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Re: [Project] Survival Games / PR-Z

Posted: 2013-09-24 14:45
by Onil
We are now in the testing phase of the current build with everything that had been added before but now in PR 1.0 and with a few tweaks based on the feedback received from the last event. We're accepting new testers.

We are also developing new features as well as modding a new map for the next event.

We are still in desperate need of a Exporter to re-export the weapon geometries for us. We could also use the help of someone that knows how to do navmeshes.

Cheers,

SGE Mod Team

Re: [Project] Survival Games / PR-Z

Posted: 2013-09-25 23:56
by Onil
I believe that I have delayed a proper explanation of the distinction between the Survival Games and the PR:Z for long enough. This is because PR:Z was never totally defined until recently, specially since I was unsure if we would ever reach the point when we would decide to go forward with its development. But perhaps that moment has come so here it is:

The main difference between the Survival Games Event (SGE) and the Project Reality Zombie (PR:Z) is that while the first one is an event based one life death match that is organized with signups and predefined squads, the other one is a minimod to be played in a private server that anyone can join (eventually without prior signups). However, PR:Z might still be organized like an "event" in the sense that it will only happen in specific days of the week or once a month to group up the player-base.

Both have the same primary objective which is surviving for as long as possible but in the SGE you win by being the last man/men alive which requires you to eliminate other survivors while in PR:Z you are not required to do that.
The PR:Z game-play is defined by surviving against zombies but also against other survivors. However we do not want this to be a Player vs Player only type of game so we will be adding specific rules to prevent it from having the same fate as all the Day-Z mods had.

These rules are still being defined but have the primary objective of balancing the "humanity" of the players with the possible elimination of some of the survivors. This means that if you play alone and focus only on hunting down other survivors or kill too many survivors, you will be punished unless if you have balanced it out with teamwork and cooperation. That is after all what PR is all about.

Every player joins as an unarmed survivor which will have to find gear and weapons in order to survive. Kits spawn all over the map in random quantities and at random times. An individual survivor will not be able to join a "squad". That is an advantage that will be given to those who reach a certain value of positive teamwork points by cooperating with other survivors using local mumble. Such players will then be able to group up and use squad mumble, markers and the ability to talk to other groups either for cooperation or possible negotiations. This will be easier if you already join with a group of friends to play with as I'm sure it will be difficult to find someone to team-up with in game due to constant mistrust.

In the same sense, if you reach a certain value of negative teamwork points (killing other survivors), you will eventually be punished by a team-switch to the zombies team after dieing (-1 Point or more) or instant team-switch (-X Points). This means that the only way to play is by cooperating with someone else in order to get positive values which will then be reduced every time you "TK", and in there lies the balance.

If a survivor gets killed by a zombie (or suicides), he will still be team-switched, so a player only gets a second life as a survivor if he gets killed by another survivor while maintaining a neutral or positive teamwork value. You are able to return to the survivors team after killing at least two survivors as a zombie. However, zombies that have a negative teamwork value will have to kill a bigger number of survivors to get a team-switch.

We are trying to make the zombie game-play as fun as possible to guaranty that players do stay on the server even if they get team-switched. Not just by adding an objective/reward but also by trying to make sure that there is constant action. This is ensured by a controlled relocation and respawn of the zombies based on the location of the survivors on the whole map.

We will also probably use the civilian ROE system to prevent unarmed survivors getting killed too much, which will require some close attention and possible role-playing.

The plan is to have 4 different "game-modes":

- Survival: Equal to the SGE game-play but with a few changes in ROE and Scavenger Requirements
- Rivalry: Based on the CNC gamemode, it will be a fight between two groups of survivors trying to establish bases in the most secure or resourceful locations of the map.
- Last Stand: Assault and Secure a important location which you will have to keep for as long as you can. Support Squads will be needed for outside defensive perimeters and support roles such as scavenger and resupply.
- Quest: A journey across the map from point A to point B with a few detours to find loot in order to increase the chances of survival.
Keep in mind that we have just started working on some of these PR:Z features so we can't predict when and if it will ever be finished. But until then, we will continue to organize the SGE's and use them to test some of the features for PR:Z.

