relatively simple. Make contact with Rhino and get some work in on this. That's about what stage this model is at. If you are this person, you have my endorsement and best of wishes. Until then, or summer, whichever comes first, there is nothing I can do right now.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2013-11-19 16:05
by Rhino
Nps Loke, cheers for keeping us informed. And ye, if anyone else is up for doing the 3p models let me know

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-14 18:14
by {ZW}C-LOKE
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-14 20:07
by 3===SPECTER===3
As someone who textures this makes me insanely jealous

Sabre did a great job of giving this a texture equally as sexy as the model.
Sabre or Rhino: Is there any chance we can we see the final diffuse, spec and normal sheets?
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-14 23:26
by Rhino
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-15 00:04
by 3===SPECTER===3
Thanks

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-17 21:22
by {ZW}C-LOKE
I swear, if noone volunteers by about next Wednesday, January 22 2014, I will do the damn amniminations myself!
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-18 20:04
by 3===SPECTER===3
Loke if you wanna take this on I'm sure it'd be a good learning experience

I'd love to learn animating but I've got too much on my plate atm to start anything new.
It'd be nice to see the community get a chance to learn new skills & animate this. But as a last resort, would the FH2 Bren animations work for this?
ik PR and FH2 have traded stuff in the past. Maybe they'd be willing to trade their Bren animations for something? (assuming nobody picks this up in a timely manner)
It'd be a shame to not have this included when it's so close to finished.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-18 20:23
by {ZW}C-LOKE
That's the thing about Falklands... as far as I'm aware, aren't all of the projects "just keep it going forward"??? If not, well at least the Bren is, I say so. Because that's all I want to see is the model keep moving forward. In fact, anything I do, I'd just like to see it keep moving forward. I don't really mind if anyone wants to jump in at all. But here in a couple of days I should be starting a new class in school, and it looks like it's going to be a class where I'm twiddlin thumbz for most of it (I hope). But if I can get my last project in before the end of the class, I'l have at leat that much time to get started on it, so at least a little time where I can throw some work down on this.
I'm sure the animations could be used from that one, but let's be honest here. That model was pretty low quality in comparison (not that it has much to do with the animations part), and sure, the animations might work, but the animations aren't really all that hard to do, from the looks of it. And it would be nice to have something all original. I've made the model pretty functional, and from the very beginning I had an eye for separating the various parts of it so that the parts of the model could be animated.
But hey, not to diss. Those devs did a great job given the time period, and the non-EA/Dice modding/modeling community (without much of any EA/Dice input) understood about modeling and the game engine.
Animatable:
Bipod
Magazine
Action (chambering round, checking receiver)
Front handle
Rear ironsight/range finder
Everyone has strengths, and weaknesses. In my case, I suck at texturing; I could have never done this magnificent job that we see here with the texturing. My Photoshop wouldn't let me get even a quarter way into doing the 1p Diffuse stuff, so I delegated that off. Glad I did, this thing turned out absolutely beautiful. As for the animating, I'll hopefully be taking a crack at that. I've messed around with the animating stuff before, back when I was trying to make animatable legs for the Camel, which isn't possible due to limitations regarding vehicles and animations in BF2. This was back in 2006:
https://www.youtube.com/watch?v=TvqMtdiIIrg
https://www.youtube.com/watch?v=wZZbTF1cnWA
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-18 20:35
by Rhino
3===SPECTER===3 wrote:But as a last resort, would the FH2 Bren animations work for this?
ik PR and FH2 have traded stuff in the past. Maybe they'd be willing to trade their Bren animations for something? (assuming nobody picks this up in a timely manner)
It'd be a shame to not have this included when it's so close to finished.
Ye I've already looked into it and the FH2 ones do sort of work abouts, although I do need to butcher the rear sight quite a bit to make it line up with the sight in animations and there are very few moving parts in the animations, with also them not being quite what we need for how we setup our LMGs but they will do as a place holder. Currently we are in talks with FH2 about using them as one but ideally, we really do need new animations that are made for this weapon, to PR's timing and settings.
BTW for a list of things that are moveable on this weapon there is the:
- Magazine
- Magazine Release Catch
- Magazine Port Cover
- Bipod Swivel
- Bipod Leg Left
- Bipod Leg Right
- Carrying Handle Base
- Ejection Port
- Cocking Lever (that swivels out to ****)
- Rear Sight Leaf
- Trigger

Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-18 20:40
by {ZW}C-LOKE
That's about what I intend, is some new animations. No worries, though. If someone is itching to get started this moment or the next days or three, or four, then by all means, go for it. Then I can direct my time at getting the ball rolling on one of the other weapons or weapons systems.
And if you need a working copy of 3ds Max 9, get at me VIA PM, I might just have just the thing for you.
Re: [Weapon] Bren L4A4 LMG (PR:F) [WIP]
Posted: 2014-01-18 20:44
by Rhino
BTW there are also a few other weapons that need animations, one possible other soon for PR:F and lots needed for PR:N so don't think this is the only thing on the table in this department for anyone who's thinking of learning