Regards,

SGE / PR:Z Mod Team

Re: [Project] Survival Games / PR-Z

Posted: 2013-09-26 13:50
by lucky.BOY
Wow, that certainly sounds interesting :) Good luck !

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-03 16:38
by Onil
Thanks for the interest, I hope the game-play turns out as intended.

I updated the previous post with a few tweaks to the PR:Z concept.

I also posted a Poll to try and figure out how many players might be interested in this minimod:

Who's Interested in a Zombie Minimod for PR?

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-05 18:05
by Tim270
Any pics of the broken guns?

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-05 18:39
by Onil
Not really since they're just the normal guns but that jam or have no pin... as in they "click" even though they are fully reloaded. In the same way that some vehicles might only make the sound of the engine not starting.

So they use the same model as the originals. ;)

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-05 19:10
by Tim270
Ah okay :)

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-15 00:22
by SpectrePR
Seems to be very promising work. Definitely have a player here.

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-17 16:21
by Onil
One of our zombies was asked to help with the minimod's propaganda and this was the result:

Image

- Credits:
Zombie Render made by R-CON Lordas
Original Quote Poster made by deviantArt artist Romancer
Composition made by Onil

We will probably do a game-play test for PR-Z on the 2nd of November, which might be streamed on twitch. So keep checking this thread for more news.

Cheers,

SGE /PR:Z Mod Team

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-23 11:49
by Onil
For the ones interested in beta testing PR:Z, we will have our first gameplay beta test on the 2nd of November.

If you want in, send me a PM for further instructions.

This beta test might also be streamed on Twitch for the ones who can't participate in it but want to take a look at how it is. Highlights will be compiled out of the footage for later reviews.

Updated the post with the PR:Z concept plan.

Re: [Project] Survival Games / PR-Z

Posted: 2013-10-28 21:42
by ChallengerCC
Good work. Looks intresting.

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-04 20:21
by IWI-GALIL.556FA
I would love to be part of the next testing run :) It sounded very fun

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-05 15:10
by Mongolian_dude
Be sure to deploy a PR bot to film some of that stuff too!
:D

...mongol...

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-07 16:31
by Murkey
The 1st PR:Z beta test was lots of fun (Except when 2 fellow survivors realised I was unarmed and beat me to death, just for fun (You know who you are).

I also made a wee music video. Apologies to those that don't like hardcore zombie themed punk:

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-07 18:54
by Onil
eheh, thanks for the video Murkey!

Nice highlights ;)

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-08 12:41
by 3ti65
Murkey wrote:(Except when 2 fellow survivors realised I was unarmed and beat me to death, just for fun (You know who you are).

:D Yes we do. Video will follow.

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-17 20:22
by Onil
Expect the next beta test to be in the beginning of December.

We have improved the python kit restrictions to avoid players spawning with admin kits and players picking up zombie kits as survivors, as well as other kits as zombies.

The zombie version of Eli can now run for 30 seconds (Survivors setting is 40) so if you become a zombie, it is advised that you spawn as Eli so that you can move quicker and haunt down a survivor. It will work best if you group up though.

We added a timeout so that you can switch back to survivor after 20 minutes have passed in case you weren't able to kill a survivor. We also added a TK counter system so if you kill 10 zombies, it removes one TK from your list, reducing your chances of getting team-switched.

All Drop Kit Geometries are being redone. We're also adding some new vehicles that might be available for testing in the next beta.

Re: [Project] Survival Games / PR-Z

Posted: 2013-11-17 21:23
by AfterDune
Sounds exciting :) .

Re: [Project] Survival Games / PR-Z

Posted: 2013-12-02 22:34
by Onil
Bumpty Humpty Dumpty :)

Here's something for you guys to look forward to:

Image

Re: [Project] Survival Games / PR-Z

Posted: 2013-12-03 02:07
by WhiteRhino
Lol awesome! Waiting for an open beta!